Pyke

since 8.11.1 48 changes 1 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

85.0%92.5%100.0%S8S9S10S11S12S13S14S15S1616.6.1now
table view
patchsimilarityshared dims
16.6.1100.0%41
16.10.1 (now)100.0%43
16.5.199.7%41
14.17.199.3%41
14.3.199.1%41
14.9.199.1%41
14.11.199.1%41
13.19.198.8%41
13.23.198.8%41
13.3.198.6%41
13.10.198.6%41
13.11.198.6%41
12.10.198.5%41
12.13.198.5%41
12.16.198.5%41
12.18.198.5%41
12.20.198.5%41
12.9.196.4%41
8.23.195.4%33
9.7.195.3%33
9.14.195.2%35
9.15.195.2%35
9.18.195.2%35
8.24.195.1%31
9.21.194.9%35
9.24.194.9%35
9.24.294.9%35
9.13.194.9%33
10.16.194.9%29
10.18.194.9%29
15.1.194.8%41
15.7.194.8%41
15.16.194.8%41
11.1.194.7%21
11.2.194.7%21
11.6.194.7%21
9.1.194.3%31
10.14.194.2%35
11.8.193.9%33
11.10.193.9%33
11.11.193.9%33
11.14.193.9%33
12.1.193.5%33
12.2.193.5%33
8.22.192.6%31
8.13.190.8%33
8.19.190.8%33
8.12.189.9%33
8.11.188.9%33

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+6.2%-6.6%S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
8.12.1+0.9%+0.9%53
8.13.1+2.5%+3.3%53
8.19.10.0%+3.3%53
8.22.1-1.9%+1.5%45
8.23.1+2.2%+3.7%45
8.24.10.0%+3.7%45
9.1.1-0.6%+3.2%45
9.7.1+0.6%+3.7%43
9.13.1+0.8%+4.5%43
9.14.10.0%+4.5%43
9.15.10.0%+4.5%45
9.18.10.0%+4.5%45
9.21.1-0.2%+4.3%45
9.24.10.0%+4.3%45
9.24.20.0%+4.3%45
10.14.1-1.2%+3.1%43
10.16.10.0%+3.1%35
10.18.10.0%+3.1%35
11.1.10.0%+3.1%25
11.2.10.0%+3.1%25
11.6.10.0%+3.1%23
11.8.10.0%+3.1%23
11.10.10.0%+3.1%35
11.11.10.0%+3.1%35
11.14.10.0%+3.1%35
12.1.1+0.6%+3.7%35
12.2.10.0%+3.7%35
12.9.1-2.0%+1.6%33
12.10.1+2.2%+3.8%41
12.13.10.0%+3.8%41
12.16.10.0%+3.8%41
12.18.10.0%+3.8%41
12.20.10.0%+3.8%41
13.3.1+0.4%+4.2%41
13.10.10.0%+4.2%41
13.11.10.0%+4.2%41
13.19.1+0.1%+4.3%39
13.23.10.0%+4.3%39
14.3.1+0.9%+5.2%39
14.9.10.0%+5.2%39
14.11.10.0%+5.2%39
14.17.1-0.2%+4.9%39
15.1.1-5.5%-0.6%39
15.7.10.0%-0.6%39
15.16.10.0%-0.6%39
16.5.1+5.1%+4.5%39
16.6.1-0.4%+4.2%39
16.10.10.0%+4.2%39

8.19.1 vs 8.22.1 — by dimension

Damage100%Toughness100%Control100%Mobility58%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage100.0%15
Toughness100.0%8
Control100.0%4
Mobility58.3%2
Tempo100.0%16

98.2% overall · 47 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

8.21.1 8.22.1

W

cost 75 50 Tempo
mobility.move_speed_percent 60/65/70/75/80 40 Mobility
tooltip

− Pyke gains Camouflage and 60/65/70/75/80% (+0.04% AD) decaying movement speed for {{ e0 }} seconds.Stealth - Camouflage: Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.

+ Pyke gains Camouflage and 40% (+{{ f7 }}%) decaying movement speed for {{ e0 }} seconds.Stealth - Camouflage: Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.

E

cost 50 40 Tempo
control.stun_duration 1.1/1.2/1.3/1.4/1.5 - Control
tooltip

− Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking all enemies along its path dealing 95/125/155/185/215 (+1 AD) physical damage and stunning for 1.1/1.2/1.3/1.4/1.5 seconds.

+ Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking all enemies along its path dealing 95/125/155/185/215 (+1 AD) physical damage and stunning for {{ f10.01 }} seconds.

R

tooltip

− Pyke strikes all enemy champions in an X, blinking to and executing targets below {{ f8 }} (+0.80 AD) health. Enemies not executed instead take physical damage equal to the threshold.full kill gold and Pyke may re-cast Death From Below again within 20 seconds.{{ f9 }}

+ Pyke strikes all enemy champions in an X, blinking to and executing targets below {{ f8 }} (+0.80 AD)(+{{ f11 }}) health. Enemies not executed instead take physical damage equal to the threshold.full kill gold and Pyke may re-cast Death From Below again within 20 seconds.{{ f9 }}