12.12.1 → 12.13.1
Q
− Renata sends out a missile from her arm, Rooting the first enemy hit for 1 second and dealing 35/80/125/170/215 (+0.8 AP AP) magic damage.Recast: Renata Pulls the enemy in a direction, dealing 35/80/125/170/215 (+0.8 AP) magic damage to enemies they are thrown into and Stunning for 0.5 seconds if the thrown enemy is a champion.
+ Renata sends out a missile from her arm, Rooting the first enemy hit for 1 second and dealing 35/80/125/170/215 (+0.8 AP AP) magic damage.Recast: Renata Pulls the enemy in a direction, dealing 35/80/125/170/215 (+0.8 AP) magic damage to enemies they are thrown into and Stunning for 0.5 seconds if the thrown enemy is a champion.{{ spellmodifierdescriptionappend }}
W
− Renata infuses an ally champion, granting {{ ascalc }} Attack Speed and {{ mscalc }} Move Speed towards enemies, increasing to {{ finalascalc }} Attack Speed and {{ finalmscalc }} Move Speed over 5 seconds. Takedowns refresh the duration of the buff.If the ally would die, they instead return to full Health, which then decays over 3 seconds.If they get a Takedown while decaying, they will be set to 20% max Health and stop decaying.The Champion's death can be delayed by healing or similar effects while in the decaying state, but cannot be prevented unless the Champion gets a Takedown. Champions can only delay their death once.
+ Renata infuses an ally champion, granting {{ ascalc }} Attack Speed and {{ mscalc }} Move Speed towards enemies, increasing to {{ finalascalc }} Attack Speed and {{ finalmscalc }} Move Speed over 5 seconds. Takedowns refresh the duration of the buff.If the ally would die, they instead return to full Health, which then decays over 3 seconds.If they get a Takedown while decaying, they will be set to 20% max Health and stop decaying.The Champion's death can be delayed by healing or similar effects while in the decaying state, but cannot be prevented unless the Champion gets a Takedown. Champions can only delay their death once.{{ spellmodifierdescriptionappend }}
E
− Renata sends out a pair of chemtech missiles, dealing 35/65/95/125/155 (+0.55 AP) magic damage and Slowing surrounding enemies and enemies hit by 30% for 2 seconds. Allies hit gain {{ shieldcalc }} Shield for 3 seconds.
+ Renata sends out a pair of chemtech missiles, dealing 35/65/95/125/155 (+0.55 AP) magic damage and Slowing surrounding enemies and enemies hit by 30% for 2 seconds. Allies hit gain {{ shieldcalc }} Shield for 3 seconds.{{ spellmodifierdescriptionappend }}
R
− Renata sends out a wave of chemicals, Berserking enemies for 0.75/1.25/1.75 seconds, causing them to Attack the nearest unit, prioritizing their allies.While Berserk, enemies gain 100% Attack Speed.
+ Renata sends out a wave of chemicals, Berserking enemies for 0.75/1.25/1.75 seconds, causing them to Attack the nearest unit, prioritizing their allies.While Berserk, enemies gain 100% Attack Speed.{{ spellmodifierdescriptionappend }}
Renata