0.151.2 → 7.7.1
| armor | 12 | → | 26.46 | Toughness |
| armor/lvl | 3.25 | → | 3.75 | Toughness |
| attack damage | 52 | → | 57.544 | Damage |
| health | 432 | → | 576.48 | Toughness |
| hp regen | 7.45 | → | 8.374 | Toughness |
| magic resist | 30 | → | 32.1 | Toughness |
| mana | 200 | → | 334 | Tempo |
| mana/lvl | 50 | → | 47 | Tempo |
| mp regen | 7.45 | → | 8.625 | Tempo |
| move speed | 300 | → | 325 | Mobility |
Passive
− Nautilus' basic attacks deal bonus physical damage and immoblize his targets. This effect cannot happen more than once every few seconds on the same target.
+ Nautilus' basic attacks deal bonus physical damage and immobilize his targets. This effect cannot happen more than once every few seconds on the same target.
Q
− Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor.
+ Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor and the cooldown of Dredge Line is reduced by half.
W
− Nautilus surrounds himself with dark energies, shielding him from the next 80/130/180/230/280 plus 10% of his bonus health (+0.10) damage for up to 10 seconds.(+0.40 AP) magic damage over 2 seconds.
+ Nautilus surrounds himself with dark energies for 10 seconds, shielding him from the next 65/70/75/80/85 (+0.10) (9/11/13/15/17% of his max Health) damage.(+0.40 AP) bonus magic damage over 2 seconds to all enemies around his target.
E
− Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 60/100/140/180/220 (+0.50 AP) magic damage to units in the area and slows them by 30/35/40/45/50% for 2 seconds. This slow diminishes over time.A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.
+ Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 55/85/115/145/175 (+0.30 AP) magic damage to enemies in the area and slows them by 30/35/40/45/50% for 1.25 seconds. This slow diminishes over time.A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.
R
− Nautilus fires a shockwave that chases an enemy champion. This deals 125/175/225 (+0.40 AP) magic damage to enemies it passes through and knocks them into the air.(+0.80 AP) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds.
+ Nautilus fires a shockwave that chases an enemy champion, dealing 125/175/225 (+0.40 AP) magic damage to other enemies it passes through, knocking them into the air, and stunning them for 1/1.5/2 seconds.(+0.80 AP) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds.
Nautilus