12.12.1 → 12.13.1
Q
− Rammus curls into a ball, gaining {{ minimummovespeed }} Move Speed, accelerating up to {{ maximummovespeed }} Move Speed over 6 seconds. Rammus stops after colliding with an enemy, dealing {{ powerballdamage }} magic damage, Knocking Back, and Slowing nearby enemies by 40/50/60/70/80% for 1 second.Recast: Rammus ends this Ability early.
+ Rammus curls into a ball, gaining {{ minimummovespeed }} Move Speed, accelerating up to {{ maximummovespeed }} Move Speed over 6 seconds. Rammus stops after colliding with an enemy, dealing {{ powerballdamage }} magic damage, Knocking Back, and Slowing nearby enemies by 40/50/60/70/80% for 1 second.Recast: Rammus ends this Ability early.{{ spellmodifierdescriptionappend }}
W
− Rammus enters a defensive formation, gaining 40 Armor Armor, {{ bonusmrcalc }} Magic Resist, and Slowing himself by 30% for 6 seconds. While active, Spiked Shell's damage is increased by {{ passivedamageampcalc }}% and also damages enemies that Attack Rammus.Rammus's Attacks increase the duration by 0.4 seconds (max: 4).Recast: Rammus ends this Ability early.
+ Rammus enters a defensive formation, gaining 40 Armor Armor, {{ bonusmrcalc }} Magic Resist, and Slowing himself by 30% for 6 seconds. While active, Spiked Shell's damage is increased by {{ passivedamageampcalc }}% and also damages enemies that Attack Rammus.Rammus's Attacks increase the duration by 0.4 seconds (max: 4).Recast: Rammus ends this Ability early.{{ spellmodifierdescriptionappend }}
E
− Rammus Taunts an enemy champion or jungle monster for 1.2/1.4/1.6/1.8/2 seconds and gains 20/25/30/35/40% Attack Speed for 1.2/1.4/1.6/1.8/2 seconds.
+ Rammus Taunts an enemy champion or jungle monster for 1.2/1.4/1.6/1.8/2 seconds and gains 20/25/30/35/40% Attack Speed for 1.2/1.4/1.6/1.8/2 seconds.{{ spellmodifierdescriptionappend }}
R
− Rammus hops into the air and slams down in an area, dealing {{ initialdamagecalc }} magic damage and Slowing by 12/15/17% for 1.5 seconds. Enemies in the center take additional damage based on how far Rammus hopped (max: {{ tooltipmaxdamagecalc }} magic damage). If used during Powerball, enemies in the center are also Knocked Up for 0.75 seconds.Rammus then creates 3 aftershocks in the area over 3.5 seconds, each dealing {{ pulsedamagecalc }} magic damage and stacking the Slow (max: {{ maxslow }}%).The range of this Ability is increased by Rammus's Move Speed.
+ Rammus hops into the air and slams down in an area, dealing {{ initialdamagecalc }} magic damage and Slowing by 12/15/17% for 1.5 seconds. Enemies in the center take additional damage based on how far Rammus hopped (max: {{ tooltipmaxdamagecalc }} magic damage). If used during Powerball, enemies in the center are also Knocked Up for 0.75 seconds.Rammus then creates 3 aftershocks in the area over 3.5 seconds, each dealing {{ pulsedamagecalc }} magic damage and stacking the Slow (max: {{ maxslow }}%).The range of this Ability is increased by Rammus's Move Speed.{{ spellmodifierdescriptionappend }}
Rammus