Rammus

since 0.151.2 69 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1616.2.1now
table view
patchsimilarityshared dims
16.2.1100.0%53
16.5.1 (now)100.0%55
15.13.199.9%53
16.1.199.9%53
15.12.199.8%53
13.5.192.8%43
13.7.192.8%43
13.11.192.8%43
13.15.192.8%43
13.1.192.4%43
13.3.192.3%43
13.4.192.3%43
13.21.191.0%47
13.22.191.0%47
14.10.191.0%47
14.11.191.0%47
14.23.191.0%47
13.10.190.4%47
13.18.190.4%47
12.21.188.5%45
12.10.188.5%45
12.13.188.5%45
12.15.188.5%45
12.20.188.5%45
12.23.188.5%45
11.9.187.5%45
11.12.187.5%45
11.13.187.5%45
11.23.187.4%45
11.24.187.4%45
11.8.187.0%43
7.10.183.8%41
7.13.183.8%41
7.14.183.8%41
7.20.383.8%41
7.3.181.4%39
5.24.181.4%39
6.4.181.4%39
6.7.181.4%39
6.13.181.4%39
6.14.181.4%39
4.20.181.4%39
5.6.181.4%39
11.1.181.1%45
11.3.181.1%45
10.4.181.1%45
9.24.181.0%45
9.24.281.0%45
9.7.180.8%45
9.11.180.8%45
11.5.180.8%45
5.16.180.6%39
8.23.180.2%43
7.23.180.2%43
7.21.180.0%43
7.22.180.0%43
8.3.178.2%43
8.9.178.2%43
8.16.178.2%43
8.1.178.1%43
0.152.5576.7%39
3.7.176.7%39
3.8.176.7%39
3.8.576.7%39
4.5.476.6%35
4.13.176.6%35
4.17.176.6%35
4.19.276.6%35
3.15.276.3%35
0.151.275.8%39

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+8.2%-3.1%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.55+0.8%+0.8%57
3.7.10.0%+0.8%58
3.8.10.0%+0.8%56
3.8.50.0%+0.8%56
3.15.2-0.1%+0.7%54
4.5.4+0.3%+1.0%54
4.13.10.0%+1.0%54
4.17.10.0%+1.0%54
4.19.20.0%+1.0%54
4.20.1-0.0%+1.0%53
5.6.10.0%+1.0%55
5.16.1+1.2%+2.2%55
5.24.1-1.2%+1.0%55
6.4.10.0%+1.0%55
6.7.10.0%+1.0%53
6.13.10.0%+1.0%53
6.14.10.0%+1.0%53
7.3.1+0.0%+1.0%53
7.10.1+0.0%+1.1%47
7.13.10.0%+1.1%55
7.14.1-1.8%-0.7%55
7.20.30.0%-0.7%55
7.21.1+0.4%-0.3%55
7.22.1+0.4%+0.0%59
7.23.1-0.2%-0.1%59
8.1.1-1.7%-1.8%59
8.3.1+0.0%-1.8%59
8.9.1+1.1%-0.7%59
8.16.1+0.9%+0.2%59
8.23.1+1.7%+1.9%59
9.7.1-0.8%+1.1%55
9.11.10.0%+1.1%57
9.24.1+0.2%+1.3%55
9.24.20.0%+1.3%55
10.4.1+0.1%+1.4%55
11.1.1-0.0%+1.4%55
11.3.10.0%+1.4%55
11.5.1-0.3%+1.1%55
11.8.1+1.6%+2.7%47
11.9.10.0%+2.7%51
11.12.1+1.0%+3.7%51
11.13.10.0%+3.7%49
11.23.10.0%+3.7%39
11.24.10.0%+3.7%41
12.10.1+2.1%+5.8%41
12.13.10.0%+5.8%41
12.15.10.0%+5.8%41
12.20.10.0%+5.8%39
12.21.1+0.0%+5.8%39
12.23.1+1.0%+6.9%39
13.1.1-0.2%+6.6%37
13.3.1+0.6%+7.2%37
13.4.10.0%+7.2%37
13.5.1-0.6%+6.7%37
13.7.10.0%+6.7%37
13.10.10.0%+6.7%37
13.11.10.0%+6.7%37
13.15.10.0%+6.7%37
13.18.10.0%+6.7%37
13.21.1-0.8%+5.9%47
13.22.10.0%+5.9%47
14.10.1-2.1%+3.8%47
14.11.10.0%+3.8%47
14.23.10.0%+3.8%47
15.12.1+2.5%+6.3%39
15.13.1+0.1%+6.4%45
16.1.10.0%+6.4%45
16.2.1-0.1%+6.3%45
16.5.10.0%+6.3%45

0.151.2 vs 16.5.1 — by dimension

Damage75%Toughness75%Control58%Tempo89%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage75.4%9
Toughness75.2%8
Control58.4%6
Tempo89.4%10

75.8% overall · 39 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 → 16.5.1

armor17→35Toughness
armor/lvl3.8→4.5Toughness
attack damage50→65Damage
attack damage/lvl3.5→2.75Damage
attack speed0.625→0.7Damage
health420→645Toughness
health/lvl86→100Toughness
hp regen5→8Toughness
magic resist30→32Toughness
magic resist/lvl1.25→2.050Toughness
mana255→310Tempo
mp regen7→7.85Tempo
move speed310→335Mobility

Passive

description

− Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.

+ Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.

Q

cooldown 10 → 12/10.5/9/7.5/6 Tempo
cost 70/80/90/100/110 → 60 Tempo
range → 300
resource {{ cost }} Mana → {{ cost }} {{ abilityresourcename }}
control.slow_duration 3 → 1 Control
control.slow_percent 20/25/30/35/40 → 30/40/50/60/70 Control
damage.ap_ratio 1 → - Damage
damage.base 100/150/200/250/300 → 40/80/120/160/200 (+1 AP) Damage
misc.duration 7 → 6
tooltip

− Rammus accelerates in a ball over 7 seconds towards his enemies, dealing 100/150/200/250/300 (+1 AP) magic damage to nearby enemies on impact and slowing them by 20/25/30/35/40% for 3 seconds.Activating Defensive Ball Curl will remove this effect.

+ Rammus curls into a ball, gaining {{ minimummovespeed }} Move Speed, accelerating up to {{ maximummovespeed }} Move Speed over 6 seconds. Rammus stops after colliding with an enemy, dealing 40/80/120/160/200 (+1 AP) magic damage, Knocking Back, and Slowing nearby enemies by 30/40/50/60/70% for 1 second.Recast: Rammus ends this Ability early.{{ spellmodifierdescriptionappend }}

W

cooldown 14 → 7 Tempo
description

− Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resist, while returning damage to attacks.

+ Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.

range → 300
resource {{ cost }} Mana → {{ cost }} {{ abilityresourcename }}
damage.ap_ratio 0.10 → - Damage
damage.armor_ratio 10 → - Damage
damage.base 15/25/35/45/55 → 15 (+0.1 Armor) (+0.1 MR) Damage
misc.duration 6 → 7
toughness.bonus_armor - → 0.225/0.3/0.375/0.450/0.525 Armor Toughness
toughness.bonus_mr - → 0.225/0.3/0.375/0.450/0.525 MR Toughness
toughness.bonus_resist 40/60/80/100/120 → - Toughness
tooltip

− Rammus goes into a defensive formation for 6 seconds, increasing his Armor and Magic Resist by 40/60/80/100/120 and returning 15/25/35/45/55 (+0.10 Armor) magic damage to attackers.Activating Powerball will remove this effect.

+ Rammus enters a defensive formation for 7 seconds, gaining 0.225/0.3/0.375/0.450/0.525 Armor Armor Armor and 0.225/0.3/0.375/0.450/0.525 MR Magic Resist MR and dealing 15 (+0.1 Armor) (+0.1 MR) magic damage to enemies that Attack him.Recast: Rammus ends this Ability early.{{ spellmodifierdescriptionappend }}

E

cost 50/60/70/80/90 → 50 Tempo
description

− Rammus taunts an enemy unit into a reckless assault against Rammus' hard shell, reducing Armor temporarily.

+ Rammus taunts an enemy champion or monster into a reckless assault against him.

name Puncturing Taunt → Frenzying Taunt
resource {{ cost }} Mana → {{ cost }} {{ abilityresourcename }}
control.armor_reduction 10/15/20/25/30 → - Control
control.taunt_duration 1/1.5/2/2.5/3 → 1/1.2/1.40/1.6/1.80 Control
damage.base - → 60/80/100/120/140 (+0.700 AP) Damage
tooltip

− Rammus taunts the unit into a reckless assault, reducing their Armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).

+ Rammus Taunts an enemy champion or monster for 1/1.2/1.40/1.6/1.80 seconds. Monsters are dealt 60/80/100/120/140 (+0.700 AP) magic damage.{{ spellmodifierdescriptionappend }}

R

cooldown 60 → 120/105/90 Tempo
cost 120 → 100 Tempo
description

− Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.

+ Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

name Tremors → Soaring Slam
range → 25000
resource {{ cost }} Mana → {{ cost }} {{ abilityresourcename }}
control.knockup_duration - → 0.75 Control
control.slow_duration - → 1.5 Control
control.slow_percent - → 20/30/40 Control
damage.ap_ratio 0.30 → - Damage
damage.base - → 50/150/250 (+0.6 AP) Damage
damage.per_second 65/130/195 → - Damage
misc.count - → 3
misc.duration 8 → 3.5
tooltip

− Rammus creates tremors beneath him, dealing 65/130/195 (+0.30 AP) magic damage every second to nearby units and structures for 8 seconds.

+ Rammus hops into the air and slams down in an area, dealing 50/150/250 (+0.6 AP) magic damage and Slowing by 20/30/40% for 1.5 seconds. If used during Powerball, enemies in the center take an additional {{ spell.powerball:powerballdamage }} magic damage and are Knocked Up for 0.75 seconds.Rammus then creates 3 aftershocks in the area over 3.5 seconds, repeating the Slow.The range of this Ability is increased by Rammus's Move Speed.{{ spellmodifierdescriptionappend }}