10.25.1 → 11.1.1
| magic resist | 32.1 | → | 32 | Toughness |
Q
− Ornn slams the ground, creating a fissure dealing {{ totaldamage }} physical damage and Slowing by 40% for 2 seconds. A pillar of rock forms at the fissure's end for 4 seconds. rules>The fissure stops shortly after hitting an enemy champion.
+ Ornn slams the ground, creating a fissure dealing {{ totaldamage }} physical damage and Slowing by 40% for 2 seconds. A pillar of rock forms at the fissure's end for 4 seconds.
W
− Ornn stomps forward Unstoppably while breathing fire, dealing 11/12/13/14/15% max Health magic damage over 0.75 seconds. Enemies hit by the final gout of flame become Brittle for 3 seconds.Immobilizing effects on Brittle targets have their duration increased by 30% and deal an additional {{ brittlepercentmaxhpcalc }} max Health magic damage. Ornn's Attacks against Brittle targets Knock them Back, dealing the additional damage.
+ Ornn stomps forward Unstoppably while breathing fire, dealing 11/12/13/14/15% max Health magic damage over 0.75 seconds. Enemies hit by the final bout of flame become Brittle for 3 seconds.Immobilizing effects on Brittle targets have their duration increased by 30% and deal an additional {{ brittlepercentmaxhpcalc }} max Health magic damage. Ornn's Attacks against Brittle targets Knock them Back, dealing the additional damage.
E
− Ornn charges, dealing {{ totaldamage }} physical damage. If Ornn rams into terrain, he creates a shockwave that knocks up enemies for 1.25 seconds and applies the same damage to those not hit by the charge.Ornn's charge destroys magma pillars and terrain created by enemies.
+ Ornn charges, dealing {{ totaldamage }} physical damage. If Ornn rams into terrain, he creates a shockwave that Knocks Up enemies for 1.25 seconds and applies the same damage to those not hit by the charge.Ornn's charge destroys magma pillars and terrain created by enemies.
Ornn