7.12.1 → 7.13.1
Q
− Rammus accelerates in a ball, gaining up to {{ f2 }}% Movement Speed over 6 seconds. On enemy collision, he stops, dealing 100/135/170/205/240 (+1 AP) magic damage to nearby enemies, knocking them back, and slowing them by 40/50/60/70/80% for 1 second.Can be reactivated to end the effect early and put Powerball on cooldown.Powerball is a channeled spell and is subject to interruption by spells that prevent casting.
+ Rammus accelerates in a ball, gaining up to {{ f2 }}% Movement Speed over 6 seconds. On enemy collision, he stops, dealing 100/135/170/205/240 (+1 AP) magic damage to nearby enemies, knocking them back, and slowing them by 40/50/60/70/80% for 1 second.Can be reactivated to end the effect early and put Powerball on cooldown.Powerball is a channeled spell and is subject to interruption by spells that prevent casting.Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.
W
− Rammus enters a defensive formation for up to 6 seconds, increasing Armor and Magic Resist by 20 plus 50/55/60/65/70% (0.10 Armor/{{ f2 }} Armor) but becoming slowed by 60%.Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.
+ Rammus enters a defensive formation for up to 6 seconds, increasing Armor and Magic Resist by 20 plus 50/55/60/65/70% (0.10 Armor/{{ f2 }} Armor) but becoming slowed by 60%.Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.
Rammus