Nautilus

since 0.151.2 61 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

65.0%82.5%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1615.4.1now
table view
patchsimilarityshared dims
15.4.1100.0%39
15.7.1100.0%39
15.16.1100.0%39
15.22.1100.0%39
16.9.1 (now)100.0%39
13.10.198.9%39
13.18.198.9%39
14.10.198.9%39
15.1.198.9%39
13.3.198.7%35
13.11.198.7%35
12.21.197.9%35
12.10.197.9%35
12.13.197.9%35
11.1.196.7%27
11.2.196.7%27
10.20.196.7%27
11.11.195.4%35
11.12.195.4%35
11.8.195.3%39
10.16.188.5%35
10.2.187.9%35
10.3.187.9%35
9.12.187.4%35
9.14.187.4%35
9.16.187.4%35
9.22.187.4%35
9.24.187.4%35
9.24.287.4%35
9.6.182.3%39
8.23.182.1%39
9.8.181.7%39
8.16.179.5%39
7.22.179.0%39
7.8.178.9%39
7.15.178.4%39
7.18.178.4%39
7.3.178.1%39
6.5.178.1%39
6.10.178.1%39
6.16.178.1%39
5.22.277.8%39
6.4.177.8%39
8.8.177.3%39
8.13.177.3%39
5.16.177.3%39
5.13.177.0%39
5.5.176.8%39
8.3.176.8%39
8.1.176.7%39
5.1.174.4%37
4.20.173.9%37
4.5.471.2%37
3.6.1471.0%37
0.151.271.0%37
3.8.170.9%37
3.8.570.9%37
3.14.1270.9%37
4.1.270.9%37
4.3.270.9%37
4.4.270.9%37
0.152.5570.7%37

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+3.5%-3.2%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.55+0.4%+0.4%67
3.6.14+0.4%+0.8%66
3.8.1+0.0%+0.8%62
3.8.50.0%+0.8%62
3.14.120.0%+0.8%66
4.1.20.0%+0.8%66
4.3.20.0%+0.8%66
4.4.20.0%+0.8%66
4.5.4+0.4%+1.2%66
4.20.1+1.8%+3.0%65
5.1.1-1.6%+1.4%67
5.5.1-1.7%-0.4%65
5.13.1-0.1%-0.5%67
5.16.1+0.2%-0.3%67
5.22.2+0.1%-0.2%67
6.4.10.0%-0.2%67
6.5.1-0.3%-0.5%67
6.10.10.0%-0.5%67
6.16.10.0%-0.5%67
7.3.1+0.0%-0.5%67
7.8.1-0.4%-0.9%67
7.15.1+0.4%-0.5%65
7.18.10.0%-0.5%63
7.22.1+0.4%-0.1%65
8.1.1-1.5%-1.7%65
8.3.1+0.0%-1.7%65
8.8.1+0.4%-1.3%63
8.13.10.0%-1.3%63
8.16.1-0.3%-1.6%61
8.23.1+1.6%+0.1%61
9.6.1+0.1%+0.2%61
9.8.1+1.1%+1.3%61
9.12.1-1.8%-0.5%53
9.14.10.0%-0.5%53
9.16.10.0%-0.5%53
9.22.10.0%-0.5%53
9.24.10.0%-0.5%53
9.24.20.0%-0.5%53
10.2.1-0.4%-0.9%53
10.3.10.0%-0.9%53
10.16.1-0.8%-1.7%53
10.20.1-1.0%-2.6%27
11.1.1-0.0%-2.7%27
11.2.10.0%-2.7%27
11.8.10.0%-2.7%27
11.11.10.0%-2.7%35
11.12.10.0%-2.7%35
12.10.1+2.5%-0.1%35
12.13.10.0%-0.1%35
12.21.1+0.0%-0.1%35
13.3.1-0.3%-0.5%33
13.10.10.0%-0.5%33
13.11.10.0%-0.5%33
13.18.10.0%-0.5%33
14.10.10.0%-0.5%37
15.1.10.0%-0.5%37
15.4.1+1.2%+0.7%37
15.7.10.0%+0.7%37
15.16.10.0%+0.7%37
15.22.10.0%+0.7%37
16.9.10.0%+0.7%37

10.16.1 vs 10.20.1 — by dimension

Damage100%Toughness100%Control96%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage100.0%5
Toughness100.0%8
Control95.6%6
Tempo100.0%8

99.1% overall · 29 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

10.19.1 10.20.1

Passive

description

− Nautilus' basic attacks deal increased physical damage and roots his target briefly. Staggering blow cannot trigger more than once every few seconds on the same target.

+ Nautilus' first Attack against a target deals increased physical damage and roots them briefly.

Q

description

− Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor, the cooldown of Dredge Line is reduced by half, and half the Mana cost is refunded.

+ Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it.

tooltip

− Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 70/115/160/205/250 (+0.90 AP) magic damage and stunning them briefly.If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by 50% (0.50), and 50% of the Mana cost is refunded.

+ Nautilus hurls his anchor forward. If it hits an enemy, Nautilus drags himself and the target together, dealing {{ qdamagecalc }} magic damage and Stunning them briefly. If the anchor hits terrain, Nautilus will drag himself towards it.

W

description

− Nautilus surrounds himself with dark energies, gaining a shield that blocks incoming damage. While the shield persists, his attacks apply a damage over time effect to enemies around his target.

+ Nautilus gains a temporary Shield. While it persists, his Attacks deal damage over time to his target and surrounding enemies.

misc.duration - 6
tooltip

− Nautilus surrounds himself with dark energies for 6 seconds, shielding him from the next 45/55/65/75/85 (+0.10 HP) (9/10/11/12/13% of his max Health) damage.While the shield persists, Nautilus' basic attacks deal 30/40/50/60/70 (+0.40 AP) bonus magic damage over 2 seconds to all enemies around his target.

+ Nautilus gains a {{ wshieldcalc }} Shield for 6 seconds. While the Shield persists, Nautilus' Attacks deal an additional {{ wdamagecalc }} magic damage over 2 seconds to his target and all surrounding enemies.

E

description

− Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion damages and slows enemies.

+ Nautilus creates three exploding waves around himself. Each explosion damages and slows enemies.

control.slow_duration - 1.25 Control
control.slow_percent - 25/30/35/40/45 Control
tooltip

− Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 55/85/115/145/175 (+0.30 AP) magic damage to enemies in the area and slows them by 30/35/40/45/50% for 1.25 seconds. This slow diminishes over time.A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.

+ Nautilus creates three exploding waves around himself, each dealing {{ edamagecalc }} magic damage to enemies in the area and Slows them by 25/30/35/40/45% decaying over 1.25 seconds.

R

tooltip

− Nautilus fires a shockwave that chases an enemy champion, dealing {{ secondarytargetdamage }} magic damage to other enemies it passes through, knocking them into the air, and stunning them for 0.5/1/1.5 seconds.The shockwave explodes upon hitting its target dealing {{ primarytargetdamage }} magic damage, launching them into the air and stunning them for 0.5/1/1.5 seconds.

+ Nautilus fires a shockwave that chases an enemy champion, dealing {{ primarytargetdamage }} magic damage, Knocking them Up and Stunning them for 0.5/1/1.5 seconds. Other enemies hit by the shockwave are also Knocked Up and Stunned and take {{ secondarytargetdamage }} magic damage.