8.11.1 → 10.25.1
| armor | 42 | → | 45 | Toughness |
| armor/lvl | 4 | → | 3.5 | Toughness |
| attack damage | 60 | → | 62 | Damage |
| attack speed | 0 | → | 0.667 | Damage |
| health/lvl | 110 | → | 90 | Toughness |
| hp regen | 5 | → | 7 | Toughness |
| mana | 380 | → | 415 | Tempo |
Q
− Pyke either stabs enemies in front of him or pulls an enemy towards him.
+ Pyke either stabs an enemy in front of him or pulls an enemy towards him.
− Tap: Pyke stabs all enemies in front of him dealing {{ f5 }} (+{{ f6 }} AD) physical damage.Hold: Pyke throws his harpoon, pulling the first enemy struck towards him and dealing 75/125/175/225/275 (+0.60 AD) physical damage.Targets hit by either attack are slowed by 90% for 1 second.Tapping deals 50% reduced damage to minions and monsters beyond the closest.
+ Tap: Pyke stabs forward, dealing {{ totaldamage }} physical damage to the first enemy hit, preferring champions.Hold: Pyke throws his harpoon, dealing {{ totaldamage }} physical damage to the first enemy hit and pulling them towards him. They are Slowed by 90% for 1 second.
W
− Pyke enters Camouflage and gains significant movement speed.
+ Pyke enters Camouflage and gains significant movement speed that decays over time.
− Pyke gains Camouflage and 60/65/70/75/80% (+0.04% AD) decaying movement speed for {{ e0 }} seconds.Stealth - Camouflage: Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.
+ Pyke gains Camouflage and 40% (+{{ f7 }}% Lethality) decaying movement speed for {{ e0 }} seconds.Stealth - Camouflage: Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.
E
− Pyke dashes and leaves behind a phantom that will return to him, stunning enemies along it's path.
+ Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.
− Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking all enemies along it's path dealing 95/130/165/200/235 (+0.80 AD) physical damage and stunning for 1.1/1.2/1.3/1.4/1.5 seconds.
+ Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking enemy champions along its path, stunning them for 1.25 (+{{ f10.01 }} Lethality) seconds. Champions hit also take 105/135/165/195/225 (+1 AD) physical damage.
R
− Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.
+ Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.
− Pyke strikes all enemy champions in an X, blinking to and executing targets below {{ f8 }} (+0.60 AD) health. Enemies not executed instead take physical damage equal to the threshold.full kill gold and Pyke may re-cast Death From Below again within 20 seconds.{{ f9 }}
+ Pyke strikes all enemy champions in an X, blinking to and executing targets below {{ rbasedamage }} (+{{ raddamage }}) (+{{ rlethalitydamage }}) health. Enemies not executed instead take physical damage equal to 50% of the threshold.When an enemy champion dies in the X from any source, Pyke and an assisting ally both receive an additional Cut equal to full kill gold, and Pyke may re-cast Death From Below again within 20 seconds.Total gold shared with allies: {{ f9 }}Total gold kept for self: {{ f10 }}
Pyke