Rell

since 10.25.1 30 changes 4 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

85.0%92.5%100.0%S10S11S12S13S14S15S1615.3.1now
table view
patchsimilarityshared dims
16.7.1 (now)100.0%49
15.3.197.1%49
15.7.197.1%49
15.15.197.1%49
15.16.197.1%49
14.23.197.0%49
14.24.196.9%49
14.18.193.0%47
13.18.192.2%47
13.14.192.2%47
13.13.192.0%47
14.7.192.0%47
14.10.192.0%47
14.11.192.0%47
14.12.192.0%47
13.12.191.5%47
12.21.190.4%35
13.10.190.4%35
12.10.190.4%35
12.12.190.4%35
12.13.190.4%35
12.17.190.4%35
11.5.189.9%31
11.7.189.9%31
11.3.189.7%33
11.4.189.7%33
10.25.189.4%35
13.11.189.2%47
11.8.188.6%35
11.11.188.6%35
11.15.188.6%35

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+4.4%-10.5%S11S12S13S14S15S16
table view
patchdeltacumulativedims
11.3.10.0%0.0%35
11.4.10.0%0.0%35
11.5.1-0.3%-0.3%33
11.7.10.0%-0.3%33
11.8.10.0%-0.3%33
11.11.10.0%-0.3%51
11.15.10.0%-0.3%51
12.10.1+0.7%+0.5%51
12.12.10.0%+0.5%51
12.13.10.0%+0.5%53
12.17.10.0%+0.5%53
12.21.1-0.0%+0.5%53
13.10.10.0%+0.5%53
13.11.1-7.4%-7.0%35
13.12.1+0.1%-6.8%47
13.13.1-0.6%-7.4%47
13.14.1-0.2%-7.6%47
13.18.1-1.6%-9.2%47
14.7.1+0.2%-9.0%47
14.10.10.0%-9.0%47
14.11.10.0%-9.0%47
14.12.10.0%-9.0%47
14.18.1-0.3%-9.3%47
14.23.1+0.5%-8.8%43
14.24.1+0.1%-8.7%45
15.3.1-0.2%-8.9%45
15.7.10.0%-8.9%45
15.15.10.0%-8.9%45
15.16.10.0%-8.9%45
16.7.1+3.1%-5.8%45

10.25.1 vs 15.16.1 — by dimension

Damage95%Toughness81%Tempo90%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage95.2%5
Toughness81.1%8
Tempo90.2%20

89.4% overall · 35 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

10.25.1 16.6.1

armor3530Toughness
armor/lvl34Toughness
attack speed0.550.625Damage
health540620Toughness
health/lvl90104Toughness
hp regen77.5Toughness
hp regen/lvl0.550.85Toughness
magic resist32.128Toughness
magic resist/lvl1.251.8Toughness
mana350320Tempo
mana/lvl4540Tempo
mp regen67Tempo
mp regen/lvl0.350.7Tempo
move speed335315Mobility

Passive

description

− Rell attacks slowly but steals her target's <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> on hit, dealing bonus damage based on the amount stolen.

+ Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.

Q

cooldown 9/8/7/6/5 11/10.5/10/9.5/9 Tempo
description

− Rell thrusts her lance to deal <magicDamage>magic damage</magicDamage> to units in a line, breaking their Shields. The first unit hit additionally suffers <unknown>Break the Mold</unknown>'s defense steal. If Rell is bound to an ally with <unknown>Attract and Repel</unknown>, they both recover health for each enemy champion hit by Shattering Strike.

+ Rell deals magic damage to units in a line, breaking their shields and stunning them.

range 700 600
control.stun_duration - 0.65 Control
damage.base - 20/60/100/140/180 (+0.6 AP) Damage
utility.heal_percent_missing_health 5 - Utility
tooltip

− Rell thrusts her lance, destroying all Shield and dealing {{ damagesubsequent }} magic damage. The first unit hit takes {{ damage }} damage instead and suffers Break the Mold's defense steal. If Rell is bound to an ally with Attract and Repel, they both recover {{ flatheal }} plus 5% missing Health for each enemy champion hit.

+ Rell thrusts her lance, Stunning targets for 0.65 seconds, destroying all Shields, and dealing 20/60/100/140/180 (+0.6 AP) magic damage.{{ spellmodifierdescriptionappend }}

W

cooldown 11 10 Tempo
description

− <spellPassive>Passive:</spellPassive> Rell gains additional movement speed while mounted and additional <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> while armored.<spellActive>Active:</spellActive> Rell changes forms, casting a different spell based on form.<unknown> Mounted: Rell crashes down in her armor, stunning enemies and gaining a large shield.</unknown><unknown> Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.</unknown>

+ Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.

range 550 450
control.knockup_duration 1 - Control
tooltip

− Passive - Mounted: Rell gains {{ oocms }} Move Speed, reduced when taking damage. Active - Ferromancy: Crash Down: Rell leaps off her mount, Knocking Up enemies for 1 second and dealing {{ chargedamage }} magic damage. Rell then enters Armored form, gaining {{ shield }} Shield, reducing her Move Speed, and allowing her to use Ferromancy: Mount Up.

+ Passive - Mounted Alacrity: Rell gains {{ spell.rellw_dismount:mountedmovespeed }} Move Speed while mounted.Active - Ferromancy: Crash Down: Rell leaps off her mount, Knocking Up enemies and dealing {{ spell.rellw_dismount:dismountdamage }} magic damage. Rell gains {{ spell.rellw_dismount:shield }} Shield, which lasts until she remounts.Rell then enters her armored form, gaining {{ spell.rellw_dismount:resistanceincrease*100 }}% increased Armor and Magic Resist, {{ spell.rellw_dismount:dismountedasboost*100 }}% Attack Speed and {{ spell.rellw_dismount:dismountedrangeboost }} Attack Range. In this armored form, she can use Ferromancy: Mount Up.{{ spellmodifierdescriptionappend }}

E

cooldown 18/15.5/14/12.5/11 14/13/12/11/10 Tempo
description

− Rell binds a piece of her Armor to another allied champion to grant them <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> while near.While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and <status>Stun</status> enemies caught in it.

+ Passive: Rell gains out of combat Move Speed.Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.

name Attract and Repel Full Tilt
range 1500 1200
damage.total - 0.045/0.05/0.055/0.060/0.065 Damage
misc.duration - 3
mobility.move_speed_percent - 10 Mobility
mobility.move_speed_percent_max - 25 Mobility
tooltip

− Rell binds a piece of her Armor to another allied champion, granting them {{ allyarmor }} armor and {{ allyresist }} Magic Resist while near you. Doing this has no cost, and only puts this Ability on a 3 second cooldown.If Rell uses this Ability without targeting an allied champion, she snaps the binding, Stunning enemies around and between herself and her bound ally and dealing {{ damage }} magic damage.

+ Rell and an ally charge, gaining 10% Move Speed, increased to 25% when facing enemy champions or each other for 3 seconds. Rell's next Attack or Shattering Strike explodes in an area for 0.045/0.05/0.055/0.060/0.065 max Health magic damage.{{ spellmodifierdescriptionappend }}

R

description

− Rell explodes in a magnetic fury, violently <status>Pulling</status> nearby enemies towards herself. Then Rell constantly <status>Drags</status> nearby enemies towards herself for a short while, dealing <magicDamage>magic damage</magicDamage> over time.

+ Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.

damage.total - 40/120/200 (+1.1 AP) Damage
tooltip

− Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself and deals {{ totaldamage }} magic damage over for the next 2 seconds.

+ Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself and deals 40/120/200 (+1.1 AP) magic damage over the next 2 seconds.{{ spellmodifierdescriptionappend }}