Rammus

since 0.151.2 69 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1616.2.1now
table view
patchsimilarityshared dims
16.2.1100.0%53
16.5.1 (now)100.0%55
15.13.199.9%53
16.1.199.9%53
15.12.199.8%53
13.5.192.8%43
13.7.192.8%43
13.11.192.8%43
13.15.192.8%43
13.1.192.4%43
13.3.192.3%43
13.4.192.3%43
13.21.191.0%47
13.22.191.0%47
14.10.191.0%47
14.11.191.0%47
14.23.191.0%47
13.10.190.4%47
13.18.190.4%47
12.21.188.5%45
12.10.188.5%45
12.13.188.5%45
12.15.188.5%45
12.20.188.5%45
12.23.188.5%45
11.9.187.5%45
11.12.187.5%45
11.13.187.5%45
11.23.187.4%45
11.24.187.4%45
11.8.187.0%43
7.10.183.8%41
7.13.183.8%41
7.14.183.8%41
7.20.383.8%41
7.3.181.4%39
5.24.181.4%39
6.4.181.4%39
6.7.181.4%39
6.13.181.4%39
6.14.181.4%39
4.20.181.4%39
5.6.181.4%39
11.1.181.1%45
11.3.181.1%45
10.4.181.1%45
9.24.181.0%45
9.24.281.0%45
9.7.180.8%45
9.11.180.8%45
11.5.180.8%45
5.16.180.6%39
8.23.180.2%43
7.23.180.2%43
7.21.180.0%43
7.22.180.0%43
8.3.178.2%43
8.9.178.2%43
8.16.178.2%43
8.1.178.1%43
0.152.5576.7%39
3.7.176.7%39
3.8.176.7%39
3.8.576.7%39
4.5.476.6%35
4.13.176.6%35
4.17.176.6%35
4.19.276.6%35
3.15.276.3%35
0.151.275.8%39

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+8.2%-3.1%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.55+0.8%+0.8%57
3.7.10.0%+0.8%58
3.8.10.0%+0.8%56
3.8.50.0%+0.8%56
3.15.2-0.1%+0.7%54
4.5.4+0.3%+1.0%54
4.13.10.0%+1.0%54
4.17.10.0%+1.0%54
4.19.20.0%+1.0%54
4.20.1-0.0%+1.0%53
5.6.10.0%+1.0%55
5.16.1+1.2%+2.2%55
5.24.1-1.2%+1.0%55
6.4.10.0%+1.0%55
6.7.10.0%+1.0%53
6.13.10.0%+1.0%53
6.14.10.0%+1.0%53
7.3.1+0.0%+1.0%53
7.10.1+0.0%+1.1%47
7.13.10.0%+1.1%55
7.14.1-1.8%-0.7%55
7.20.30.0%-0.7%55
7.21.1+0.4%-0.3%55
7.22.1+0.4%+0.0%59
7.23.1-0.2%-0.1%59
8.1.1-1.7%-1.8%59
8.3.1+0.0%-1.8%59
8.9.1+1.1%-0.7%59
8.16.1+0.9%+0.2%59
8.23.1+1.7%+1.9%59
9.7.1-0.8%+1.1%55
9.11.10.0%+1.1%57
9.24.1+0.2%+1.3%55
9.24.20.0%+1.3%55
10.4.1+0.1%+1.4%55
11.1.1-0.0%+1.4%55
11.3.10.0%+1.4%55
11.5.1-0.3%+1.1%55
11.8.1+1.6%+2.7%47
11.9.10.0%+2.7%51
11.12.1+1.0%+3.7%51
11.13.10.0%+3.7%49
11.23.10.0%+3.7%39
11.24.10.0%+3.7%41
12.10.1+2.1%+5.8%41
12.13.10.0%+5.8%41
12.15.10.0%+5.8%41
12.20.10.0%+5.8%39
12.21.1+0.0%+5.8%39
12.23.1+1.0%+6.9%39
13.1.1-0.2%+6.6%37
13.3.1+0.6%+7.2%37
13.4.10.0%+7.2%37
13.5.1-0.6%+6.7%37
13.7.10.0%+6.7%37
13.10.10.0%+6.7%37
13.11.10.0%+6.7%37
13.15.10.0%+6.7%37
13.18.10.0%+6.7%37
13.21.1-0.8%+5.9%47
13.22.10.0%+5.9%47
14.10.1-2.1%+3.8%47
14.11.10.0%+3.8%47
14.23.10.0%+3.8%47
15.12.1+2.5%+6.3%39
15.13.1+0.1%+6.4%45
16.1.10.0%+6.4%45
16.2.1-0.1%+6.3%45
16.5.10.0%+6.3%45

0.151.2 vs 16.2.1 — by dimension

Damage79%Toughness75%Control58%Tempo89%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage78.8%7
Toughness75.2%8
Control58.4%6
Tempo89.4%10

76.4% overall · 37 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 16.4.1

armor1735Toughness
armor/lvl3.84.5Toughness
attack damage5065Damage
attack damage/lvl3.52.75Damage
attack speed0.6250.7Damage
health420645Toughness
health/lvl86100Toughness
hp regen58Toughness
magic resist3032Toughness
magic resist/lvl1.252.050Toughness
mana255310Tempo
mp regen77.85Tempo
move speed310335Mobility

Passive

description

− Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.

+ Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.

Q

cooldown 10 12/10.5/9/7.5/6 Tempo
cost 70/80/90/100/110 60 Tempo
range 300
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.slow_duration 3 1 Control
control.slow_percent 20/25/30/35/40 30/40/50/60/70 Control
damage.ap_ratio 1 - Damage
damage.base 100/150/200/250/300 40/80/120/160/200 (+1 AP) Damage
misc.duration 7 6
tooltip

− Rammus accelerates in a ball over 7 seconds towards his enemies, dealing 100/150/200/250/300 (+1 AP) magic damage to nearby enemies on impact and slowing them by 20/25/30/35/40% for 3 seconds.Activating Defensive Ball Curl will remove this effect.

+ Rammus curls into a ball, gaining {{ minimummovespeed }} Move Speed, accelerating up to {{ maximummovespeed }} Move Speed over 6 seconds. Rammus stops after colliding with an enemy, dealing 40/80/120/160/200 (+1 AP) magic damage, Knocking Back, and Slowing nearby enemies by 30/40/50/60/70% for 1 second.Recast: Rammus ends this Ability early.{{ spellmodifierdescriptionappend }}

W

cooldown 14 7 Tempo
description

− Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resist, while returning damage to attacks.

+ Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.

range 300
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
damage.ap_ratio 0.10 - Damage
damage.armor_ratio 10 - Damage
damage.base 15/25/35/45/55 - Damage
misc.duration 6 7
toughness.bonus_armor - 0.225/0.3/0.375/0.450/0.525 Armor Toughness
toughness.bonus_mr - 0.225/0.3/0.375/0.450/0.525 MR Toughness
toughness.bonus_resist 40/60/80/100/120 - Toughness
tooltip

− Rammus goes into a defensive formation for 6 seconds, increasing his Armor and Magic Resist by 40/60/80/100/120 and returning 15/25/35/45/55 (+0.10 Armor) magic damage to attackers.Activating Powerball will remove this effect.

+ Rammus enters a defensive formation for 7 seconds, gaining 0.225/0.3/0.375/0.450/0.525 Armor Armor Armor and 0.225/0.3/0.375/0.450/0.525 MR Magic Resist MR and dealing {{ returndamagecalc }} magic damage to enemies that Attack him.Recast: Rammus ends this Ability early.{{ spellmodifierdescriptionappend }}

E

cost 50/60/70/80/90 50 Tempo
description

− Rammus taunts an enemy unit into a reckless assault against Rammus' hard shell, reducing Armor temporarily.

+ Rammus taunts an enemy champion or monster into a reckless assault against him.

name Puncturing Taunt Frenzying Taunt
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.armor_reduction 10/15/20/25/30 - Control
control.taunt_duration 1/1.5/2/2.5/3 1/1.2/1.40/1.6/1.80 Control
damage.base - 60/80/100/120/140 (+0.700 AP) Damage
tooltip

− Rammus taunts the unit into a reckless assault, reducing their Armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).

+ Rammus Taunts an enemy champion or monster for 1/1.2/1.40/1.6/1.80 seconds. Monsters are dealt 60/80/100/120/140 (+0.700 AP) magic damage.{{ spellmodifierdescriptionappend }}

R

cooldown 60 120/105/90 Tempo
cost 120 100 Tempo
description

− Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.

+ Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

name Tremors Soaring Slam
range 25000
resource {{ cost }} Mana {{ cost }} {{ abilityresourcename }}
control.knockup_duration - 0.75 Control
control.slow_duration - 1.5 Control
control.slow_percent - 20/30/40 Control
damage.ap_ratio 0.30 - Damage
damage.base - 50/150/250 (+0.6 AP) Damage
damage.per_second 65/130/195 - Damage
misc.count - 3
misc.duration 8 3.5
tooltip

− Rammus creates tremors beneath him, dealing 65/130/195 (+0.30 AP) magic damage every second to nearby units and structures for 8 seconds.

+ Rammus hops into the air and slams down in an area, dealing 50/150/250 (+0.6 AP) magic damage and Slowing by 20/30/40% for 1.5 seconds. If used during Powerball, enemies in the center take an additional {{ spell.powerball:powerballdamage }} magic damage and are Knocked Up for 0.75 seconds.Rammus then creates 3 aftershocks in the area over 3.5 seconds, repeating the Slow.The range of this Ability is increased by Rammus's Move Speed.{{ spellmodifierdescriptionappend }}