0.151.2 → 14.22.1
| armor | 17 | → | 40 | Toughness |
| armor/lvl | 3.8 | → | 5.5 | Toughness |
| attack damage | 50 | → | 55 | Damage |
| attack damage/lvl | 3.5 | → | 2.75 | Damage |
| attack speed | 0.625 | → | 0.656 | Damage |
| health | 420 | → | 675 | Toughness |
| health/lvl | 86 | → | 94 | Toughness |
| hp regen | 5 | → | 8 | Toughness |
| magic resist | 30 | → | 32 | Toughness |
| magic resist/lvl | 1.25 | → | 2.050 | Toughness |
| mana | 255 | → | 310 | Tempo |
| mp regen | 7 | → | 7.85 | Tempo |
| move speed | 310 | → | 335 | Mobility |
Passive
− Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.
+ Rammus' basic attacks deal bonus magic damage, scaling with his Armor.
Q
− Rammus accelerates in a ball over 7 seconds towards his enemies, dealing 100/150/200/250/300 (+1 AP) magic damage to nearby enemies on impact and slowing them by 20/25/30/35/40% for 3 seconds.Activating Defensive Ball Curl will remove this effect.
+ Rammus curls into a ball, gaining {{ minimummovespeed }} Move Speed, accelerating up to {{ maximummovespeed }} Move Speed over 6 seconds. Rammus stops after colliding with an enemy, dealing 50/80/110/140/170 (+1 AP) magic damage, Knocking Back, and Slowing nearby enemies by 40/50/60/70/80% for 1 second.Recast: Rammus ends this Ability early.{{ spellmodifierdescriptionappend }}
W
− Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resist, while returning damage to attacks.
+ Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him.
− Rammus goes into a defensive formation for 6 seconds, increasing his Armor and Magic Resist by 40/60/80/100/120 and returning 15/25/35/45/55 (+0.10 Armor) magic damage to attackers.Activating Powerball will remove this effect.
+ Rammus enters a defensive formation for 6 seconds, gaining {{ F1 }} Armor (%i:scaleArmor%) and {{ F2 }} Magic Resist (%i:scaleMR%). While active, Spiked Shell's damage is increased by 0.5 and also damages enemies that Attack Rammus.Rammus's Attacks increase the duration by 0.4 seconds (max: 4).Recast: Rammus ends this Ability early.{{ spellmodifierdescriptionappend }}
E
− Rammus taunts an enemy unit into a reckless assault against Rammus' hard shell, reducing Armor temporarily.
+ Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.
− Rammus taunts the unit into a reckless assault, reducing their Armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).
+ Rammus Taunts an enemy champion or jungle monster for 1.2/1.4/1.6/1.8/2 seconds and gains 20/25/30/35/40% Attack Speed for 1.2/1.4/1.6/1.8/2 seconds.{{ spellmodifierdescriptionappend }}
R
− Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.
+ Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
− Rammus creates tremors beneath him, dealing 65/130/195 (+0.30 AP) magic damage every second to nearby units and structures for 8 seconds.
+ Rammus hops into the air and slams down in an area, dealing 25/100/175 (+0.6 AP) magic damage and Slowing by 12/15/17% for 1.5 seconds. Enemies in the center take additional damage based on how far Rammus hopped (max: 25/100/175 (+0.6 AP) magic damage). If used during Powerball, enemies in the center are also Knocked Up for 0.75 seconds.Rammus then creates 3 aftershocks in the area over 3.5 seconds, each dealing 10/20/30 (+0.1 AP) magic damage and stacking the Slow (max: {{ maxslow }}%).The range of this Ability is increased by Rammus's Move Speed.{{ spellmodifierdescriptionappend }}
Rammus