11.7.1 → 11.8.1
W
− Rammus enters a defensive formation for up to 6 seconds, increasing Armor by 30 plus 60/70/80/90/100% ({{ f2 }} Armor) but becoming slowed by 30%.Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.
+ Rammus enters a defensive formation for up to 6 seconds, increasing Armor by 30 plus 60/70/80/90/100% ({{ f2 }} Armor) but becoming slowed by 30%.Attacking increases the duration of this effect by 0.4 seconds each (max 4).During this time, Spiked Shell deals 150% damage and also deals its damage to enemies that basic attack Rammus.
E
− Taunt an enemy champion or monster for 1.25/1.5/1.75/2/2.25 seconds and gain 20/25/30/35/40% Attack Speed for the same duration.While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.
+ Taunt an enemy champion or monster for 1.2/1.4/1.6/1.8/2 seconds and gain 20/25/30/35/40% Attack Speed for the same duration. While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.
R
− Rammus creates waves of destruction pulsing through the ground, causing damage to nearby enemies and slowing them. Turrets take double damage from Tremors.
+ Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
− Shake the earth for 7 seconds, dealing {{ damagecalc }} magic damage to nearby enemies and slowing them by 6/8/10% for 1.5 seconds, stacking up to 8 times.Tremors deals 200% damage to turrets.
+ Hop into the air and slam down at a target location, dealing {{ initialdamagecalc }} magic damage and Slowing enemies by 12/15/17% for 1.5 seconds. Enemies near the center take additonal damage based on the distance traveled. If Soaring Slam is cast while Powerball is active, enemies near the center are Knocked Up for 0.75 seconds.Rammus creates aftershocks at the target location for 3.5 seconds that deal {{ pulsedamagecalc }} magic damage and stack the original Slow up to four times.Max Impact Damage: {{ tooltipmaxdamagecalc }}
Rammus