0.151.2 → 7.9.2
| armor | 17 | → | 31.384 | Toughness |
| armor/lvl | 3.8 | → | 4.3 | Toughness |
| attack damage | 50 | → | 55.88 | Damage |
| health | 420 | → | 564.48 | Toughness |
| hp regen | 5 | → | 7.924 | Toughness |
| magic resist | 30 | → | 32.1 | Toughness |
| mana | 255 | → | 310.44 | Tempo |
| mp regen | 7 | → | 7.84 | Tempo |
| move speed | 310 | → | 335 | Mobility |
Passive
− Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into Attack Damage.
+ Rammus gains additional damage as his shell becomes reinforced, converting 25% of his Armor into Attack Damage.
Q
− Rammus accelerates in a ball over 7 seconds towards his enemies, dealing 100/150/200/250/300 (+1 AP) magic damage to nearby enemies on impact and slowing them by 20/25/30/35/40% for 3 seconds.Activating Defensive Ball Curl will remove this effect.
+ Rammus accelerates in a ball for 7 seconds. On collision with an enemy he stops, dealing 100/150/200/250/300 (+1 AP) magic damage to nearby enemies, knocking them back, and slowing them by 20/25/30/35/40% for 2 seconds.Activating Defensive Ball Curl will remove this effect after 1 second. AP
W
− Rammus goes into a defensive formation for 6 seconds, increasing his Armor and Magic Resist by 40/60/80/100/120 and returning 15/25/35/45/55 (+0.10 Armor) magic damage to attackers.Activating Powerball will remove this effect.
+ Rammus goes into a defensive formation for 6 seconds, increasing his Armor and Magic Resist by 40/60/80/100/120.(+0.10 Armor).Activating Powerball will remove this effect after 1 second. AP
E
− Rammus taunts an enemy unit into a reckless assault against Rammus' hard shell, reducing Armor temporarily.
+ Rammus taunts an enemy champion or monster into a reckless assault against Rammus' hard shell, reducing Armor temporarily.
− Rammus taunts the unit into a reckless assault, reducing their Armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).
+ Rammus taunts an enemy champion or monster into a reckless assault, forcing them to attack him and reducing their Armor by 5/10/15/20/25 for 1.25/1.5/1.75/2/2.25 seconds.
R
− Rammus creates tremors beneath him, dealing 65/130/195 (+0.30 AP) magic damage every second to nearby units and structures for 8 seconds.
+ Rammus creates tremors beneath him, dealing 65/130/195 (+0.30 AP) magic damage every second to nearby units and structures for 8 seconds.
Rammus