Ornn

since 7.17.1 45 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S7S8S9S10S11S12S13S14S15S1615.1.1now
table view
patchsimilarityshared dims
15.1.1100.0%55
15.7.1100.0%55
15.23.1100.0%55
16.7.1100.0%55
16.9.1 (now)100.0%55
11.1.198.2%49
10.25.198.2%49
12.21.197.8%55
13.10.197.8%55
13.11.197.8%55
14.3.197.8%55
14.6.197.8%55
14.11.197.8%55
14.16.197.8%55
12.10.197.8%55
12.13.197.8%55
11.8.196.2%55
11.10.196.2%55
11.11.196.2%55
10.23.195.9%51
10.15.195.3%51
9.19.195.2%51
9.24.195.2%51
9.24.295.2%51
10.5.195.2%51
10.6.195.2%51
9.12.195.0%49
9.7.192.9%49
9.6.191.5%41
9.1.191.1%47
9.2.191.0%47
7.23.185.5%39
7.24.185.5%39
8.23.184.8%39
7.22.184.6%39
7.19.183.6%39
7.20.183.6%39
7.20.383.6%39
8.1.183.1%39
8.2.183.1%39
8.4.182.8%39
7.18.182.4%43
8.13.182.3%39
8.19.182.3%39
8.20.182.3%39
7.17.180.7%45

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+10.0%-3.3%S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
7.18.1+1.7%+1.7%51
7.19.1+0.2%+1.9%47
7.20.10.0%+1.9%47
7.20.30.0%+1.9%47
7.22.1+0.8%+2.8%47
7.23.1+1.4%+4.2%47
7.24.10.0%+4.2%45
8.1.1-2.2%+2.0%45
8.2.10.0%+2.0%45
8.4.1+2.8%+4.8%43
8.13.1-0.5%+4.2%43
8.19.10.0%+4.2%43
8.20.10.0%+4.2%43
8.23.1+2.3%+6.6%43
9.1.1+0.9%+7.5%43
9.2.1+0.2%+7.8%51
9.6.10.0%+7.8%43
9.7.10.0%+7.8%43
9.12.1-0.9%+6.9%47
9.19.10.0%+6.9%49
9.24.10.0%+6.9%53
9.24.20.0%+6.9%53
10.5.10.0%+6.9%53
10.6.10.0%+6.9%53
10.15.1-0.2%+6.7%53
10.23.1+0.6%+7.3%53
10.25.10.0%+7.3%47
11.1.1-0.0%+7.3%47
11.8.10.0%+7.3%47
11.10.10.0%+7.3%53
11.11.10.0%+7.3%53
12.10.1+1.6%+8.9%53
12.13.10.0%+8.9%53
12.21.1-0.0%+8.9%53
13.10.10.0%+8.9%53
13.11.10.0%+8.9%53
14.3.10.0%+8.9%53
14.6.10.0%+8.9%51
14.11.10.0%+8.9%51
14.16.10.0%+8.9%51
15.1.1-1.9%+7.0%51
15.7.10.0%+7.0%51
15.23.10.0%+7.0%51
16.7.10.0%+7.0%51
16.9.10.0%+7.0%51

7.17.1 vs 15.23.1 — by dimension

Damage68%Toughness75%Control83%Tempo89%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage67.7%11
Toughness75.2%8
Control83.0%8
Tempo88.9%16

80.7% overall · 45 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

7.17.1 16.6.1

armor24.0433Toughness
armor/lvl35.2Toughness
attack damage59.7269Damage
attack speed0.5750.625Damage
attack_speed.growth_percent1.32Damage
health565.64660Toughness
health/lvl85109Toughness
hp regen7.189Toughness
hp regen/lvl0.60.9Toughness
magic resist32.132Toughness
magic resist/lvl1.252.050Toughness
mana300.6341Tempo
mana/lvl4565Tempo
mp regen8.018Tempo

Passive

description

− Ornn can spend gold to forge non-consumable items anywhere.Additionally, masterwork upgrades for some items are available for Ornn and his team to purchase.Ornn can smith items directly from his forge menu or the shop.

+ Ornn gains an additional bonus Armor and Magic Resist from all sources.Ornn can spend gold to forge non-consumable items anywhere.Additionally, he can create masterwork items for himself and for his allies.

Q

cost 55/60/65/70/75 45 Tempo
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.slow_percent 40/45/50/55/60 40 Control
damage.ad_ratio 0.60 - Damage
damage.base 20/50/80/110/140 -5/20/45/70/95 (+1.1 AD) Damage
tooltip

− Ornn slams the ground, creating a fissure which deals 20/50/80/110/140 (+0.60 AD) physical damage and slows by 40/45/50/55/60% for 2 seconds. A magma pillar then forms at the fissure's end for 4 seconds.16

+ Ornn slams the ground, creating a fissure dealing -5/20/45/70/95 (+1.1 AD) physical damage and Slowing by 40% for 2 seconds. A pillar of rock forms at the fissure's end for 4 seconds. {{ spellmodifierdescriptionappend }}

W

cooldown 12/11/10/9/8 12/11.5/11/10.5/10 Tempo
description

− Ornn advances unstoppably, breathing fire and shielding himself. Enemies hit by the final gout of flame become Brittle.

+ Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.brittle_duration - 3 Control
damage.base_min 80/130/180/230/280 - Damage
damage.percent_max_hp - 11/12/13/14/15 Damage
misc.duration - 0.75
misc.duration_shield 2.5 - Utility
tooltip

− Ornn stomps forwards unstoppably, breathing fire and shielding himself for {{ f5 }} (12% max health) for 2.5 seconds. The fire deals up to {{ e0 }}% of the enemy's current health as magic damage (minimum 80/130/180/230/280).Brittle for {{ f9 }} seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals {{ f8 }}% of their max health as magic damage.16

+ Ornn stomps forward Unstoppably while breathing fire, dealing 11/12/13/14/15% max Health magic damage over 0.75 seconds. Enemies hit by the final bout of flame become Brittle for 3 seconds.Immobilizing effects on Brittle targets have their duration increased by 30% and deal an additional {{ brittlepercentmaxhpcalc }} max Health magic damage. Ornn's Attacks against Brittle targets Knock them Back, dealing the additional damage.{{ spellmodifierdescriptionappend }}

E

cooldown 16/15/14/13/12 14/13.5/13/12.5/12 Tempo
cost 60 35/40/45/50/55 Tempo
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.knockup_duration 1 1.25 Control
damage.base 20/40/60/80/100 35/80/125/170/215 (+0.4 Armor) (+0.4 MR) Damage
damage.base_secondary 40/80/120/160/200 - Damage
tooltip

− Ornn charges, dealing 20/40/60/80/100 (+{{ f2 }} Armor)(+{{ f3 }} Armor) physical damage to enemies hit.(+{{ f2 }} Armor)(+{{ f3 }} Armor) physical damage and knock up enemies for 1 second.16

+ Ornn charges, dealing 35/80/125/170/215 (+0.4 Armor) (+0.4 MR) physical damage. If Ornn rams into terrain, he creates a shockwave that Knocks Up enemies for 1.25 seconds and applies the same damage to those not hit by the charge.Ornn's charge destroys magma pillars and terrain created by enemies.{{ spellmodifierdescriptionappend }}

R

cooldown 150/115/80 140/120/100 Tempo
description

− Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up for 1 second, dealing the same damage and re-applying Brittle.

+ Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.brittle_duration - 3 Control
control.knockup_duration - 1 Control
control.slow_percent 40/60/80 30/40/50 Control
damage.base 125/175/225 75/125/175 (+0.2 AP) Damage
misc.duration 2 -
tooltip

− Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take 125/175/225 (+{{ f4 }} AP) magic damage, are slowed by 40/60/80% for 2 seconds and become Brittle for {{ f10 }} seconds.(+{{ f4 }} AP) magic damage and applies Brittle.

+ Ornn summons a massive lava elemental, which stampedes towards him, dealing 75/125/175 (+0.2 AP) magic damage, applying Brittle to, and Slowing enemies hit by 30/40/50% for 3 seconds.Ornn can Recast to dash with a headbutt. If he dashes into the elemental, he redirects and empowers it, causing it to Knock Up the first champion for 1 second and subsequent champions for {{ minstun }} seconds. The elemental also deals 75/125/175 (+0.2 AP) magic damage and reapplies Brittle.{{ spellmodifierdescriptionappend }}