10.25.1 → 16.6.1
| armor | 35 | → | 30 | Toughness |
| armor/lvl | 3 | → | 4 | Toughness |
| attack speed | 0.55 | → | 0.625 | Damage |
| health | 540 | → | 620 | Toughness |
| health/lvl | 90 | → | 104 | Toughness |
| hp regen | 7 | → | 7.5 | Toughness |
| hp regen/lvl | 0.55 | → | 0.85 | Toughness |
| magic resist | 32.1 | → | 28 | Toughness |
| magic resist/lvl | 1.25 | → | 1.8 | Toughness |
| mana | 350 | → | 320 | Tempo |
| mana/lvl | 45 | → | 40 | Tempo |
| mp regen | 6 | → | 7 | Tempo |
| mp regen/lvl | 0.35 | → | 0.7 | Tempo |
| move speed | 335 | → | 315 | Mobility |
Passive
− Rell attacks slowly but steals her target's <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> on hit, dealing bonus damage based on the amount stolen.
+ Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.
Q
− Rell thrusts her lance to deal <magicDamage>magic damage</magicDamage> to units in a line, breaking their Shields. The first unit hit additionally suffers <unknown>Break the Mold</unknown>'s defense steal. If Rell is bound to an ally with <unknown>Attract and Repel</unknown>, they both recover health for each enemy champion hit by Shattering Strike.
+ Rell deals magic damage to units in a line, breaking their shields and stunning them.
− Rell thrusts her lance, destroying all Shield and dealing {{ damagesubsequent }} magic damage. The first unit hit takes {{ damage }} damage instead and suffers Break the Mold's defense steal. If Rell is bound to an ally with Attract and Repel, they both recover {{ flatheal }} plus 5% missing Health for each enemy champion hit.
+ Rell thrusts her lance, Stunning targets for 0.65 seconds, destroying all Shields, and dealing 20/60/100/140/180 (+0.6 AP) magic damage.{{ spellmodifierdescriptionappend }}
W
− <spellPassive>Passive:</spellPassive> Rell gains additional movement speed while mounted and additional <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> while armored.<spellActive>Active:</spellActive> Rell changes forms, casting a different spell based on form.<unknown> Mounted: Rell crashes down in her armor, stunning enemies and gaining a large shield.</unknown><unknown> Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.</unknown>
+ Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.
− Passive - Mounted: Rell gains {{ oocms }} Move Speed, reduced when taking damage. Active - Ferromancy: Crash Down: Rell leaps off her mount, Knocking Up enemies for 1 second and dealing {{ chargedamage }} magic damage. Rell then enters Armored form, gaining {{ shield }} Shield, reducing her Move Speed, and allowing her to use Ferromancy: Mount Up.
+ Passive - Mounted Alacrity: Rell gains {{ spell.rellw_dismount:mountedmovespeed }} Move Speed while mounted.Active - Ferromancy: Crash Down: Rell leaps off her mount, Knocking Up enemies and dealing {{ spell.rellw_dismount:dismountdamage }} magic damage. Rell gains {{ spell.rellw_dismount:shield }} Shield, which lasts until she remounts.Rell then enters her armored form, gaining {{ spell.rellw_dismount:resistanceincrease*100 }}% increased Armor and Magic Resist, {{ spell.rellw_dismount:dismountedasboost*100 }}% Attack Speed and {{ spell.rellw_dismount:dismountedrangeboost }} Attack Range. In this armored form, she can use Ferromancy: Mount Up.{{ spellmodifierdescriptionappend }}
E
− Rell binds a piece of her Armor to another allied champion to grant them <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> while near.While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and <status>Stun</status> enemies caught in it.
+ Passive: Rell gains out of combat Move Speed.Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
− Rell binds a piece of her Armor to another allied champion, granting them {{ allyarmor }} armor and {{ allyresist }} Magic Resist while near you. Doing this has no cost, and only puts this Ability on a 3 second cooldown.If Rell uses this Ability without targeting an allied champion, she snaps the binding, Stunning enemies around and between herself and her bound ally and dealing {{ damage }} magic damage.
+ Rell and an ally charge, gaining 10% Move Speed, increased to 25% when facing enemy champions or each other for 3 seconds. Rell's next Attack or Shattering Strike explodes in an area for 0.045/0.05/0.055/0.060/0.065 max Health magic damage.{{ spellmodifierdescriptionappend }}
R
− Rell explodes in a magnetic fury, violently <status>Pulling</status> nearby enemies towards herself. Then Rell constantly <status>Drags</status> nearby enemies towards herself for a short while, dealing <magicDamage>magic damage</magicDamage> over time.
+ Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.
− Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself and deals {{ totaldamage }} magic damage over for the next 2 seconds.
+ Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself and deals 40/120/200 (+1.1 AP) magic damage over the next 2 seconds.{{ spellmodifierdescriptionappend }}
Rell