Rammus

since 0.151.2 69 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1616.2.1now
table view
patchsimilarityshared dims
16.2.1100.0%53
16.5.1 (now)100.0%55
15.13.199.9%53
16.1.199.9%53
15.12.199.8%53
13.5.192.8%43
13.7.192.8%43
13.11.192.8%43
13.15.192.8%43
13.1.192.4%43
13.3.192.3%43
13.4.192.3%43
13.21.191.0%47
13.22.191.0%47
14.10.191.0%47
14.11.191.0%47
14.23.191.0%47
13.10.190.4%47
13.18.190.4%47
12.21.188.5%45
12.10.188.5%45
12.13.188.5%45
12.15.188.5%45
12.20.188.5%45
12.23.188.5%45
11.9.187.5%45
11.12.187.5%45
11.13.187.5%45
11.23.187.4%45
11.24.187.4%45
11.8.187.0%43
7.10.183.8%41
7.13.183.8%41
7.14.183.8%41
7.20.383.8%41
7.3.181.4%39
5.24.181.4%39
6.4.181.4%39
6.7.181.4%39
6.13.181.4%39
6.14.181.4%39
4.20.181.4%39
5.6.181.4%39
11.1.181.1%45
11.3.181.1%45
10.4.181.1%45
9.24.181.0%45
9.24.281.0%45
9.7.180.8%45
9.11.180.8%45
11.5.180.8%45
5.16.180.6%39
8.23.180.2%43
7.23.180.2%43
7.21.180.0%43
7.22.180.0%43
8.3.178.2%43
8.9.178.2%43
8.16.178.2%43
8.1.178.1%43
0.152.5576.7%39
3.7.176.7%39
3.8.176.7%39
3.8.576.7%39
4.5.476.6%35
4.13.176.6%35
4.17.176.6%35
4.19.276.6%35
3.15.276.3%35
0.151.275.8%39

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+8.2%-3.1%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.55+0.8%+0.8%57
3.7.10.0%+0.8%58
3.8.10.0%+0.8%56
3.8.50.0%+0.8%56
3.15.2-0.1%+0.7%54
4.5.4+0.3%+1.0%54
4.13.10.0%+1.0%54
4.17.10.0%+1.0%54
4.19.20.0%+1.0%54
4.20.1-0.0%+1.0%53
5.6.10.0%+1.0%55
5.16.1+1.2%+2.2%55
5.24.1-1.2%+1.0%55
6.4.10.0%+1.0%55
6.7.10.0%+1.0%53
6.13.10.0%+1.0%53
6.14.10.0%+1.0%53
7.3.1+0.0%+1.0%53
7.10.1+0.0%+1.1%47
7.13.10.0%+1.1%55
7.14.1-1.8%-0.7%55
7.20.30.0%-0.7%55
7.21.1+0.4%-0.3%55
7.22.1+0.4%+0.0%59
7.23.1-0.2%-0.1%59
8.1.1-1.7%-1.8%59
8.3.1+0.0%-1.8%59
8.9.1+1.1%-0.7%59
8.16.1+0.9%+0.2%59
8.23.1+1.7%+1.9%59
9.7.1-0.8%+1.1%55
9.11.10.0%+1.1%57
9.24.1+0.2%+1.3%55
9.24.20.0%+1.3%55
10.4.1+0.1%+1.4%55
11.1.1-0.0%+1.4%55
11.3.10.0%+1.4%55
11.5.1-0.3%+1.1%55
11.8.1+1.6%+2.7%47
11.9.10.0%+2.7%51
11.12.1+1.0%+3.7%51
11.13.10.0%+3.7%49
11.23.10.0%+3.7%39
11.24.10.0%+3.7%41
12.10.1+2.1%+5.8%41
12.13.10.0%+5.8%41
12.15.10.0%+5.8%41
12.20.10.0%+5.8%39
12.21.1+0.0%+5.8%39
12.23.1+1.0%+6.9%39
13.1.1-0.2%+6.6%37
13.3.1+0.6%+7.2%37
13.4.10.0%+7.2%37
13.5.1-0.6%+6.7%37
13.7.10.0%+6.7%37
13.10.10.0%+6.7%37
13.11.10.0%+6.7%37
13.15.10.0%+6.7%37
13.18.10.0%+6.7%37
13.21.1-0.8%+5.9%47
13.22.10.0%+5.9%47
14.10.1-2.1%+3.8%47
14.11.10.0%+3.8%47
14.23.10.0%+3.8%47
15.12.1+2.5%+6.3%39
15.13.1+0.1%+6.4%45
16.1.10.0%+6.4%45
16.2.1-0.1%+6.3%45
16.5.10.0%+6.3%45

0.151.2 vs 11.13.1 — by dimension

Damage71%Toughness79%Control53%Tempo89%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage71.1%7
Toughness79.3%10
Control52.8%6
Tempo89.4%10

74.2% overall · 39 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 11.22.1

armor1736Toughness
armor/lvl3.84.3Toughness
attack damage5056Damage
attack speed0.6250.656Damage
health420564Toughness
health/lvl8680Toughness
hp regen58Toughness
magic resist3032Toughness
mana255310Tempo
mp regen77.84Tempo
move speed310335Mobility

Passive

description

− Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.

+ Rammus' basic attacks deal bonus magic damage, scaling with his Armor.

Q

cooldown 10 16/13.5/11/8.5/6 Tempo
cost 70/80/90/100/110 60 Tempo
range 300
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.slow_duration 3 1 Control
control.slow_percent 20/25/30/35/40 40/50/60/70/80 Control
damage.ap_ratio 1 - Damage
damage.base 100/150/200/250/300 - Damage
misc.duration 7 6
tooltip

− Rammus accelerates in a ball over 7 seconds towards his enemies, dealing 100/150/200/250/300 (+1 AP) magic damage to nearby enemies on impact and slowing them by 20/25/30/35/40% for 3 seconds.Activating Defensive Ball Curl will remove this effect.

+ Rammus accelerates in a ball, gaining up to Can be reactivated to end the effect early and put Powerball on cooldown.Powerball is a channeled spell and is subject to interruption by spells that prevent casting.Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.

W

cooldown 14 6 Tempo
description

− Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resist, while returning damage to attacks.

+ Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time.

range 300
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
bonusdurationperauto - 0.4
damage.ap_ratio 0.10 - Damage
damage.armor_ratio 10 - Damage
damage.base 15/25/35/45/55 - Damage
maxbonusduration - 4
mobility.self_slow_percent - 30 Mobility
toughness.bonus_resist 40/60/80/100/120 - Toughness
tooltip

− Rammus goes into a defensive formation for 6 seconds, increasing his Armor and Magic Resist by 40/60/80/100/120 and returning 15/25/35/45/55 (+0.10 Armor) magic damage to attackers.Activating Powerball will remove this effect.

+ Rammus enters a defensive formation for up to 6 seconds, increasing Armor by 40 plus 60/70/80/90/100% ({{ f2 }} Armor) but becoming slowed by 30%.Attacking increases the duration of this effect by 0.4 seconds each (max 4).During this time, Spiked Shell deals 150% damage and also deals its damage to enemies that basic attack Rammus.

E

cost 50/60/70/80/90 50 Tempo
description

− Rammus taunts an enemy unit into a reckless assault against Rammus' hard shell, reducing Armor temporarily.

+ Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.

name Puncturing Taunt Frenzying Taunt
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.armor_reduction 10/15/20/25/30 - Control
control.taunt_duration 1/1.5/2/2.5/3 1.2/1.4/1.6/1.8/2 Control
utility.attack_speed - 20/25/30/35/40 Utility
tooltip

− Rammus taunts the unit into a reckless assault, reducing their Armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).

+ Taunt an enemy champion or monster for 1.2/1.4/1.6/1.8/2 seconds and gain 20/25/30/35/40% Attack Speed for the same duration. While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.

R

cooldown 60 110/95/80 Tempo
cost 120 100 Tempo
description

− Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.

+ Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

name Tremors Soaring Slam
range 25000
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.knockup_duration - 0.75 Control
control.slow_duration - 1.5 Control
control.slow_percent - 12/15/17 Control
damage.ap_ratio 0.30 - Damage
damage.per_second 65/130/195 - Damage
misc.count - 3
misc.duration 8 3.5
tooltip

− Rammus creates tremors beneath him, dealing 65/130/195 (+0.30 AP) magic damage every second to nearby units and structures for 8 seconds.

+ Hop into the air and slam down at a target location, dealing {{ initialdamagecalc }} magic damage and Slowing enemies by 12/15/17% for 1.5 seconds. Enemies near the center take additonal damage based on the distance traveled (up to {{ tooltipmaxdamagecalc }}). If Soaring Slam is cast while Powerball is active, enemies near the center are Knocked Up for 0.75 seconds.Rammus creates aftershocks at the target location for 3.5 seconds that deal {{ pulsedamagecalc }} magic damage and stack the original Slow up to 3 additional times.