Ornn

since 7.17.1 45 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

75.0%87.5%100.0%S7S8S9S10S11S12S13S14S15S1615.1.1now
table view
patchsimilarityshared dims
15.1.1100.0%55
15.7.1100.0%55
15.23.1100.0%55
16.7.1100.0%55
16.9.1 (now)100.0%55
11.1.198.2%49
10.25.198.2%49
12.21.197.8%55
13.10.197.8%55
13.11.197.8%55
14.3.197.8%55
14.6.197.8%55
14.11.197.8%55
14.16.197.8%55
12.10.197.8%55
12.13.197.8%55
11.8.196.2%55
11.10.196.2%55
11.11.196.2%55
10.23.195.9%51
10.15.195.3%51
9.19.195.2%51
9.24.195.2%51
9.24.295.2%51
10.5.195.2%51
10.6.195.2%51
9.12.195.0%49
9.7.192.9%49
9.6.191.5%41
9.1.191.1%47
9.2.191.0%47
7.23.185.5%39
7.24.185.5%39
8.23.184.8%39
7.22.184.6%39
7.19.183.6%39
7.20.183.6%39
7.20.383.6%39
8.1.183.1%39
8.2.183.1%39
8.4.182.8%39
7.18.182.4%43
8.13.182.3%39
8.19.182.3%39
8.20.182.3%39
7.17.180.7%45

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+10.0%-3.3%S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
7.18.1+1.7%+1.7%51
7.19.1+0.2%+1.9%47
7.20.10.0%+1.9%47
7.20.30.0%+1.9%47
7.22.1+0.8%+2.8%47
7.23.1+1.4%+4.2%47
7.24.10.0%+4.2%45
8.1.1-2.2%+2.0%45
8.2.10.0%+2.0%45
8.4.1+2.8%+4.8%43
8.13.1-0.5%+4.2%43
8.19.10.0%+4.2%43
8.20.10.0%+4.2%43
8.23.1+2.3%+6.6%43
9.1.1+0.9%+7.5%43
9.2.1+0.2%+7.8%51
9.6.10.0%+7.8%43
9.7.10.0%+7.8%43
9.12.1-0.9%+6.9%47
9.19.10.0%+6.9%49
9.24.10.0%+6.9%53
9.24.20.0%+6.9%53
10.5.10.0%+6.9%53
10.6.10.0%+6.9%53
10.15.1-0.2%+6.7%53
10.23.1+0.6%+7.3%53
10.25.10.0%+7.3%47
11.1.1-0.0%+7.3%47
11.8.10.0%+7.3%47
11.10.10.0%+7.3%53
11.11.10.0%+7.3%53
12.10.1+1.6%+8.9%53
12.13.10.0%+8.9%53
12.21.1-0.0%+8.9%53
13.10.10.0%+8.9%53
13.11.10.0%+8.9%53
14.3.10.0%+8.9%53
14.6.10.0%+8.9%51
14.11.10.0%+8.9%51
14.16.10.0%+8.9%51
15.1.1-1.9%+7.0%51
15.7.10.0%+7.0%51
15.23.10.0%+7.0%51
16.7.10.0%+7.0%51
16.9.10.0%+7.0%51

8.23.1 vs 9.1.1 — by dimension

Damage98%Toughness92%Control88%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage98.4%15
Toughness92.1%8
Control87.7%8
Tempo100.0%12

96.0% overall · 47 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

8.24.1 9.1.1

health/lvl9095Toughness
hp regen79Toughness
hp regen/lvl0.80.9Toughness
armor/lvl34Toughness
attack damage67.7269Damage

Passive

description

− Ornn can spend gold to forge non-consumable items anywhere.Additionally, when Ornn reaches level 13 masterwork upgrades for some items become available for Ornn and his team to purchase.Ornn can smith items directly from his forge menu or the shop.

+ Ornn gains an additional 10% bonus Armor and Magic Resistance from all sources.Ornn can spend gold to forge non-consumable items anywhere.Additionally, when Ornn reaches level 13, he will upgrade any eligible items into masterwork items for himself, up to 2 max. For each level after 13, Ornn can upgrade an item for an ally by going near them and clicking on them, max 1 per ally.Ornn can smith items directly from his forge menu or the shop.

Q

cost 55 45 Tempo
control.slow_percent 40/45/50/55/60 40 Control
damage.base 20/50/80/110/140 20/45/70/95/120 Damage

W

description

− Ornn advances, breathing fire and shielding himself. Enemies hit by the final gout of flame become Brittle.

+ Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.

cooldown 17/15/13/11/9 12 Tempo
misc.duration - 0.75
tooltip

− Ornn stomps forwards, breathing fire and shielding himself for {{ f5 }} (12% max health) for 3.5 seconds. The fire deals up to {{ e0 }}% of the enemy's max health as magic damage (minimum 80/130/180/230/280).Brittle for {{ f9 }} seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals {{ f8 }} per level% of their max health as magic damage.Ornn's basic attacks knock back Brittle targets.

+ Ornn stomps forwards, breathing fire and becoming unstoppable for 0.75 seconds. The fire deals up to {{ e0 }}% of the enemy's max health as magic damage (minimum 80/130/180/230/280).Brittle for {{ f9 }} seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals {{ passivedamagecalc }} of their max health as magic damage.Ornn's basic attacks knock back Brittle targets.

E

cost 50 35/40/45/50/55 Tempo
control.knockup_duration 1 1.25 Control

R

control.slow_percent 40/60/80 40/50/60 Control