10.16.1 → 10.18.1
Passive
− Orianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target.
+ Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.
Q
− Orianna commands her Ball to shoot toward a target location, dealing 60/90/120/150/180 (+0.50 AP) magic damage to targets along the way. However, it deals 10% less damage for each unit it hits (Minimum 40%).Her Ball remains behind at the target location afterwards.
+ Orianna commands her Ball to move to an area, dealing {{ totaldamagetooltip }} magic damage to surrounding enemies and to enemies it passes through. Deals 10% less damage per enemy hit.
W
− Orianna commands the Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
+ Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
− Orianna commands her Ball to release an electric pulse, dealing 60/105/150/195/240 (+0.70 AP) magic damage to nearby enemies.The pulse leaves behind an energy field for 3 seconds, lowering enemy Movement Speed by 30/35/40/45/50% and increasing ally Movement Speed by 30/35/40/45/50% for 2 seconds. This effect diminishes over time.
+ Orianna commands her Ball to release an electric pulse, dealing {{ totaldamagetooltip }} magic damage to surrounding enemies.The pulse leaves behind an energy field for 3 seconds, Slowing enemies by 30/35/40/45/50% and granting allies 30/35/40/45/50% Movement Speed, decaying over 2 seconds.
E
− Orianna commands her Ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
+ Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
− Passive: The Ball adds 10/15/20/25/30 Armor and Magic Resist to the allied champion it is attached to.Active: Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for 2.5 seconds from the next 60/100/140/180/220 (+0.50 AP) damage. Enemies the Ball passes through along the way are damaged for 60/90/120/150/180 (+0.30 AP) magic damage.
+ Passive: The Ball adds 10/15/20/25/30 Armor Armor and 10/15/20/25/30 Magic Resist MR to the allied champion it is attached to.Active: Orianna commands her Ball to attach to an allied champion, granting them {{ totalshieldtooltip }} Shield for 2.5 seconds. Enemies the Ball passes through take {{ totaldamagetooltip }} magic damage.
R
− Orianna commands her Ball to unleash a shockwave after a brief delay, dealing {{ totaldamage }} magic damage to nearby enemies and flinging them into the air a set distance in the direction of the Ball.
+ Orianna commands her Ball to unleash a shockwave, dealing {{ totaldamage }} magic damage to nearby enemies and Knocking them in the direction of the Ball.
Orianna