12.12.1 → 12.13.1
Q
− Rell thrusts her lance, destroying all Shield and dealing 17.5/35/52.5/70/87.5 (+0.25 AP) magic damage. The first unit hit takes 35/70/105/140/175 (+0.5 AP) damage instead and suffers Break the Mold's defense steal. If Rell is bound to an ally with Attract and Repel, they both recover 5/10/15/20/25 (+0.3 AP) plus 4% missing Health for each enemy champion hit.
+ Rell thrusts her lance, destroying all Shield and dealing 17.5/35/52.5/70/87.5 (+0.25 AP) magic damage. The first unit hit takes 35/70/105/140/175 (+0.5 AP) damage instead and suffers Break the Mold's defense steal. If Rell is bound to an ally with Attract and Repel, they both recover 5/10/15/20/25 (+0.3 AP) plus 4% missing Health for each enemy champion hit.{{ spellmodifierdescriptionappend }}
W
− Passive - Mounted: Rell gains {{ oocms }} Move Speed, reduced when taking damage. Active - Ferromancy: Crash Down: Rell leaps off her mount, Knocking Up enemies for 1 second and dealing 35/70/105/140/175 (+0.6 AP) magic damage. Rell then enters Armored form, gaining 10/35/60/85/110 (+0.120 Max HP) Shield, reducing her Move Speed, and allowing her to use Ferromancy: Mount Up.
+ Passive - Mounted: Rell gains {{ oocms }} Move Speed, reduced when taking damage. Active - Ferromancy: Crash Down: Rell leaps off her mount, Knocking Up enemies for 1 second and dealing 35/70/105/140/175 (+0.6 AP) magic damage. Rell then enters Armored form, gaining 10/35/60/85/110 (+0.120 Max HP) Shield, reducing her Move Speed, and allowing her to use Ferromancy: Mount Up.{{ spellmodifierdescriptionappend }}
E
− Rell binds a piece of her Armor to another allied champion, granting them 0.1 Armor Armor Armor and 0.1 MR Magic Resist MR while near you. Doing this has no cost and puts this Ability on Cooldown for 3 seconds.If Rell uses this Ability without targeting an allied champion, she snaps the binding, Stunning enemies around and between herself and her bound ally for 0.5 seconds and dealing 40/80/120/160/200 (+0.3 AP) magic damage.
+ Rell binds a piece of her Armor to another allied champion, granting them 0.1 Armor Armor Armor and 0.1 MR Magic Resist MR while near you. Doing this has no cost and puts this Ability on Cooldown for 3 seconds.If Rell uses this Ability without targeting an allied champion, she snaps the binding, Stunning enemies around and between herself and her bound ally for 0.5 seconds and dealing 40/80/120/160/200 (+0.3 AP) magic damage.{{ spellmodifierdescriptionappend }}
R
− Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself and deals 40/120/200 (+1.1 AP) magic damage over the next 2 seconds.
+ Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself and deals 40/120/200 (+1.1 AP) magic damage over the next 2 seconds.{{ spellmodifierdescriptionappend }}
Rell