Orianna

since 0.151.2 54 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S0S3S4S6S7S8S9S10S11S12S13S14S15S1616.10.1now
table view
patchsimilarityshared dims
16.12.1 (now)100.0%45
16.10.199.6%45
16.11.199.6%45
15.20.192.2%45
16.5.192.2%45
14.13.191.2%45
14.16.191.2%45
14.17.191.2%45
15.9.191.2%45
14.1.191.0%45
14.11.191.0%45
13.17.188.1%45
13.12.187.9%45
13.4.187.5%45
13.10.187.5%45
13.11.187.5%45
13.3.187.1%45
10.18.184.3%35
10.23.184.3%35
11.1.184.3%35
12.10.184.0%45
12.13.184.0%45
12.21.184.0%45
9.9.182.3%43
9.19.182.3%43
9.24.182.3%43
9.24.282.3%43
8.23.182.0%45
11.11.181.4%45
10.8.180.3%43
11.8.180.2%45
8.16.179.8%45
8.18.179.8%45
8.12.179.5%45
8.13.179.5%45
8.9.177.8%45
7.22.177.7%45
7.16.177.4%45
7.17.177.4%45
7.9.176.8%45
7.3.176.0%45
4.20.176.0%45
6.1.176.0%45
6.4.176.0%45
6.6.176.0%45
6.17.176.0%45
8.3.175.7%45
8.1.175.6%45
4.5.473.8%45
4.11.373.8%45
4.14.273.5%45
0.151.273.3%45
0.152.5573.3%45
3.7.173.3%45
4.3.273.3%45

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+10.3%-10.3%S0S3S4S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%63
3.7.10.0%0.0%64
4.3.20.0%0.0%64
4.5.4+0.5%+0.5%64
4.11.30.0%+0.5%64
4.14.2-0.2%+0.3%64
4.20.1+1.9%+2.3%63
6.1.10.0%+2.3%63
6.4.10.0%+2.3%63
6.6.10.0%+2.3%61
6.17.10.0%+2.3%57
7.3.1+0.0%+2.3%57
7.9.1+1.8%+4.0%57
7.16.1-0.9%+3.1%57
7.17.10.0%+3.1%57
7.22.1+0.3%+3.4%57
8.1.1-1.8%+1.6%57
8.3.1+0.0%+1.7%57
8.9.1-0.1%+1.6%57
8.12.10.0%+1.6%57
8.13.10.0%+1.6%55
8.16.1-0.2%+1.3%55
8.18.10.0%+1.3%55
8.23.1+1.8%+3.1%55
9.9.10.0%+3.1%51
9.19.10.0%+3.1%51
9.24.10.0%+3.1%51
9.24.20.0%+3.1%51
10.8.1+2.9%+6.0%51
10.18.10.0%+6.0%33
10.23.10.0%+6.0%33
11.1.1-0.0%+6.0%33
11.8.1-1.2%+4.8%33
11.11.1-3.4%+1.4%43
12.10.1+2.2%+3.6%43
12.13.10.0%+3.6%43
12.21.10.0%+3.6%43
13.3.1+4.2%+7.8%41
13.4.1+0.4%+8.1%41
13.10.10.0%+8.1%41
13.11.10.0%+8.1%41
13.12.1-0.5%+7.6%41
13.17.1+1.0%+8.6%41
14.1.1-3.1%+5.5%41
14.11.10.0%+5.5%41
14.13.1+0.2%+5.7%41
14.16.10.0%+5.7%41
14.17.10.0%+5.7%41
15.9.10.0%+5.7%41
15.20.1+0.5%+6.2%41
16.5.10.0%+6.2%39
16.10.1-8.6%-2.4%39
16.11.10.0%-2.4%39
16.12.1-0.4%-2.8%39

4.20.1 vs 6.1.1 — by dimension

Damage100%Toughness100%Control100%Mobility100%Utility100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage100.0%25
Toughness100.0%10
Control100.0%2
Mobility100.0%2
Utility100.0%4
Tempo100.0%20

100.0% overall · 71 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

5.24.2 6.1.1

Q

description

− Orianna commands her ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her ball remains at the target location after.

+ Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.

tooltip

− Orianna commands her ball to shoot toward a target location, dealing 60/90/120/150/180 (+0.50 AP) magic damage to targets along the way. However, it deals 10% less damage for each unit it hits (Minimum 40%).Her ball remains behind at the target location afterwards.

+ Orianna commands her Ball to shoot toward a target location, dealing 60/90/120/150/180 (+0.50 AP) magic damage to targets along the way. However, it deals 10% less damage for each unit it hits (Minimum 40%).Her Ball remains behind at the target location afterwards.

W

description

− Orianna commands the ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.

+ Orianna commands the Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.

tooltip

− Orianna commands her ball to release an electric pulse, dealing 70/115/160/205/250 (+0.70 AP) magic damage to nearby enemies.The pulse leaves behind an energy field for 3 seconds, lowering enemy Movement Speed by 20/25/30/35/40% and increasing ally Movement Speed by 20/25/30/35/40% for 2 seconds. This effect diminishes over time.

+ Orianna commands her Ball to release an electric pulse, dealing 70/115/160/205/250 (+0.70 AP) magic damage to nearby enemies.The pulse leaves behind an energy field for 3 seconds, lowering enemy Movement Speed by 20/25/30/35/40% and increasing ally Movement Speed by 20/25/30/35/40% for 2 seconds. This effect diminishes over time.

E

description

− Orianna commands her ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the ball grants additional Armor and Magic Resist to the champion it is attached to.

+ Orianna commands her Ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.

tooltip

− Passive: The ball adds 10/15/20/25/30 Armor and Magic Resist to the allied champion it is attached to.Active: Orianna commands her ball to travel to and attach onto an allied champion, shielding them for 4 seconds from the next 80/120/160/200/240 (+0.40 AP) damage. Enemies the ball passes through along the way are damaged for 75% of the shield value: 60/90/120/150/180 (+0.30 AP).

+ Passive: The Ball adds 10/15/20/25/30 Armor and Magic Resist to the allied champion it is attached to.Active: Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for 4 seconds from the next 80/120/160/200/240 (+0.40 AP) damage. Enemies the Ball passes through along the way are damaged for 75% of the shield value: 60/90/120/150/180 (+0.30 AP).

R

description

− Orianna commands her ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the ball after a short delay.

+ Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.

tooltip

− Orianna commands her ball to unleash a shockwave after a brief delay, dealing 150/225/300 (+0.70 AP) magic damage to nearby enemies and flinging them into the air a set distance in the direction of the ball.

+ Orianna commands her Ball to unleash a shockwave after a brief delay, dealing 150/225/300 (+0.70 AP) magic damage to nearby enemies and flinging them into the air a set distance in the direction of the Ball.