Qiyana

since 9.13.1 36 changes 1 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

85.0%92.5%100.0%S9S10S11S12S13S14S15S1616.4.1now
table view
patchsimilarityshared dims
16.4.1100.0%55
16.13.1 (now)100.0%55
15.21.199.9%55
15.24.199.9%55
15.18.199.9%55
15.16.199.7%55
14.21.196.2%55
15.2.196.2%55
15.9.196.2%55
14.16.195.7%55
9.13.192.4%43
9.14.192.4%43
9.15.192.4%43
9.17.192.4%43
9.20.192.4%43
9.24.192.4%43
9.24.292.4%43
10.1.192.4%43
13.24.191.8%55
14.11.191.8%55
11.2.191.7%43
11.5.191.5%43
12.10.191.4%55
12.13.191.4%55
11.1.191.3%41
10.2.191.3%43
10.3.191.3%43
10.18.191.3%43
13.5.191.3%55
13.10.191.3%55
13.11.191.3%55
11.22.190.5%55
11.18.190.4%55
11.19.190.4%55
12.2.190.2%55
11.11.190.0%55
11.8.188.4%55

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+4.5%-6.9%S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
9.14.10.0%0.0%49
9.15.10.0%0.0%47
9.17.10.0%0.0%47
9.20.10.0%0.0%47
9.24.10.0%0.0%47
9.24.20.0%0.0%47
10.1.10.0%0.0%47
10.2.1-2.1%-2.1%47
10.3.10.0%-2.1%47
10.18.10.0%-2.1%47
11.1.1+0.8%-1.3%43
11.2.10.0%-1.3%43
11.5.1-0.2%-1.4%45
11.8.10.0%-1.4%45
11.11.1-1.5%-2.9%57
11.18.1-0.8%-3.8%57
11.19.10.0%-3.8%57
11.22.1-1.8%-5.6%57
12.2.1-0.4%-5.9%57
12.10.1+1.5%-4.4%57
12.13.10.0%-4.4%57
13.5.1-0.6%-5.0%55
13.10.10.0%-5.0%55
13.11.10.0%-5.0%55
13.24.1+0.6%-4.4%55
14.11.10.0%-4.4%55
14.16.1-0.6%-5.0%55
14.21.1+0.5%-4.5%55
15.2.10.0%-4.5%55
15.9.10.0%-4.5%55
15.16.1+3.6%-1.0%55
15.18.1-0.1%-1.1%55
15.21.1-0.0%-1.2%55
15.24.10.0%-1.2%55
16.4.1-0.1%-1.2%55
16.13.10.0%-1.2%55

9.13.1 vs 16.4.1 — by dimension

Damage99%Toughness84%Control100%Mobility81%Utility58%Tempo98%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage98.7%7
Toughness84.2%8
Control100.0%6
Mobility81.3%4
Utility58.3%2
Tempo98.0%16

92.4% overall · 43 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

9.13.1 16.12.1

armor2831Toughness
armor/lvl3.54.5Toughness
attack speed0.6250.688Damage
health/lvl90115Toughness
hp regen8.58Toughness
hp regen/lvl0.650.9Toughness
magic resist32.132Toughness
magic resist/lvl1.252.050Toughness
mana320375Tempo
mana/lvl5060Tempo

Q

range 650 525
damage.base - 40/70/100/130/160 (+0.85 AD) Damage
damage.bonus - 40/70/100/130/160 Damage
utility.stealth_duration 3.5 - Utility
tooltip

− Rock Enchantment: {{ tremordamage }} bonus damage to units below 50% health.Wild Enchantment: Leaves a canopy trail that stealths you and grants 20% movement speed. Canopy fades after attacking from it, exiting it, or after 3.5s.Edge Of Ixtal: If you do not have an enchantment, slash in the target direction, dealing {{ vanilladamage }} physical damage to enemies in a small area.Both abilities deal {{ falloffdamage }} damage to targets beyond the first.

+ If Qiyana does not have an Enchantment, she slashes, dealing 40/70/100/130/160 (+0.85 AD) physical damage to enemies in a small area. If she does, this Ability gains extra range and an additional effect based on the type of Enchantment:Ice Enchantment: Briefly Roots, then Slows by 20% for 1 second.Rock Enchantment: Deals an additional 40/70/100/130/160 physical damage to units below 50% Health.Wild Enchantment: Leaves a trail that turns Qiyana Invisible and grants 20% Move Speed.{{ spellmodifierdescriptionappend }}

W

damage.on_hit - 0/8/16/24/32 (+0.450 AP) (+0.2 AD) Damage
mobility.move_speed_percent 4/5/6/8/9 1/3/5/7/9 Mobility
utility.attack_speed 20 10/15/20/25/30 Utility
tooltip

− Wall, or Brush. Conjur elemental power from the environment and dash towards it to enchant your weapon with it and reset Elemental Wrath [{{ spell.qiyanaq:hotkey }}]'s cooldown.Passive: While your weapon is enchanted, you gain 20% Attack Speed and your attacks and basic abilities deal {{ onhitdamage }} bonus magic damage. Additionally, you gain 4/5/6/8/9% movement speed while out of combat and near the corresponding terrain type.

+ Passive: While Qiyana's weapon is Enchanted, she gains 10/15/20/25/30% Attack Speed and her Attacks deal an additional 0/8/16/24/32 (+0.450 AP) (+0.2 AD) magic damage. She also gains 1/3/5/7/9% Move Speed while out of combat near the corresponding terrain type.Active: Qiyana dashes towards a nearby brush, terrain, or river and Enchants her weapon with that particular terrain type. This refreshes Elemental Wrath / Edge of Ixtal's Cooldown.{{ spellmodifierdescriptionappend }}

E

cooldown 12/11/10/9/8 11/10/9/8/7 Tempo
damage.base - 10/50/90/130/170 (+0.5 AD) Damage
tooltip

− Dash through target enemy and deal {{ damage }} physical damage to them.If Elemental Wrath / Edge of Ixtal [{{ spell.qiyanaq:hotkey }}] is cast during this ability, Qiyana will aim it at the target of her dash.

+ Qiyana dashes through an enemy and deals 10/50/90/130/170 (+0.5 AD) physical damage to them.{{ spellmodifierdescriptionappend }}

R

cooldown 100 120 Tempo
damage.base - 0/100/200 (+1.25 AD) Damage
damage.percent_health - 0.1 Damage
tooltip

− Launch a shockwave that knocks back enemies and detonates when it hits a Wall. The entire Wall then explodes to stun nearby enemies for up to 1s and deal them physical damage equal to {{ damage }} + {{ missinghealthdamagerock }} of their max health.Any River or Brush the shockwave passes through also explode after a delay for the same damage and stun.

+ Qiyana launches a shockwave that Knocks Back enemies and detonates when it hits terrain. The explosion follows the entire edge of the terrain, Stunning for between 0.5 and 1 seconds and dealing 0/100/200 (+1.25 AD) plus 0.1 max Health physical damage. Stun duration scales down with distance the shockwave has travelled.Any river or brush the shockwave passes through also explode after a delay for the same damage and Stun.{{ spellmodifierdescriptionappend }}