3.10.3 → 3.12.2
| mana | 225 | → | 190 | Tempo |
Passive
− For each 1% of health missing, Olaf's attack speed is increased by 1%.
+ For each 1% of health missing, Olaf's Attack Speed is increased by 1%.
Q
− Olaf throws an axe to a target location, dealing 80/125/170/215/260 (+1 AD) physical damage to units it passes through and slowing them by 24/28/32/36/40% for 2.5 seconds. This slow fades over time.If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
+ Olaf throws an axe to a target location, dealing 70/115/160/205/250 (+1 AD) physical damage to units it passes through and slowing them by 35/40/45/50/55% for up to {{ e3 }} seconds. The further the Axe flies, the longer the slow lasts, but it is never less than 1 second.If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
W
− Olaf's attack damage is increased, based on his health, and he gains massive lifesteal and spell vamp.
+ Olaf's Attack Speed is increased, he gains Lifesteal and has increased healing from all sources based on how much health he is missing.
− For 6 seconds, Olaf's attack damage is increased by 7/14/21/28/35 (+0.01 [1% of maximum Health]) and he gains 9/12/15/18/21% lifesteal and spell vamp.
+ For 6 seconds, Olaf gains 9/12/15/18/21% Lifesteal and Attack Speed is increased by 20/35/50/65/80%.During this time, Olaf also receives 1% increased healing from all sources for every 2.5% of Health he is missing.
E
− Olaf attacks with such force that it deals true damage to his target and himself.
+ Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.
− Olaf ferociously swings his axes, dealing 100/160/220/280/340 true damage to his target.
+ Olaf ferociously swings his axes, dealing 70/115/160/205/250 (+0.40 AD) true damage to his target. This ability's cost is equal to 40% of the total damage dealt, but the cost is refunded if it kills the target.Basic attacks lower the cooldown of Reckless Swing by 1 second.
R
− Olaf temporarily becomes immune to disables and gains bonus Armor, Magic Resist, and Armor Penetration.
+ Olaf temporarily becomes immune to disables and gains bonus Attack Damage.
− Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf gains 30/45/60 Armor, 30/45/60 Magic Resist, and 10/20/30 Armor Penetration.
+ Passive: Olaf gains 10/20/30 Armor and 10/20/30 Magic Resist.Active: Olaf removes all disables from himself and becomes immune to them for the next 6 seconds. During this time, Olaf loses the passive portion of Ragnarok and gains 40/60/80 Attack Damage.
Olaf