12.8.1 → 12.9.1
| health/lvl | 100 | → | 105 | Toughness |
| mana/lvl | 42 | → | 50 | Tempo |
| attack damage/lvl | 3.5 | → | 4.7 | Damage |
Passive
− Olaf gains Attack Speed based on his missing Health.
+ Olaf gains Attack Speed and Life Steal based on his missing Health.
Q
− Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and slowing their Move Speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
+ Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset.
− Olaf throws an axe, dealing 80/125/170/215/260 (+1 AD) physical damage and Slowing by 25/30/35/40/45% for between 1.5 and 2.5 seconds, based on distance travelled.If Olaf picks up the axe, this Ability's Cooldown is reduced by 4.5 seconds.
+ Olaf throws an axe, dealing 10/60/110/160/210 (+1 AD) physical damage and Slowing by 20/25/30/35/40% for up to 2.5 seconds (based on distance travelled). Champions hit lose 17/20/22/25/28% Armor Armor for 4 seconds.If Olaf picks up the axe, this Ability's Cooldown is refunded.
W
− Olaf's Attack Speed is increased, he gains Life Steal and has increased healing from all sources based on how much Health he is missing.
+ Olaf's Attack Speed is increased, he reduces incoming damage, and he gains a Shield.
− For 6 seconds, Olaf gains 14/16/18/20/22% Life Steal, 40/50/60/70/80% Attack Speed, and increases healing received by up to 33% (based on missing Health).
+ Olaf gains 30/40/50/60/70% Attack Speed for 4 seconds, and -25/10/45/80/115 plus 25% missing Health Shield (up to a maximum of {{ maxshieldcalc }} Shield below 30% Health) for 2.5 seconds.
R
− Olaf temporarily becomes immune to disables.
+ Olaf passively gains increased armor and magic resist. He can activate this ability to become immune to disables for as long as he keeps attacking.
− Passive: Olaf gains 20/20/30 Armor Armor and 20/20/30 Magic Resist MR.Active: Olaf ends all Immobilizing and Disabling effects on himself and can't be affected by them for the next 6 seconds. While active, Olaf loses this Ability's Armor and Magic Resist and instead gains 15/15/20 (+0.3 AD) Attack Damage AD. Olaf also gains 20/20/45% Move Speed towards enemy champions for 1 second.
+ Passive: Olaf gains -5/10/25 Armor Armor and -5/10/25 Magic Resist MR.Active: Olaf cleanses all Immobilizing and Disabling effects on himself and becomes immune to them for 3 seconds. While active, Olaf gains 0/10/20 (+0.25 AD) Attack Damage AD. Hitting a champion with an Attack or Reckless Swing extends the duration by 2.5 seconds.Additionally, Olaf gains 20/20/45% Move Speed towards enemy champions for 1 second.
Olaf