4.16.1 → 4.17.1
Q
− Rammus accelerates in a ball over 7 seconds towards his enemies, dealing 100/150/200/250/300 (+1 AP) magic damage to nearby enemies on impact, knocking them back, and slowing them by 20/25/30/35/40% for 3 seconds.Activating Defensive Ball Curl will remove this effect.
+ Rammus accelerates in a ball over 7 seconds towards his enemies, dealing 100/150/200/250/300 (+1 AP) magic damage to nearby enemies on impact, knocking them back, and slowing them by 20/25/30/35/40% for 3 seconds.Activating Defensive Ball Curl will remove this effect after 1 second. AP
W
− Rammus goes into a defensive formation for 6 seconds, increasing his Armor and Magic Resist by 40/60/80/100/120 and returning 15/25/35/45/55 (+0.10 Armor) magic damage to attackers.Activating Powerball will remove this effect.
+ Rammus goes into a defensive formation for 6 seconds, increasing his Armor and Magic Resist by 40/60/80/100/120 and returning 15/25/35/45/55 (+0.10 Armor) magic damage to attackers.Activating Powerball will remove this effect after 1 second. AP
Rammus