Rammus

since 0.151.2 69 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1616.2.1now
table view
patchsimilarityshared dims
16.2.1100.0%53
16.5.1 (now)100.0%55
15.13.199.9%53
16.1.199.9%53
15.12.199.8%53
13.5.192.8%43
13.7.192.8%43
13.11.192.8%43
13.15.192.8%43
13.1.192.4%43
13.3.192.3%43
13.4.192.3%43
13.21.191.0%47
13.22.191.0%47
14.10.191.0%47
14.11.191.0%47
14.23.191.0%47
13.10.190.4%47
13.18.190.4%47
12.21.188.5%45
12.10.188.5%45
12.13.188.5%45
12.15.188.5%45
12.20.188.5%45
12.23.188.5%45
11.9.187.5%45
11.12.187.5%45
11.13.187.5%45
11.23.187.4%45
11.24.187.4%45
11.8.187.0%43
7.10.183.8%41
7.13.183.8%41
7.14.183.8%41
7.20.383.8%41
7.3.181.4%39
5.24.181.4%39
6.4.181.4%39
6.7.181.4%39
6.13.181.4%39
6.14.181.4%39
4.20.181.4%39
5.6.181.4%39
11.1.181.1%45
11.3.181.1%45
10.4.181.1%45
9.24.181.0%45
9.24.281.0%45
9.7.180.8%45
9.11.180.8%45
11.5.180.8%45
5.16.180.6%39
8.23.180.2%43
7.23.180.2%43
7.21.180.0%43
7.22.180.0%43
8.3.178.2%43
8.9.178.2%43
8.16.178.2%43
8.1.178.1%43
0.152.5576.7%39
3.7.176.7%39
3.8.176.7%39
3.8.576.7%39
4.5.476.6%35
4.13.176.6%35
4.17.176.6%35
4.19.276.6%35
3.15.276.3%35
0.151.275.8%39

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+8.2%-3.1%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.55+0.8%+0.8%57
3.7.10.0%+0.8%58
3.8.10.0%+0.8%56
3.8.50.0%+0.8%56
3.15.2-0.1%+0.7%54
4.5.4+0.3%+1.0%54
4.13.10.0%+1.0%54
4.17.10.0%+1.0%54
4.19.20.0%+1.0%54
4.20.1-0.0%+1.0%53
5.6.10.0%+1.0%55
5.16.1+1.2%+2.2%55
5.24.1-1.2%+1.0%55
6.4.10.0%+1.0%55
6.7.10.0%+1.0%53
6.13.10.0%+1.0%53
6.14.10.0%+1.0%53
7.3.1+0.0%+1.0%53
7.10.1+0.0%+1.1%47
7.13.10.0%+1.1%55
7.14.1-1.8%-0.7%55
7.20.30.0%-0.7%55
7.21.1+0.4%-0.3%55
7.22.1+0.4%+0.0%59
7.23.1-0.2%-0.1%59
8.1.1-1.7%-1.8%59
8.3.1+0.0%-1.8%59
8.9.1+1.1%-0.7%59
8.16.1+0.9%+0.2%59
8.23.1+1.7%+1.9%59
9.7.1-0.8%+1.1%55
9.11.10.0%+1.1%57
9.24.1+0.2%+1.3%55
9.24.20.0%+1.3%55
10.4.1+0.1%+1.4%55
11.1.1-0.0%+1.4%55
11.3.10.0%+1.4%55
11.5.1-0.3%+1.1%55
11.8.1+1.6%+2.7%47
11.9.10.0%+2.7%51
11.12.1+1.0%+3.7%51
11.13.10.0%+3.7%49
11.23.10.0%+3.7%39
11.24.10.0%+3.7%41
12.10.1+2.1%+5.8%41
12.13.10.0%+5.8%41
12.15.10.0%+5.8%41
12.20.10.0%+5.8%39
12.21.1+0.0%+5.8%39
12.23.1+1.0%+6.9%39
13.1.1-0.2%+6.6%37
13.3.1+0.6%+7.2%37
13.4.10.0%+7.2%37
13.5.1-0.6%+6.7%37
13.7.10.0%+6.7%37
13.10.10.0%+6.7%37
13.11.10.0%+6.7%37
13.15.10.0%+6.7%37
13.18.10.0%+6.7%37
13.21.1-0.8%+5.9%47
13.22.10.0%+5.9%47
14.10.1-2.1%+3.8%47
14.11.10.0%+3.8%47
14.23.10.0%+3.8%47
15.12.1+2.5%+6.3%39
15.13.1+0.1%+6.4%45
16.1.10.0%+6.4%45
16.2.1-0.1%+6.3%45
16.5.10.0%+6.3%45

7.3.1 vs 7.10.1 — by dimension

Damage79%Toughness87%Control61%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage79.4%17
Toughness86.7%10
Control60.9%8
Tempo100.0%12

84.0% overall · 53 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

7.9.2 7.10.1

Passive

description

− Rammus gains additional damage as his shell becomes reinforced, converting 25% of his Armor into Attack Damage.

+ Rammus' basic attacks deal bonus magic damage, scaling with his Armor.

Q

cooldown 16/14.5/13/11.5/10 16/13.5/11/8.5/6 Tempo
cost 60/65/70/75/80 60 Tempo
control.slow_duration 2 1 Control
control.slow_percent 20/25/30/35/40 40/50/60/70/80 Control
damage.base 100/150/200/250/300 100/135/170/205/240 Damage
misc.duration 7 6
tooltip

− Rammus accelerates in a ball for 7 seconds. On collision with an enemy he stops, dealing 100/150/200/250/300 (+1 AP) magic damage to nearby enemies, knocking them back, and slowing them by 20/25/30/35/40% for 2 seconds.Activating Defensive Ball Curl will remove this effect after 1 second. AP

+ Rammus accelerates in a ball, gaining up to {{ f2 }}% Movement Speed over 6 seconds. On enemy collision, he stops, dealing 100/135/170/205/240 (+1 AP) magic damage to nearby enemies, knocking them back, and slowing them by 40/50/60/70/80% for 1 second.Can be reactivated to end the effect early and put Powerball on cooldown.Powerball is a channeled spell and is subject to interruption by spells that prevent casting.

W

description

− Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resist, while returning damage to attacks.

+ Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time.

cooldown 14 6 Tempo
damage.armor_ratio 10 150 Damage
mobility.self_slow_percent - 60 Mobility
toughness.bonus_armor_percent - 50/55/60/65/70 Toughness
toughness.bonus_resist 40/60/80/100/120 20 Toughness
tooltip

− Rammus goes into a defensive formation for 6 seconds, increasing his Armor and Magic Resist by 40/60/80/100/120.(+0.10 Armor).Activating Powerball will remove this effect after 1 second. AP

+ Rammus enters a defensive formation for up to 6 seconds, increasing Armor and Magic Resist by 20 plus 50/55/60/65/70% (0.10 Armor/{{ f2 }} Armor) but becoming slowed by 60%.Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.

E

name Puncturing Taunt Frenzying Taunt
description

− Rammus taunts an enemy champion or monster into a reckless assault against Rammus' hard shell, reducing Armor temporarily.

+ Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.

control.armor_reduction 5/10/15/20/25 20/25/30/35/40 Control
tooltip

− Rammus taunts an enemy champion or monster into a reckless assault, forcing them to attack him and reducing their Armor by 5/10/15/20/25 for 1.25/1.5/1.75/2/2.25 seconds.

+ Taunt an enemy champion or monster for 1.25/1.5/1.75/2/2.25 seconds and gain 20/25/30/35/40% Attack Speed for the same duration.While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.

R

description

− Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him.

+ Rammus creates waves of destruction pulsing through the ground, causing damage to nearby enemies and slowing them. Turrets take double damage from Tremors.

control.slow_percent - 8/10/12 Control
damage.ap_ratio 0.30 0.20 Damage
damage.per_second 65/130/195 40/80/120 Damage
damage.turret_modifier - 200 Damage
misc.count - 8
misc.duration 8 7
tooltip

− Rammus creates tremors beneath him, dealing 65/130/195 (+0.30 AP) magic damage every second to nearby units and structures for 8 seconds.

+ Shake the earth for 7 seconds, dealing 40/80/120 (+0.20 AP) magic damage to nearby enemies and slowing them by 8/10/12% for 1.5 seconds, stacking up to 8 times.Tremors deals 200% damage to turrets.