7.17.1 → 10.14.1
| armor | 24.04 | → | 36 | Toughness |
| armor/lvl | 3 | → | 4 | Toughness |
| attack damage | 59.72 | → | 69 | Damage |
| attack speed | 0.575 | → | 0.625 | Damage |
| attack_speed.growth_percent | 1.3 | → | 2 | Damage |
| health | 565.64 | → | 590 | Toughness |
| health/lvl | 85 | → | 95 | Toughness |
| hp regen | 7.18 | → | 9 | Toughness |
| hp regen/lvl | 0.6 | → | 0.9 | Toughness |
| mana | 300.6 | → | 340.6 | Tempo |
Passive
− Ornn can spend gold to forge non-consumable items anywhere.Additionally, masterwork upgrades for some items are available for Ornn and his team to purchase.Ornn can smith items directly from his forge menu or the shop.
+ Ornn gains an additional bonus Armor and Magic Resistance from all sources.Ornn can spend gold to forge non-consumable items anywhere.Additionally, he can create masterwork items for himself and for his allies.
Q
− Ornn slams the ground, creating a fissure which deals 20/50/80/110/140 (+0.60 AD) physical damage and slows by 40/45/50/55/60% for 2 seconds. A magma pillar then forms at the fissure's end for 4 seconds.16
+ Ornn slams the ground, creating a fissure which deals 20/45/70/95/120 (+0.60 AD) physical damage and slows by 40% for 2 seconds. A magma pillar then forms at the fissure's end for 4 seconds.The fissure stops shortly after hitting an enemy champion.
W
− Ornn advances unstoppably, breathing fire and shielding himself. Enemies hit by the final gout of flame become Brittle.
+ Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.
− Ornn stomps forwards unstoppably, breathing fire and shielding himself for {{ f5 }} (12% max health) for 2.5 seconds. The fire deals up to {{ e0 }}% of the enemy's current health as magic damage (minimum 80/130/180/230/280).Brittle for {{ f9 }} seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals {{ f8 }}% of their max health as magic damage.16
+ Ornn stomps forwards, breathing fire and becoming unstoppable for 0.75 seconds. The fire deals up to Brittle for 3 seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals {{ brittlepercentmaxhpcalc }} of their max health as magic damage.Ornn's basic attacks knock back Brittle targets.Minimum of {{ totalminimumdamage }} against Champions and Minions, and maximum of {{ totalmonsterdamagecap }} against monsters.
E
− Ornn charges, dealing 20/40/60/80/100 (+{{ f2 }} Armor)(+{{ f3 }} Armor) physical damage to enemies hit.(+{{ f2 }} Armor)(+{{ f3 }} Armor) physical damage and knock up enemies for 1 second.16
+ Ornn charges, dealing {{ totaldamage }} physical damage to enemies hit.If Ornn rams into terrain, he creates a shockwave that knocks up enemies for 1.25 second and applies Searing Charge's damage to those not hit by the charge.The shockwave destroys magma pillars and terrain created by enemy champions.
R
− Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up for 1 second, dealing the same damage and re-applying Brittle.
+ Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.
− Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take 125/175/225 (+{{ f4 }} AP) magic damage, are slowed by 40/60/80% for 2 seconds and become Brittle for {{ f10 }} seconds.(+{{ f4 }} AP) magic damage and applies Brittle.
+ Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take {{ rdamagecalc }} magic damage, are slowed by up to 30/40/50% based on distance traveled by the elemental for 2 seconds and become Brittle for 3 seconds.Brittle.
Ornn