8.16.1 → 8.17.1
| armor | 28 | → | 32 | Toughness |
| attack damage | 67 | → | 57 | Damage |
| attack damage/lvl | 4 | → | 3 | Damage |
Passive
− After 5 attacks, Nunu's next spell costs no Mana and is empowered to do its next rank's effects.
+ <scaleAD>@f3@</scaleAD> damage.<unknown>The duration stacks but the effect can only occur once every 10 seconds per target.</unknown>
Q
− Nunu commands the yeti to take a bite out of a target minion or monster, dealing heavy damage to it and healing himself.
+ Willump takes a bite out of a target minion, monster, or enemy champion, dealing heavy damage to it and healing himself.
− Nunu commands the yeti to take a bite out of a minion or monster, dealing 340/500/660/820/980 true damage and healing himself for 50/100/150/200/250 (+0.75 AP).Passive - Feed The Yeti: For every Large or Epic Monster the yeti bites, Nunu gains 1/2/3/4/5 {{ f5 }} seconds (max 5 stacks).Recently Consumed monsters will not grant additional bonuses (60 second cooldown).
+ Willump takes a bite of an enemy, dealing damage and healing himself. This healing increases by {{ f7 }}% when he is below 50% health.Monsters and minions: Deals 340/500/660/820/980 true damage and heals for 75/120/165/210/255 (+0.50 AP) ({{ f1 }}).Champions: Deals 60/100/140/180/220 (+0.50 AP) ({{ f8 }}) magic damage and heals for {{ f3 }} (+{{ f9 }} AP) ({{ f5 }}).
W
− Nunu invigorates himself and an allied unit by heating their blood, increasing their Attack Speed, Movement Speed, and Ability Power.
+ Willump rolls a giant snowball while Nunu steers!
− The heat of Nunu and a target ally's blood rises, increasing Ability Power by 20% (+{{ charabilitypower.0 }}% AP) (max: 40/60/80/100/120), Attack Speed by 20/24/28/32/36% (+{{ charabilitypower2.0 }}% AP), and Movement Speed by 8/9/10/11/12% for 12 seconds.If Nunu targets himself, Blood Boil will try to target the nearest Ally champion.
+ Willump rolls a snowball that grows in size and speed. The larger the snowball, the more damage it deals and the longer it knocks up.(+{{ f5 }} AP) damage to nearby enemies and knocking them up.Reactivating the ability rolls the snowball forward on a straight path.Continuously turning in the same direction increases Willump's turn rate over time. This bonus starts over when changing turn direction.
E
− Nunu launches a ball of ice at an enemy unit, dealing damage and temporarily slowing their Movement and Attack Speeds.
+ Nunu packs and throws a series of snowballs, damaging and slowing targets. Willump roots those targets in place if they remain close for the spell's duration.
− Nunu launches a ball of ice at an enemy unit, dealing 80/120/160/200/240 (+0.90 AP) magic damage and slowing their Movement Speed by 40/45/50/55/60% and Attack Speed by 25% for 2 seconds.
+ For 3 seconds, each additional cast causes Nunu to throw 3 snowballs at a rapid rate. Enemies hit take 16/24/32/40/48 (+0.05 AP) magic damage, and champions and large monsters become Snowbound. Enemies hit 3 times are slowed by 50% for 1 second.Willump's Turn: After Nunu is finished throwing snowballs, all enemies within range that are Snowbound become rooted in place for {{ f2 }} seconds.Nunu can cast Snowball Barrage up to 3 times before Willump's Turn.Nunu can only slow each enemy once with Snowball Barrage.
R
− Nunu channels for 3 seconds, sapping the area of heat. Nearby enemies have their Movement Speed slowed by 50% and their Attack Speed slowed by 25%. The Movement Speed slow increases to 95% over the duration of the channel.(+2.50 AP) magic damage, depending on how long Absolute Zero was channeled.{{ f2 }} AP)
+ Willump channels for 3 seconds, sapping the area of heat. Nearby enemies have their Movement Speed slowed by 50%, increasing to 95% over the duration of the channel. Nunu and Willump receive a shield that absorbs {{ f3 }} (+{{ f1 }}) damage, decaying over 3 seconds after the channel ends.(+2.50 AP) magic damage, depending on how long Absolute Zero was channeled.
Nunu