8.22.1 → 8.23.1
| attack speed | 0 | → | 0.625 | Damage |
Q
− Rammus accelerates in a ball, gaining up to {{ f2 }}% Movement Speed over 6 seconds. On enemy collision, he stops, dealing 100/135/170/205/240 (+1 AP) magic damage to nearby enemies, knocking them back, and slowing them by 40/50/60/70/80% for 1 second.Can be reactivated to end the effect early and put Powerball on cooldown.Powerball is a channeled spell and is subject to interruption by spells that prevent casting.Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.
+ Rammus accelerates in a ball, gaining up to Can be reactivated to end the effect early and put Powerball on cooldown.Powerball is a channeled spell and is subject to interruption by spells that prevent casting.Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.
W
− Rammus enters a defensive formation for up to 6 seconds, increasing Armor by 30 plus 60/70/80/90/100% (0.10 Armor) and Magic Resist by 10 plus 30/35/40/45/50% ({{ f2 }} Armor) but becoming slowed by 30%.Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.
+ Rammus enters a defensive formation for up to 6 seconds, increasing Armor by 30 plus 60/70/80/90/100% ({{ f2 }} Armor) but becoming slowed by 30%.Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.
Rammus