Rell

since 10.25.1 30 changes 4 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

85.0%92.5%100.0%S10S11S12S13S14S15S1615.3.1now
table view
patchsimilarityshared dims
16.7.1 (now)100.0%49
15.3.197.1%49
15.7.197.1%49
15.15.197.1%49
15.16.197.1%49
14.23.197.0%49
14.24.196.9%49
14.18.193.0%47
13.18.192.2%47
13.14.192.2%47
13.13.192.0%47
14.7.192.0%47
14.10.192.0%47
14.11.192.0%47
14.12.192.0%47
13.12.191.5%47
12.21.190.4%35
13.10.190.4%35
12.10.190.4%35
12.12.190.4%35
12.13.190.4%35
12.17.190.4%35
11.5.189.9%31
11.7.189.9%31
11.3.189.7%33
11.4.189.7%33
10.25.189.4%35
13.11.189.2%47
11.8.188.6%35
11.11.188.6%35
11.15.188.6%35

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+4.4%-10.5%S11S12S13S14S15S16
table view
patchdeltacumulativedims
11.3.10.0%0.0%35
11.4.10.0%0.0%35
11.5.1-0.3%-0.3%33
11.7.10.0%-0.3%33
11.8.10.0%-0.3%33
11.11.10.0%-0.3%51
11.15.10.0%-0.3%51
12.10.1+0.7%+0.5%51
12.12.10.0%+0.5%51
12.13.10.0%+0.5%53
12.17.10.0%+0.5%53
12.21.1-0.0%+0.5%53
13.10.10.0%+0.5%53
13.11.1-7.4%-7.0%35
13.12.1+0.1%-6.8%47
13.13.1-0.6%-7.4%47
13.14.1-0.2%-7.6%47
13.18.1-1.6%-9.2%47
14.7.1+0.2%-9.0%47
14.10.10.0%-9.0%47
14.11.10.0%-9.0%47
14.12.10.0%-9.0%47
14.18.1-0.3%-9.3%47
14.23.1+0.5%-8.8%43
14.24.1+0.1%-8.7%45
15.3.1-0.2%-8.9%45
15.7.10.0%-8.9%45
15.15.10.0%-8.9%45
15.16.10.0%-8.9%45
16.7.1+3.1%-5.8%45

10.25.1 vs 16.7.1 — by dimension

Damage95%Toughness81%Tempo90%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage95.2%5
Toughness81.1%8
Tempo90.2%20

89.4% overall · 35 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

10.25.1 → 16.7.1

armor35→30Toughness
armor/lvl3→4Toughness
attack speed0.55→0.625Damage
health540→620Toughness
health/lvl90→104Toughness
hp regen7→7.5Toughness
hp regen/lvl0.55→0.85Toughness
magic resist32.1→28Toughness
magic resist/lvl1.25→1.8Toughness
mana350→320Tempo
mana/lvl45→40Tempo
mp regen6→7Tempo
mp regen/lvl0.35→0.7Tempo
move speed335→315Mobility

Passive

description

− Rell attacks slowly but steals her target's <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> on hit, dealing bonus damage based on the amount stolen.

+ Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.

Q

cooldown 9/8/7/6/5 → 11/10.5/10/9.5/9 Tempo
description

− Rell thrusts her lance to deal <magicDamage>magic damage</magicDamage> to units in a line, breaking their Shields. The first unit hit additionally suffers <unknown>Break the Mold</unknown>'s defense steal. If Rell is bound to an ally with <unknown>Attract and Repel</unknown>, they both recover health for each enemy champion hit by Shattering Strike.

+ Rell deals magic damage to units in a line, breaking their shields and stunning them.

range 700 → 600
control.stun_duration - → 0.65 Control
damage.base - → 20/60/100/140/180 (+0.6 AP) Damage
utility.heal_percent_missing_health 5 → - Utility
tooltip

− Rell thrusts her lance, destroying all Shield and dealing {{ damagesubsequent }} magic damage. The first unit hit takes {{ damage }} damage instead and suffers Break the Mold's defense steal. If Rell is bound to an ally with Attract and Repel, they both recover {{ flatheal }} plus 5% missing Health for each enemy champion hit.

+ Rell thrusts her lance, Stunning targets for 0.65 seconds, destroying all Shields, and dealing 20/60/100/140/180 (+0.6 AP) magic damage.{{ spellmodifierdescriptionappend }}

W

cooldown 11 → 10 Tempo
description

− <spellPassive>Passive:</spellPassive> Rell gains additional movement speed while mounted and additional <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> while armored.<spellActive>Active:</spellActive> Rell changes forms, casting a different spell based on form.<unknown> Mounted: Rell crashes down in her armor, stunning enemies and gaining a large shield.</unknown><unknown> Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.</unknown>

+ Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed.Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.

range 550 → 450
control.knockup_duration 1 → - Control
tooltip

− Passive - Mounted: Rell gains {{ oocms }} Move Speed, reduced when taking damage. Active - Ferromancy: Crash Down: Rell leaps off her mount, Knocking Up enemies for 1 second and dealing {{ chargedamage }} magic damage. Rell then enters Armored form, gaining {{ shield }} Shield, reducing her Move Speed, and allowing her to use Ferromancy: Mount Up.

+ Passive - Mounted Alacrity: Rell gains {{ spell.rellw_dismount:mountedmovespeed }} Move Speed while mounted.Active - Ferromancy: Crash Down: Rell leaps off her mount, Knocking Up enemies and dealing {{ spell.rellw_dismount:dismountdamage }} magic damage. Rell gains {{ spell.rellw_dismount:shield }} Shield, which lasts until she remounts.Rell then enters her armored form, gaining {{ spell.rellw_dismount:resistanceincrease*100 }}% increased Armor and Magic Resist, {{ spell.rellw_dismount:dismountedasboost*100 }}% Attack Speed and {{ spell.rellw_dismount:dismountedrangeboost }} Attack Range. In this armored form, she can use Ferromancy: Mount Up.{{ spellmodifierdescriptionappend }}

E

cooldown 18/15.5/14/12.5/11 → 14/13/12/11/10 Tempo
description

− Rell binds a piece of her Armor to another allied champion to grant them <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> while near.While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and <status>Stun</status> enemies caught in it.

+ Passive: Rell gains out of combat Move Speed.Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.

name Attract and Repel → Full Tilt
range 1500 → 1200
damage.total - → 0.045/0.05/0.055/0.060/0.065 Damage
misc.duration - → 3
mobility.move_speed_percent - → 15 Mobility
mobility.move_speed_percent_max - → 30 Mobility
tooltip

− Rell binds a piece of her Armor to another allied champion, granting them {{ allyarmor }} armor and {{ allyresist }} Magic Resist while near you. Doing this has no cost, and only puts this Ability on a 3 second cooldown.If Rell uses this Ability without targeting an allied champion, she snaps the binding, Stunning enemies around and between herself and her bound ally and dealing {{ damage }} magic damage.

+ Rell and an ally charge, gaining 15% Move Speed, increased to 30% when facing enemy champions or each other for 3 seconds. Rell's next Attack or Shattering Strike explodes in an area for 0.045/0.05/0.055/0.060/0.065 max Health magic damage.{{ spellmodifierdescriptionappend }}

R

description

− Rell explodes in a magnetic fury, violently <status>Pulling</status> nearby enemies towards herself. Then Rell constantly <status>Drags</status> nearby enemies towards herself for a short while, dealing <magicDamage>magic damage</magicDamage> over time.

+ Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.

damage.total - → 50/150/250 (+1.1 AP) Damage
tooltip

− Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself and deals {{ totaldamage }} magic damage over for the next 2 seconds.

+ Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself and deals 50/150/250 (+1.1 AP) magic damage over the next 2 seconds.{{ spellmodifierdescriptionappend }}