7.7.1 → 7.8.1
| mp regen/lvl | 0.7 | → | 0.5 | Tempo |
Q
− Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 60/105/150/195/240 (+0.75 AP) magic damage and stunning them briefly.0.50).
+ Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 60/105/150/195/240 (+0.75 AP) magic damage and stunning them briefly.If the anchor hits terrain, Nautilus will drag himself forward and the cooldown is reduced by 50% (0.50).
W
− Nautilus surrounds himself with dark energies for 10 seconds, shielding him from the next 65/70/75/80/85 (+0.10) (9/11/13/15/17% of his max Health) damage.(+0.40 AP) bonus magic damage over 2 seconds to all enemies around his target.
+ Nautilus surrounds himself with dark energies for 10 seconds, shielding him from the next 65/70/75/80/85 (+0.10 HP) (9/11/13/15/17% of his max Health) damage.While the shield persists, Nautilus' basic attacks deal 30/40/50/60/70 (+0.40 AP) bonus magic damage over 2 seconds to all enemies around his target.
E
R
− Nautilus fires a shockwave that chases an enemy champion, dealing 125/175/225 (+0.40 AP) magic damage to other enemies it passes through, knocking them into the air, and stunning them for 1/1.5/2 seconds.(+0.80 AP) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds.
+ Nautilus fires a shockwave that chases an enemy champion, dealing 125/175/225 (+0.40 AP) magic damage to other enemies it passes through, knocking them into the air, and stunning them for 1/1.5/2 seconds.The shockwave explodes upon hitting its target dealing 200/325/450 (+0.80 AP) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds.
Nautilus