5.22.3 → 5.23.1
Q
− Quinn calls Valor to mark an enemy and damage targets in the area.
+ Quinn calls Valor to mark an enemy before damaging and hindering the vision targets in the immediate area.
− Valor flies in a line, stopping at the first enemy hit and marking it as Vulnerable. Valor then deals 20/45/70/95/120 (+{{ f2 }}) (+0.35 AP) to 40/90/140/190/240 (+{{ f3 }}) (+0.70 AP) physical damage to all nearby enemies based on their missing Health.If Aerial Assault kills a unit, half the cooldown is refunded.
+ Valor flies in a line, marking the first enemy he hits as Vulnerable and reducing its vision radius dramatically for 2 seconds. He then deals 25/55/85/115/145 (+{{ f2 }}) (+0.50 AP) physical damage to all nearby enemies.If the primary target is not a champion, it cannot attack for 2 seconds.
R
− Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining 70/100/130% Total Movement Speed and the ability to cast Skystrike by ending Tag Team or taking offensive action.Taking champion or turret damage puts Tag Team on a 3 second cooldown.
+ Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining 70/100/130% Total Movement Speed and the ability to cast Skystrike by ending Behind Enemy Lines or taking offensive action.Taking champion or turret damage puts Behind Enemy Lines on a 3 second cooldown.
Quinn