6.12.1 → 6.13.1
Q
− Rammus accelerates in a ball over 7 seconds towards his enemies, dealing 100/150/200/250/300 (+1 AP) magic damage to nearby enemies on impact, knocking them back, and slowing them by 20/25/30/35/40% for 2 seconds.Activating Defensive Ball Curl will remove this effect after 1 second. AP
+ Rammus accelerates in a ball for 7 seconds. On collision with an enemy he stops, dealing 100/150/200/250/300 (+1 AP) magic damage to nearby enemies, knocking them back, and slowing them by 20/25/30/35/40% for 2 seconds.Activating Defensive Ball Curl will remove this effect after 1 second. AP
W
− Rammus goes into a defensive formation for 6 seconds, increasing his Armor and Magic Resist by 40/60/80/100/120 and returning 25/35/45/55/65 (+0.10 Armor) magic damage to attackers.Activating Powerball will remove this effect after 1 second. AP
+ Rammus goes into a defensive formation for 6 seconds, increasing his Armor and Magic Resist by 40/60/80/100/120.(+0.10 Armor).Activating Powerball will remove this effect after 1 second. AP
E
− Rammus taunts the enemy champion or monster into a reckless assault, reducing their Armor by 5/10/15/20/25 and forcing them to attack Rammus for 1.25/1.5/1.75/2/2.25 second(s).
+ Rammus taunts an enemy champion or monster into a reckless assault, forcing them to attack him and reducing their Armor by 5/10/15/20/25 for 1.25/1.5/1.75/2/2.25 seconds.
Rammus