11.8.1 → 11.9.1
W
− Rammus enters a defensive formation for up to 6 seconds, increasing Armor by 30 plus 60/70/80/90/100% ({{ f2 }} Armor) but becoming slowed by 30%.Attacking increases the duration of this effect by 0.4 seconds each (max 4).During this time, Spiked Shell deals 150% damage and also deals its damage to enemies that basic attack Rammus.
+ Rammus enters a defensive formation for up to 6 seconds, increasing Armor by 30 plus 60/70/80/90/100% ({{ f2 }} Armor) but becoming slowed by 30%.Attacking increases the duration of this effect by 0.4 seconds each (max 4).During this time, Spiked Shell deals 150% damage and also deals its damage to enemies that basic attack Rammus.
R
− Hop into the air and slam down at a target location, dealing {{ initialdamagecalc }} magic damage and Slowing enemies by 12/15/17% for 1.5 seconds. Enemies near the center take additonal damage based on the distance traveled. If Soaring Slam is cast while Powerball is active, enemies near the center are Knocked Up for 0.75 seconds.Rammus creates aftershocks at the target location for 3.5 seconds that deal {{ pulsedamagecalc }} magic damage and stack the original Slow up to four times.Max Impact Damage: {{ tooltipmaxdamagecalc }}
+ Hop into the air and slam down at a target location, dealing {{ initialdamagecalc }} magic damage and Slowing enemies by 12/15/17% for 1.5 seconds. Enemies near the center take additonal damage based on the distance traveled (up to {{ tooltipmaxdamagecalc }}). If Soaring Slam is cast while Powerball is active, enemies near the center are Knocked Up for 0.75 seconds.Rammus creates aftershocks at the target location for 3.5 seconds that deal {{ pulsedamagecalc }} magic damage and stack the original Slow up to 3 additional times.
Rammus