Ornn

since 7.17.1 45 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S7S8S9S10S11S12S13S14S15S1615.1.1now
table view
patchsimilarityshared dims
15.1.1100.0%55
15.7.1100.0%55
15.23.1100.0%55
16.7.1100.0%55
16.9.1 (now)100.0%55
11.1.198.2%49
10.25.198.2%49
12.21.197.8%55
13.10.197.8%55
13.11.197.8%55
14.3.197.8%55
14.6.197.8%55
14.11.197.8%55
14.16.197.8%55
12.10.197.8%55
12.13.197.8%55
11.8.196.2%55
11.10.196.2%55
11.11.196.2%55
10.23.195.9%51
10.15.195.3%51
9.19.195.2%51
9.24.195.2%51
9.24.295.2%51
10.5.195.2%51
10.6.195.2%51
9.12.195.0%49
9.7.192.9%49
9.6.191.5%41
9.1.191.1%47
9.2.191.0%47
7.23.185.5%39
7.24.185.5%39
8.23.184.8%39
7.22.184.6%39
7.19.183.6%39
7.20.183.6%39
7.20.383.6%39
8.1.183.1%39
8.2.183.1%39
8.4.182.8%39
7.18.182.4%43
8.13.182.3%39
8.19.182.3%39
8.20.182.3%39
7.17.180.7%45

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+10.0%-3.3%S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
7.18.1+1.7%+1.7%51
7.19.1+0.2%+1.9%47
7.20.10.0%+1.9%47
7.20.30.0%+1.9%47
7.22.1+0.8%+2.8%47
7.23.1+1.4%+4.2%47
7.24.10.0%+4.2%45
8.1.1-2.2%+2.0%45
8.2.10.0%+2.0%45
8.4.1+2.8%+4.8%43
8.13.1-0.5%+4.2%43
8.19.10.0%+4.2%43
8.20.10.0%+4.2%43
8.23.1+2.3%+6.6%43
9.1.1+0.9%+7.5%43
9.2.1+0.2%+7.8%51
9.6.10.0%+7.8%43
9.7.10.0%+7.8%43
9.12.1-0.9%+6.9%47
9.19.10.0%+6.9%49
9.24.10.0%+6.9%53
9.24.20.0%+6.9%53
10.5.10.0%+6.9%53
10.6.10.0%+6.9%53
10.15.1-0.2%+6.7%53
10.23.1+0.6%+7.3%53
10.25.10.0%+7.3%47
11.1.1-0.0%+7.3%47
11.8.10.0%+7.3%47
11.10.10.0%+7.3%53
11.11.10.0%+7.3%53
12.10.1+1.6%+8.9%53
12.13.10.0%+8.9%53
12.21.1-0.0%+8.9%53
13.10.10.0%+8.9%53
13.11.10.0%+8.9%53
14.3.10.0%+8.9%53
14.6.10.0%+8.9%51
14.11.10.0%+8.9%51
14.16.10.0%+8.9%51
15.1.1-1.9%+7.0%51
15.7.10.0%+7.0%51
15.23.10.0%+7.0%51
16.7.10.0%+7.0%51
16.9.10.0%+7.0%51

7.17.1 vs 8.13.1 — by dimension

Damage81%Toughness92%Control100%Tempo99%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage81.1%15
Toughness92.5%8
Control100.0%8
Tempo99.0%12

91.6% overall · 49 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

7.17.1 8.18.2

armor24.0433.04Toughness
attack damage59.7267.72Damage
attack speed0.5750Damage
attack_speed.growth_percent1.32Damage
health/lvl8590Toughness
hp regen7.187Toughness
hp regen/lvl0.60.8Toughness
mana300.6340.6Tempo

Passive

description

− Ornn can spend gold to forge non-consumable items anywhere.Additionally, masterwork upgrades for some items are available for Ornn and his team to purchase.Ornn can smith items directly from his forge menu or the shop.

+ Ornn can spend gold to forge non-consumable items anywhere.Additionally, when Ornn reaches level 13 masterwork upgrades for some items become available for Ornn and his team to purchase.Ornn can smith items directly from his forge menu or the shop.

Q

cost 55/60/65/70/75 55 Tempo
tooltip

− Ornn slams the ground, creating a fissure which deals 20/50/80/110/140 (+0.60 AD) physical damage and slows by 40/45/50/55/60% for 2 seconds. A magma pillar then forms at the fissure's end for 4 seconds.16

+ Ornn slams the ground, creating a fissure which deals 20/50/80/110/140 (+0.60 AD) physical damage and slows by 40/45/50/55/60% for 2 seconds. A magma pillar then forms at the fissure's end for 4 seconds.The fissure stops shortly after hitting an enemy champion.

W

cooldown 12/11/10/9/8 17/15/13/11/9 Tempo
description

− Ornn advances unstoppably, breathing fire and shielding himself. Enemies hit by the final gout of flame become Brittle.

+ Ornn advances, breathing fire and shielding himself. Enemies hit by the final gout of flame become Brittle.

misc.duration_shield 2.5 3.5 Utility
tooltip

− Ornn stomps forwards unstoppably, breathing fire and shielding himself for {{ f5 }} (12% max health) for 2.5 seconds. The fire deals up to {{ e0 }}% of the enemy's current health as magic damage (minimum 80/130/180/230/280).Brittle for {{ f9 }} seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals {{ f8 }}% of their max health as magic damage.16

+ Ornn stomps forwards, breathing fire and shielding himself for {{ f5 }} (12% max health) for 3.5 seconds. The fire deals up to {{ e0 }}% of the enemy's max health as magic damage (minimum 80/130/180/230/280).Brittle for {{ f9 }} seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals {{ f8 }}% of their max health as magic damage.Ornn's basic attacks knock back Brittle targets.

E

cost 60 50 Tempo
damage.base 20/40/60/80/100 80/125/170/215/260 Damage
damage.base_secondary 40/80/120/160/200 - Damage
tooltip

− Ornn charges, dealing 20/40/60/80/100 (+{{ f2 }} Armor)(+{{ f3 }} Armor) physical damage to enemies hit.(+{{ f2 }} Armor)(+{{ f3 }} Armor) physical damage and knock up enemies for 1 second.16

+ Ornn charges, dealing 80/125/170/215/260 (+{{ f2 }} Armor)(+{{ f3 }} Armor) physical damage to enemies hit.The shockwave destroys magma pillars and terrain created by enemy champions.

R

cooldown 150/115/80 140/120/100 Tempo
description

− Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up for 1 second, dealing the same damage and re-applying Brittle.

+ Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.

e3 1050 1200