8.11.1 → 16.4.1
| armor | 42 | → | 43 | Toughness |
| armor/lvl | 4 | → | 4.7 | Toughness |
| attack damage | 60 | → | 62 | Damage |
| attack speed | 0 | → | 0.667 | Damage |
| health | 600 | → | 670 | Toughness |
| hp regen | 5 | → | 7 | Toughness |
| magic resist/lvl | 1.25 | → | 2.050 | Toughness |
| mana | 380 | → | 415 | Tempo |
Q
− Pyke either stabs enemies in front of him or pulls an enemy towards him.
+ Pyke either stabs an enemy in front of him or pulls an enemy towards him.
− Tap: Pyke stabs all enemies in front of him dealing {{ f5 }} (+{{ f6 }} AD) physical damage.Hold: Pyke throws his harpoon, pulling the first enemy struck towards him and dealing 75/125/175/225/275 (+0.60 AD) physical damage.Targets hit by either attack are slowed by 90% for 1 second.Tapping deals 50% reduced damage to minions and monsters beyond the closest.
+ Tap: Pyke stabs, dealing 50/100/150/200/250 (+0.75 AD) physical damage to the first enemy hit, preferring champions. They are then Slowed by 90% for 1 second.Hold: Pyke throws his harpoon, dealing 50/100/150/200/250 (+0.75 AD) physical damage to the first enemy hit and Pulling them towards him. They are then Slowed by 90% for 1 second.If Pyke successfully hits an enemy champion or the channel does not complete successfully, 75% of the Mana cost is refunded.{{ spellmodifierdescriptionappend }}
W
− Pyke enters Camouflage and gains significant movement speed.
+ Pyke enters Camouflage and gains significant Move Speed that decays over time.
− Pyke gains Camouflage and 60/65/70/75/80% (+0.04% AD) decaying movement speed for {{ e0 }} seconds.Stealth - Camouflage: Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.
+ Pyke gains Camouflage and 45 (+2 Attack Range)% Move Speed decaying over {{ e0 }} seconds.{{ spellmodifierdescriptionappend }}
E
− Pyke dashes and leaves behind a phantom that will return to him, stunning enemies along it's path.
+ Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.
− Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking all enemies along it's path dealing 95/130/165/200/235 (+0.80 AD) physical damage and stunning for 1.1/1.2/1.3/1.4/1.5 seconds.
+ Pyke dashes, leaving a drowned phantom behind him that returns to him shortly. The phantom Stuns for 0.010 Attack Range seconds and deals 100/100/150/200/250 (+1 AD) physical damage to champions.{{ spellmodifierdescriptionappend }}
R
− Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.
+ Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.
− Pyke strikes all enemy champions in an X, blinking to and executing targets below {{ f8 }} (+0.60 AD) health. Enemies not executed instead take physical damage equal to the threshold.full kill gold and Pyke may re-cast Death From Below again within 20 seconds.{{ f9 }}
+ Pyke strikes all enemy champions in an X, teleporting to and executing targets below 0.8 AD (+1.5 Attack Range AD) Health. Champions above the threshold and non-champions instead take physical damage equal to 50% of that amount (0.4 AD (+0.75 Attack Range)). When an enemy champion dies inside the X, Pyke can Recast this Ability for free within 20 seconds. If he executed that champion, the last assisting ally will also get kill gold. If he did not, he will still get kill gold as if he did.{{ spellmodifierdescriptionappend }}
Pyke