0.151.2 → 16.8.1
| armor | 12 | → | 39 | Toughness |
| armor/lvl | 3.25 | → | 4.95 | Toughness |
| attack damage | 52 | → | 61 | Damage |
| attack speed | 0.637 | → | 0.706 | Damage |
| health | 432 | → | 646 | Toughness |
| health/lvl | 86 | → | 100 | Toughness |
| hp regen | 7.45 | → | 8.5 | Toughness |
| magic resist | 30 | → | 32 | Toughness |
| magic resist/lvl | 1.25 | → | 2.050 | Toughness |
| mana | 200 | → | 400 | Tempo |
| mana/lvl | 50 | → | 47 | Tempo |
| mp regen | 7.45 | → | 8.65 | Tempo |
| mp regen/lvl | 0.7 | → | 0.5 | Tempo |
| move speed | 300 | → | 325 | Mobility |
Passive
− Nautilus' basic attacks deal bonus physical damage and immoblize his targets. This effect cannot happen more than once every few seconds on the same target.
+ Nautilus' first Attack against a target deals increased physical damage and roots them briefly.
Q
− Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor.
+ Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.
− Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 60/105/150/195/240 (+0.75 AP) magic damage and stunning them briefly.0.50).
+ Nautilus hurls his anchor forward. If it hits an enemy, Nautilus drags himself and the target together, dealing 40/85/130/175/220 (+0.900 AP) magic damage and Stunning them briefly. If the anchor hits terrain, Nautilus will drag himself towards it.{{ spellmodifierdescriptionappend }}
W
− Nautilus surrounds himself with dark energies, gaining a shield that blocks incoming damage. While the shield persists, his attacks apply a damage over time effect to enemies around his target.
+ Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.
− Nautilus surrounds himself with dark energies, shielding him from the next 80/130/180/230/280 plus 10% of his bonus health (+0.10) damage for up to 10 seconds.(+0.40 AP) magic damage over 2 seconds.
+ Nautilus gains a 40/50/60/70/80 (+0.07/0.080/0.09/0.1/0.110 Max HP) Shield for 6 seconds. While the Shield persists, Nautilus' Attacks deal an additional 20/30/40/50/60 (+0.4 AP) magic damage over 2 seconds to his target and all surrounding enemies.{{ spellmodifierdescriptionappend }}
E
− Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion damages and slows enemies.
+ Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.
− Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 60/100/140/180/220 (+0.50 AP) magic damage to units in the area and slows them by 30/35/40/45/50% for 2 seconds. This slow diminishes over time.A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.
+ Nautilus creates three exploding waves around himself, each dealing 20/55/90/125/160 (+0.5 AP) magic damage to enemies in the area and Slows them by 25/30/35/40/45% decaying over 1.25 seconds.{{ spellmodifierdescriptionappend }}
R
− Nautilus fires a shockwave that chases an enemy champion. This deals 125/175/225 (+0.40 AP) magic damage to enemies it passes through and knocks them into the air.(+0.80 AP) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds.
+ Nautilus fires a shockwave that chases an enemy champion, dealing 25/150/275 (+0.8 AP) magic damage, Knocking them Up and Stunning them for 0.5/1/1.5 seconds. Other enemies hit by the shockwave are also Knocked Up and Stunned and take 75/125/175 (+0.4 AP) magic damage.{{ spellmodifierdescriptionappend }}
Nautilus