Rammus

since 0.151.2 69 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1616.2.1now
table view
patchsimilarityshared dims
16.2.1100.0%53
16.5.1 (now)100.0%55
15.13.199.9%53
16.1.199.9%53
15.12.199.8%53
13.5.192.8%43
13.7.192.8%43
13.11.192.8%43
13.15.192.8%43
13.1.192.4%43
13.3.192.3%43
13.4.192.3%43
13.21.191.0%47
13.22.191.0%47
14.10.191.0%47
14.11.191.0%47
14.23.191.0%47
13.10.190.4%47
13.18.190.4%47
12.21.188.5%45
12.10.188.5%45
12.13.188.5%45
12.15.188.5%45
12.20.188.5%45
12.23.188.5%45
11.9.187.5%45
11.12.187.5%45
11.13.187.5%45
11.23.187.4%45
11.24.187.4%45
11.8.187.0%43
7.10.183.8%41
7.13.183.8%41
7.14.183.8%41
7.20.383.8%41
7.3.181.4%39
5.24.181.4%39
6.4.181.4%39
6.7.181.4%39
6.13.181.4%39
6.14.181.4%39
4.20.181.4%39
5.6.181.4%39
11.1.181.1%45
11.3.181.1%45
10.4.181.1%45
9.24.181.0%45
9.24.281.0%45
9.7.180.8%45
9.11.180.8%45
11.5.180.8%45
5.16.180.6%39
8.23.180.2%43
7.23.180.2%43
7.21.180.0%43
7.22.180.0%43
8.3.178.2%43
8.9.178.2%43
8.16.178.2%43
8.1.178.1%43
0.152.5576.7%39
3.7.176.7%39
3.8.176.7%39
3.8.576.7%39
4.5.476.6%35
4.13.176.6%35
4.17.176.6%35
4.19.276.6%35
3.15.276.3%35
0.151.275.8%39

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+8.2%-3.1%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.55+0.8%+0.8%57
3.7.10.0%+0.8%58
3.8.10.0%+0.8%56
3.8.50.0%+0.8%56
3.15.2-0.1%+0.7%54
4.5.4+0.3%+1.0%54
4.13.10.0%+1.0%54
4.17.10.0%+1.0%54
4.19.20.0%+1.0%54
4.20.1-0.0%+1.0%53
5.6.10.0%+1.0%55
5.16.1+1.2%+2.2%55
5.24.1-1.2%+1.0%55
6.4.10.0%+1.0%55
6.7.10.0%+1.0%53
6.13.10.0%+1.0%53
6.14.10.0%+1.0%53
7.3.1+0.0%+1.0%53
7.10.1+0.0%+1.1%47
7.13.10.0%+1.1%55
7.14.1-1.8%-0.7%55
7.20.30.0%-0.7%55
7.21.1+0.4%-0.3%55
7.22.1+0.4%+0.0%59
7.23.1-0.2%-0.1%59
8.1.1-1.7%-1.8%59
8.3.1+0.0%-1.8%59
8.9.1+1.1%-0.7%59
8.16.1+0.9%+0.2%59
8.23.1+1.7%+1.9%59
9.7.1-0.8%+1.1%55
9.11.10.0%+1.1%57
9.24.1+0.2%+1.3%55
9.24.20.0%+1.3%55
10.4.1+0.1%+1.4%55
11.1.1-0.0%+1.4%55
11.3.10.0%+1.4%55
11.5.1-0.3%+1.1%55
11.8.1+1.6%+2.7%47
11.9.10.0%+2.7%51
11.12.1+1.0%+3.7%51
11.13.10.0%+3.7%49
11.23.10.0%+3.7%39
11.24.10.0%+3.7%41
12.10.1+2.1%+5.8%41
12.13.10.0%+5.8%41
12.15.10.0%+5.8%41
12.20.10.0%+5.8%39
12.21.1+0.0%+5.8%39
12.23.1+1.0%+6.9%39
13.1.1-0.2%+6.6%37
13.3.1+0.6%+7.2%37
13.4.10.0%+7.2%37
13.5.1-0.6%+6.7%37
13.7.10.0%+6.7%37
13.10.10.0%+6.7%37
13.11.10.0%+6.7%37
13.15.10.0%+6.7%37
13.18.10.0%+6.7%37
13.21.1-0.8%+5.9%47
13.22.10.0%+5.9%47
14.10.1-2.1%+3.8%47
14.11.10.0%+3.8%47
14.23.10.0%+3.8%47
15.12.1+2.5%+6.3%39
15.13.1+0.1%+6.4%45
16.1.10.0%+6.4%45
16.2.1-0.1%+6.3%45
16.5.10.0%+6.3%45

11.5.1 vs 11.8.1 — by dimension

Damage100%Toughness100%Control89%Mobility100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage100.0%9
Toughness100.0%16
Control89.4%10
Mobility100.0%2
Tempo100.0%10

94.8% overall · 53 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

11.7.1 11.8.1

W

bonusdurationperauto - 0.4
maxbonusduration - 4
tooltip

− Rammus enters a defensive formation for up to 6 seconds, increasing Armor by 30 plus 60/70/80/90/100% ({{ f2 }} Armor) but becoming slowed by 30%.Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.

+ Rammus enters a defensive formation for up to 6 seconds, increasing Armor by 30 plus 60/70/80/90/100% ({{ f2 }} Armor) but becoming slowed by 30%.Attacking increases the duration of this effect by 0.4 seconds each (max 4).During this time, Spiked Shell deals 150% damage and also deals its damage to enemies that basic attack Rammus.

E

control.taunt_duration 1.25/1.5/1.75/2/2.25 1.2/1.4/1.6/1.8/2 Control
utility.attack_speed - 20/25/30/35/40 Utility
tooltip

− Taunt an enemy champion or monster for 1.25/1.5/1.75/2/2.25 seconds and gain 20/25/30/35/40% Attack Speed for the same duration.While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.

+ Taunt an enemy champion or monster for 1.2/1.4/1.6/1.8/2 seconds and gain 20/25/30/35/40% Attack Speed for the same duration. While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.

R

name Tremors Soaring Slam
description

− Rammus creates waves of destruction pulsing through the ground, causing damage to nearby enemies and slowing them. Turrets take double damage from Tremors.

+ Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

cooldown 100/80/60 130/110/90 Tempo
range 375 25000
control.knockup_duration - 0.75 Control
control.slow_percent - 12/15/17 Control
misc.count 8 -
misc.duration - 3.5
tooltip

− Shake the earth for 7 seconds, dealing {{ damagecalc }} magic damage to nearby enemies and slowing them by 6/8/10% for 1.5 seconds, stacking up to 8 times.Tremors deals 200% damage to turrets.

+ Hop into the air and slam down at a target location, dealing {{ initialdamagecalc }} magic damage and Slowing enemies by 12/15/17% for 1.5 seconds. Enemies near the center take additonal damage based on the distance traveled. If Soaring Slam is cast while Powerball is active, enemies near the center are Knocked Up for 0.75 seconds.Rammus creates aftershocks at the target location for 3.5 seconds that deal {{ pulsedamagecalc }} magic damage and stack the original Slow up to four times.Max Impact Damage: {{ tooltipmaxdamagecalc }}