Nautilus

since 0.151.2 61 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

65.0%82.5%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1615.4.1now
table view
patchsimilarityshared dims
15.4.1100.0%39
15.7.1100.0%39
15.16.1100.0%39
15.22.1100.0%39
16.9.1 (now)100.0%39
13.10.198.9%39
13.18.198.9%39
14.10.198.9%39
15.1.198.9%39
13.3.198.7%35
13.11.198.7%35
12.21.197.9%35
12.10.197.9%35
12.13.197.9%35
11.1.196.7%27
11.2.196.7%27
10.20.196.7%27
11.11.195.4%35
11.12.195.4%35
11.8.195.3%39
10.16.188.5%35
10.2.187.9%35
10.3.187.9%35
9.12.187.4%35
9.14.187.4%35
9.16.187.4%35
9.22.187.4%35
9.24.187.4%35
9.24.287.4%35
9.6.182.3%39
8.23.182.1%39
9.8.181.7%39
8.16.179.5%39
7.22.179.0%39
7.8.178.9%39
7.15.178.4%39
7.18.178.4%39
7.3.178.1%39
6.5.178.1%39
6.10.178.1%39
6.16.178.1%39
5.22.277.8%39
6.4.177.8%39
8.8.177.3%39
8.13.177.3%39
5.16.177.3%39
5.13.177.0%39
5.5.176.8%39
8.3.176.8%39
8.1.176.7%39
5.1.174.4%37
4.20.173.9%37
4.5.471.2%37
3.6.1471.0%37
0.151.271.0%37
3.8.170.9%37
3.8.570.9%37
3.14.1270.9%37
4.1.270.9%37
4.3.270.9%37
4.4.270.9%37
0.152.5570.7%37

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+3.5%-3.2%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.55+0.4%+0.4%67
3.6.14+0.4%+0.8%66
3.8.1+0.0%+0.8%62
3.8.50.0%+0.8%62
3.14.120.0%+0.8%66
4.1.20.0%+0.8%66
4.3.20.0%+0.8%66
4.4.20.0%+0.8%66
4.5.4+0.4%+1.2%66
4.20.1+1.8%+3.0%65
5.1.1-1.6%+1.4%67
5.5.1-1.7%-0.4%65
5.13.1-0.1%-0.5%67
5.16.1+0.2%-0.3%67
5.22.2+0.1%-0.2%67
6.4.10.0%-0.2%67
6.5.1-0.3%-0.5%67
6.10.10.0%-0.5%67
6.16.10.0%-0.5%67
7.3.1+0.0%-0.5%67
7.8.1-0.4%-0.9%67
7.15.1+0.4%-0.5%65
7.18.10.0%-0.5%63
7.22.1+0.4%-0.1%65
8.1.1-1.5%-1.7%65
8.3.1+0.0%-1.7%65
8.8.1+0.4%-1.3%63
8.13.10.0%-1.3%63
8.16.1-0.3%-1.6%61
8.23.1+1.6%+0.1%61
9.6.1+0.1%+0.2%61
9.8.1+1.1%+1.3%61
9.12.1-1.8%-0.5%53
9.14.10.0%-0.5%53
9.16.10.0%-0.5%53
9.22.10.0%-0.5%53
9.24.10.0%-0.5%53
9.24.20.0%-0.5%53
10.2.1-0.4%-0.9%53
10.3.10.0%-0.9%53
10.16.1-0.8%-1.7%53
10.20.1-1.0%-2.6%27
11.1.1-0.0%-2.7%27
11.2.10.0%-2.7%27
11.8.10.0%-2.7%27
11.11.10.0%-2.7%35
11.12.10.0%-2.7%35
12.10.1+2.5%-0.1%35
12.13.10.0%-0.1%35
12.21.1+0.0%-0.1%35
13.3.1-0.3%-0.5%33
13.10.10.0%-0.5%33
13.11.10.0%-0.5%33
13.18.10.0%-0.5%33
14.10.10.0%-0.5%37
15.1.10.0%-0.5%37
15.4.1+1.2%+0.7%37
15.7.10.0%+0.7%37
15.16.10.0%+0.7%37
15.22.10.0%+0.7%37
16.9.10.0%+0.7%37

0.151.2 vs 15.22.1 — by dimension

Damage71%Toughness74%Control75%Utility25%Tempo84%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage70.9%15
Toughness74.0%8
Control74.6%4
Utility25.0%2
Tempo83.6%6

71.0% overall · 37 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 16.8.1

armor1239Toughness
armor/lvl3.254.95Toughness
attack damage5261Damage
attack speed0.6370.706Damage
health432646Toughness
health/lvl86100Toughness
hp regen7.458.5Toughness
magic resist3032Toughness
magic resist/lvl1.252.050Toughness
mana200400Tempo
mana/lvl5047Tempo
mp regen7.458.65Tempo
mp regen/lvl0.70.5Tempo
move speed300325Mobility

Passive

description

− Nautilus' basic attacks deal bonus physical damage and immoblize his targets. This effect cannot happen more than once every few seconds on the same target.

+ Nautilus' first Attack against a target deals increased physical damage and roots them briefly.

Q

cooldown 18/16/14/12/10 14/13/12/11/10 Tempo
cost 60/70/80/90/100 60 Tempo
description

− Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor.

+ Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.

range 950 1150
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ap_ratio 0.75 - Damage
damage.base 60/105/150/195/240 40/85/130/175/220 (+0.900 AP) Damage
tempo.cooldown_reduction 0.50 - Tempo
tempo.cooldown_reduction_percent 50 - Tempo
tooltip

− Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 60/105/150/195/240 (+0.75 AP) magic damage and stunning them briefly.0.50).

+ Nautilus hurls his anchor forward. If it hits an enemy, Nautilus drags himself and the target together, dealing 40/85/130/175/220 (+0.900 AP) magic damage and Stunning them briefly. If the anchor hits terrain, Nautilus will drag himself towards it.{{ spellmodifierdescriptionappend }}

W

cooldown 26/24/22/20/18 12 Tempo
cost 80 60 Tempo
description

− Nautilus surrounds himself with dark energies, gaining a shield that blocks incoming damage. While the shield persists, his attacks apply a damage over time effect to enemies around his target.

+ Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.

range 350
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ap_ratio 0.40 - Damage
damage.dot 30/55/80/105/130 20/30/40/50/60 (+0.4 AP) Damage
misc.duration 10 6
utility.shield 80/130/180/230/280 40/50/60/70/80 (+0.07/0.080/0.09/0.1/0.110 Max HP) Utility
utility.shield_ap_ratio 0.10 - Utility
tooltip

− Nautilus surrounds himself with dark energies, shielding him from the next 80/130/180/230/280 plus 10% of his bonus health (+0.10) damage for up to 10 seconds.(+0.40 AP) magic damage over 2 seconds.

+ Nautilus gains a 40/50/60/70/80 (+0.07/0.080/0.09/0.1/0.110 Max HP) Shield for 6 seconds. While the Shield persists, Nautilus' Attacks deal an additional 20/30/40/50/60 (+0.4 AP) magic damage over 2 seconds to his target and all surrounding enemies.{{ spellmodifierdescriptionappend }}

E

cooldown 10 7/6.5/6/5.5/5 Tempo
cost 60/70/80/90/100 50/60/70/80/90 Tempo
description

− Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion damages and slows enemies.

+ Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.

range 400 600
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.slow_duration - 1.25 Control
control.slow_percent 30/35/40/45/50 25/30/35/40/45 Control
damage.ap_ratio 0.50 - Damage
damage.base 60/100/140/180/220 20/55/90/125/160 (+0.5 AP) Damage
damage.falloff_percent 50 - Damage
tooltip

− Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 60/100/140/180/220 (+0.50 AP) magic damage to units in the area and slows them by 30/35/40/45/50% for 2 seconds. This slow diminishes over time.A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.

+ Nautilus creates three exploding waves around himself, each dealing 20/55/90/125/160 (+0.5 AP) magic damage to enemies in the area and Slows them by 25/30/35/40/45% decaying over 1.25 seconds.{{ spellmodifierdescriptionappend }}

R

cooldown 140/110/80 120/100/80 Tempo
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.stun_duration 1/1.5/2 0.5/1/1.5 Control
damage.ap_ratio_primary 0.80 - Damage
damage.ap_ratio_secondary 0.40 - Damage
damage.primary 200/325/450 25/150/275 (+0.8 AP) Damage
damage.secondary 125/175/225 75/125/175 (+0.4 AP) Damage
tooltip

− Nautilus fires a shockwave that chases an enemy champion. This deals 125/175/225 (+0.40 AP) magic damage to enemies it passes through and knocks them into the air.(+0.80 AP) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds.

+ Nautilus fires a shockwave that chases an enemy champion, dealing 25/150/275 (+0.8 AP) magic damage, Knocking them Up and Stunning them for 0.5/1/1.5 seconds. Other enemies hit by the shockwave are also Knocked Up and Stunned and take 75/125/175 (+0.4 AP) magic damage.{{ spellmodifierdescriptionappend }}