13.21.1 → 15.24.1
| armor | 40 | → | 35 | Toughness |
| armor/lvl | 5.5 | → | 4.5 | Toughness |
| attack damage | 55 | → | 65 | Damage |
| attack speed | 0.656 | → | 0.7 | Damage |
| health/lvl | 94 | → | 100 | Toughness |
Passive
− Rammus' basic attacks deal bonus magic damage, scaling with his Armor.
+ Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Q
− Rammus curls into a ball, gaining {{ minimummovespeed }} Move Speed, accelerating up to {{ maximummovespeed }} Move Speed over 6 seconds. Rammus stops after colliding with an enemy, dealing 50/80/110/140/170 (+1 AP) magic damage, Knocking Back, and Slowing nearby enemies by 40/50/60/70/80% for 1 second.Recast: Rammus ends this Ability early.{{ spellmodifierdescriptionappend }}
+ Rammus curls into a ball, gaining {{ minimummovespeed }} Move Speed, accelerating up to {{ maximummovespeed }} Move Speed over 6 seconds. Rammus stops after colliding with an enemy, dealing 40/80/120/160/200 (+1 AP) magic damage, Knocking Back, and Slowing nearby enemies by 30/40/50/60/70% for 1 second.Recast: Rammus ends this Ability early.{{ spellmodifierdescriptionappend }}
W
− Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him.
+ Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
− Rammus enters a defensive formation for 6 seconds, gaining {{ F1 }} Armor (%i:scaleArmor%) and {{ F2 }} Magic Resist (%i:scaleMR%). While active, Spiked Shell's damage is increased by -1 and also damages enemies that Attack Rammus.Rammus's Attacks increase the duration by 0.4 seconds (max: 4).Recast: Rammus ends this Ability early.{{ spellmodifierdescriptionappend }}
+ Rammus enters a defensive formation for 7 seconds, gaining 0.225/0.3/0.375/0.450/0.525 Armor Armor Armor and 0.225/0.3/0.375/0.450/0.525 MR Magic Resist MR and dealing {{ returndamagecalc }} magic damage to enemies that Attack him.Recast: Rammus ends this Ability early.{{ spellmodifierdescriptionappend }}
E
− Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.
+ Rammus taunts an enemy champion or monster into a reckless assault against him.
− Rammus Taunts an enemy champion or jungle monster for 1.2/1.4/1.6/1.8/2 seconds and gains 20/25/30/35/40% Attack Speed for 1.2/1.4/1.6/1.8/2 seconds.{{ spellmodifierdescriptionappend }}
+ Rammus Taunts an enemy champion or monster for 1/1.2/1.40/1.6/1.80 seconds. Monsters are dealt 60/80/100/120/140 (+0.700 AP) magic damage.{{ spellmodifierdescriptionappend }}
R
− Rammus hops into the air and slams down in an area, dealing 25/100/175 (+0.6 AP) magic damage and Slowing by 12/15/17% for 1.5 seconds. Enemies in the center take additional damage based on how far Rammus hopped (max: 25/100/175 (+0.6 AP) magic damage). If used during Powerball, enemies in the center are also Knocked Up for 0.75 seconds.Rammus then creates 3 aftershocks in the area over 3.5 seconds, each dealing 10/20/30 (+0.1 AP) magic damage and stacking the Slow (max: {{ maxslow }}%).The range of this Ability is increased by Rammus's Move Speed.{{ spellmodifierdescriptionappend }}
+ Rammus hops into the air and slams down in an area, dealing 50/150/250 (+0.6 AP) magic damage and Slowing by 20/30/40% for 1.5 seconds. If used during Powerball, enemies in the center take an additional {{ spell.powerball:powerballdamage }} magic damage and are Knocked Up for 0.75 seconds.Rammus then creates 3 aftershocks in the area over 3.5 seconds, repeating the Slow.The range of this Ability is increased by Rammus's Move Speed.{{ spellmodifierdescriptionappend }}
Rammus