8.11.1 → 8.12.1
Q
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+ Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Movement Speed and Attack Damage.
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+ Nocturne throws a shadow blade that deals 65/110/155/200/245 (+0.75 AD) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.While on the trail, Nocturne can move through units and gains 15/20/25/30/35% Movement Speed and 20/30/40/50/60 Attack Damage.
W
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+ Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.
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+ Passive: Nocturne gains 20/25/30/35/40% Attack Speed.Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.Shroud of Darkness will remain active during Paranoia's flight.
E
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+ Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.
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+ Passive: Nocturne gains massively increased Movement Speed toward feared enemies.Active: Nocturne plants a nightmare into his target's mind, dealing 80/125/170/215/260 (+1 AP) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1.25/1.5/1.75/2/2.25 second(s).
R
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+ Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
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+ Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 6 seconds.While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150/275/400 (+1.20 AD) physical damage.
Nocturne