4.20.2 → 4.21.1
E
− Nocturne plants a nightmare into his target's mind, dealing 50/100/150/200/250 (+1 AP) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1/1.25/1.5/1.75/2 second(s).
+ Passive: Nocturne gains massively increased movement speed toward feared enemies.Active: Nocturne plants a nightmare into his target's mind, dealing 50/100/150/200/250 (+1 AP) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1/1.25/1.5/1.75/2 second(s).
Nocturne