Pyke

since 8.11.1 48 changes 1 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

85.0%92.5%100.0%S8S9S10S11S12S13S14S15S1616.6.1now
table view
patchsimilarityshared dims
16.6.1100.0%41
16.10.1 (now)100.0%43
16.5.199.7%41
14.17.199.3%41
14.3.199.1%41
14.9.199.1%41
14.11.199.1%41
13.19.198.8%41
13.23.198.8%41
13.3.198.6%41
13.10.198.6%41
13.11.198.6%41
12.10.198.5%41
12.13.198.5%41
12.16.198.5%41
12.18.198.5%41
12.20.198.5%41
12.9.196.4%41
8.23.195.4%33
9.7.195.3%33
9.14.195.2%35
9.15.195.2%35
9.18.195.2%35
8.24.195.1%31
9.21.194.9%35
9.24.194.9%35
9.24.294.9%35
9.13.194.9%33
10.16.194.9%29
10.18.194.9%29
15.1.194.8%41
15.7.194.8%41
15.16.194.8%41
11.1.194.7%21
11.2.194.7%21
11.6.194.7%21
9.1.194.3%31
10.14.194.2%35
11.8.193.9%33
11.10.193.9%33
11.11.193.9%33
11.14.193.9%33
12.1.193.5%33
12.2.193.5%33
8.22.192.6%31
8.13.190.8%33
8.19.190.8%33
8.12.189.9%33
8.11.188.9%33

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+6.2%-6.6%S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
8.12.1+0.9%+0.9%53
8.13.1+2.5%+3.3%53
8.19.10.0%+3.3%53
8.22.1-1.9%+1.5%45
8.23.1+2.2%+3.7%45
8.24.10.0%+3.7%45
9.1.1-0.6%+3.2%45
9.7.1+0.6%+3.7%43
9.13.1+0.8%+4.5%43
9.14.10.0%+4.5%43
9.15.10.0%+4.5%45
9.18.10.0%+4.5%45
9.21.1-0.2%+4.3%45
9.24.10.0%+4.3%45
9.24.20.0%+4.3%45
10.14.1-1.2%+3.1%43
10.16.10.0%+3.1%35
10.18.10.0%+3.1%35
11.1.10.0%+3.1%25
11.2.10.0%+3.1%25
11.6.10.0%+3.1%23
11.8.10.0%+3.1%23
11.10.10.0%+3.1%35
11.11.10.0%+3.1%35
11.14.10.0%+3.1%35
12.1.1+0.6%+3.7%35
12.2.10.0%+3.7%35
12.9.1-2.0%+1.6%33
12.10.1+2.2%+3.8%41
12.13.10.0%+3.8%41
12.16.10.0%+3.8%41
12.18.10.0%+3.8%41
12.20.10.0%+3.8%41
13.3.1+0.4%+4.2%41
13.10.10.0%+4.2%41
13.11.10.0%+4.2%41
13.19.1+0.1%+4.3%39
13.23.10.0%+4.3%39
14.3.1+0.9%+5.2%39
14.9.10.0%+5.2%39
14.11.10.0%+5.2%39
14.17.1-0.2%+4.9%39
15.1.1-5.5%-0.6%39
15.7.10.0%-0.6%39
15.16.10.0%-0.6%39
16.5.1+5.1%+4.5%39
16.6.1-0.4%+4.2%39
16.10.10.0%+4.2%39

8.11.1 vs 15.16.1 — by dimension

Damage83%Toughness88%Control67%Mobility66%Tempo99%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage82.6%9
Toughness88.1%8
Control66.9%6
Mobility65.6%2
Tempo98.6%6

84.0% overall · 33 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

8.11.1 16.4.1

armor4243Toughness
armor/lvl44.7Toughness
attack damage6062Damage
attack speed00.667Damage
health600670Toughness
hp regen57Toughness
magic resist/lvl1.252.050Toughness
mana380415Tempo

Q

cooldown 16/14/12/10/8 10/9.5/9/8.5/8 Tempo
cost 70 70/75/80/85/90 Tempo
description

− Pyke either stabs enemies in front of him or pulls an enemy towards him.

+ Pyke either stabs an enemy in front of him or pulls an enemy towards him.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ad_ratio 0.60 - Damage
damage.base 75/125/175/225/275 50/100/150/200/250 (+0.75 AD) Damage
utility.mana_restore - 75 Utility
tooltip

− Tap: Pyke stabs all enemies in front of him dealing {{ f5 }} (+{{ f6 }} AD) physical damage.Hold: Pyke throws his harpoon, pulling the first enemy struck towards him and dealing 75/125/175/225/275 (+0.60 AD) physical damage.Targets hit by either attack are slowed by 90% for 1 second.Tapping deals 50% reduced damage to minions and monsters beyond the closest.

+ Tap: Pyke stabs, dealing 50/100/150/200/250 (+0.75 AD) physical damage to the first enemy hit, preferring champions. They are then Slowed by 90% for 1 second.Hold: Pyke throws his harpoon, dealing 50/100/150/200/250 (+0.75 AD) physical damage to the first enemy hit and Pulling them towards him. They are then Slowed by 90% for 1 second.If Pyke successfully hits an enemy champion or the channel does not complete successfully, 75% of the Mana cost is refunded.{{ spellmodifierdescriptionappend }}

W

cooldown 12/11.5/11/10.5/10 14/13/12/11/10 Tempo
cost 75 65 Tempo
description

− Pyke enters Camouflage and gains significant movement speed.

+ Pyke enters Camouflage and gains significant Move Speed that decays over time.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
mobility.move_speed_ap_ratio 0.04 - Mobility
mobility.move_speed_percent 60/65/70/75/80 45 (+2 Attack Range) Mobility
tooltip

− Pyke gains Camouflage and 60/65/70/75/80% (+0.04% AD) decaying movement speed for {{ e0 }} seconds.Stealth - Camouflage: Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.

+ Pyke gains Camouflage and 45 (+2 Attack Range)% Move Speed decaying over {{ e0 }} seconds.{{ spellmodifierdescriptionappend }}

E

cooldown 15 15/14/13/12/11 Tempo
cost 50 40 Tempo
description

− Pyke dashes and leaves behind a phantom that will return to him, stunning enemies along it's path.

+ Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.stun_duration 1.1/1.2/1.3/1.4/1.5 0.010 Attack Range Control
damage.ad_ratio 0.80 - Damage
damage.base 95/130/165/200/235 100/100/150/200/250 (+1 AD) Damage
tooltip

− Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking all enemies along it's path dealing 95/130/165/200/235 (+0.80 AD) physical damage and stunning for 1.1/1.2/1.3/1.4/1.5 seconds.

+ Pyke dashes, leaving a drowned phantom behind him that returns to him shortly. The phantom Stuns for 0.010 Attack Range seconds and deals 100/100/150/200/250 (+1 AD) physical damage to champions.{{ spellmodifierdescriptionappend }}

R

cooldown 120/100/80 100/85/70 Tempo
description

− Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.

+ Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.

resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ad_ratio 0.60 - Damage
damage.base - 0.4 AD (+0.75 Attack Range) Damage
damage.execute_threshold - 0.8 AD (+1.5 Attack Range) Damage
damage.reduced_percent - 50 Damage
tooltip

− Pyke strikes all enemy champions in an X, blinking to and executing targets below {{ f8 }} (+0.60 AD) health. Enemies not executed instead take physical damage equal to the threshold.full kill gold and Pyke may re-cast Death From Below again within 20 seconds.{{ f9 }}

+ Pyke strikes all enemy champions in an X, teleporting to and executing targets below 0.8 AD (+1.5 Attack Range AD) Health. Champions above the threshold and non-champions instead take physical damage equal to 50% of that amount (0.4 AD (+0.75 Attack Range)). When an enemy champion dies inside the X, Pyke can Recast this Ability for free within 20 seconds. If he executed that champion, the last assisting ally will also get kill gold. If he did not, he will still get kill gold as if he did.{{ spellmodifierdescriptionappend }}