0.151.2 → 16.13.1
| armor | 18 | → | 35 | Toughness |
| armor/lvl | 4 | → | 5 | Toughness |
| attack damage | 56.3 | → | 60 | Damage |
| attack damage/lvl | 3.375 | → | 4 | Damage |
| attack speed | 0.613 | → | 0.658 | Damage |
| attack_speed.growth_percent | 3.35 | → | 2.5 | Damage |
| health | 423 | → | 610 | Toughness |
| health/lvl | 81 | → | 110 | Toughness |
| hp regen | 7.45 | → | 8 | Toughness |
| hp regen/lvl | 0.55 | → | 0.8 | Toughness |
| magic resist | 30 | → | 32 | Toughness |
| magic resist/lvl | 0 | → | 2.050 | Toughness |
| mana | 185 | → | 280 | Tempo |
| mana/lvl | 30 | → | 40 | Tempo |
| mp regen | 6.4 | → | 7 | Tempo |
| mp regen/lvl | 0.45 | → | 0.7 | Tempo |
| move speed | 320 | → | 345 | Mobility |
Passive
− Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures.
+ Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield.
Q
− Poppy crushes her opponent, dealing attack damage plus a flat amount and 8% of her target's max health as bonus damage. The bonus damage cannot exceed a threshold based on rank.
+ Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
− Poppy crushes her opponent, dealing attack damage (+0.60 AP) plus 20/40/60/80/100 and 8% of her target's maximum health as magic damage. The bonus damage dealt cannot exceed 75/150/225/300/375.
+ Poppy smashes the ground, dealing 30/30/55/80/105 (+1 AD) plus 9% max Health physical damage and making the ground unstable. The unstable area Slows enemies by 15/20/25/30/35% and erupts after 1 second, dealing 30/30/55/80/105 (+1 AD) plus 9% max Health physical damage again.{{ spellmodifierdescriptionappend }}
W
− Passive: Upon being hit or attacking an enemy, Poppy's armor and damage are increased for 5 seconds. This effect can stack 10 times. Active: Poppy gains max stacks of Paragon of Demacia and her movement speed is increased for 5 seconds.
+ Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.
− Passive: Upon being hit or attacking an enemy, Poppy's armor and damage are increased by 1.5/2/2.5/3/3.5 for 5 seconds. This effect can stack 10 times.Active: Poppy gains max stacks of Paragon of Demacia and her movement speed is increased by 17/19/21/23/25% for 5 seconds.
+ Passive: Poppy gains 0.120 Armor Armor Armor and 0.120 MR Magic Resist MR. This bonus is doubled if Poppy is below 40% Health.Active: Poppy gains 40% Move Speed and projects a field around her for 2 seconds that stops enemy dashes. Enemies who are stopped by the field are Grounded and Slowed by 25% for 2 seconds and take 30/70/110/150/190 (+0.700 AP) magic damage.{{ spellmodifierdescriptionappend }}
E
− Poppy charges at an enemy and carries them further. The initial impact deals a small amount of damage, and if they collide with terrain, her target will take a high amount of damage and be stunned.
+ Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
− Poppy charges at an enemy and carries them for a short distance. The initial impact deals 50/75/100/125/150 (+0.40 AP) magic damage. If they collide with terrain, her target takes 75/125/175/225/275 (+0.40 AP) magic damage and will be stunned for 1.5 seconds.
+ Poppy tackles an enemy, dealing 0/40/60/80/100 (+0.6 AD) physical damage and carrying them forward. If Poppy tackles them into terrain, the enemy is Stunned for 1.5/1.6/1.7/1.80/1.90 seconds and take an additional 0/40/60/80/100 (+0.6 AD) physical damage.{{ spellmodifierdescriptionappend }}
R
− Poppy focuses intently on a single enemy champion, dealing increased damage to them. Poppy is immune to any damage and abilities from enemies other than her target.
+ Poppy channels a hammer strike that knocks enemies very far away.
− For 6/7/8 seconds, Poppy is immune to any damage and abilities from enemies other than her target enemy champion.In addition, Poppy's attacks deal 20/30/40% increased damage to the marked target.
+ Begin Casting: Poppy begins charging her hammer for up to 4 seconds, Slowing herself by 15%.Release: Poppy smashes the ground, creating a shockwave that deals 200/200/300 (+0.900 AD) physical damage to the first champion hit and surrounding enemies, Knocks them Back towards their Nexus, and makes them Untargetable while they fly. The range and Knock Back distance increase with charge duration.An uncharged swing deals 100/100/150 (+0.450 AD) physical damage and Knocks Up for 1 seconds.{{ spellmodifierdescriptionappend }}
Poppy