Renekton

since 0.151.2 55 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

60.0%80.0%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S1514.24.1now
table view
patchsimilarityshared dims
15.8.1 (now)100.0%67
14.24.198.2%67
15.7.198.2%67
11.6.195.5%35
11.1.193.3%35
11.4.193.3%35
14.10.190.8%63
13.10.188.5%63
14.4.181.4%63
13.19.181.1%63
13.11.180.9%63
12.17.180.7%63
12.10.180.3%63
12.11.180.3%63
12.13.180.3%63
12.14.180.3%63
12.9.178.9%63
9.9.178.8%51
9.14.178.8%51
9.24.178.8%51
9.24.278.8%51
10.15.178.8%51
7.24.277.6%51
9.8.177.5%53
8.23.177.3%53
6.15.177.3%53
7.3.177.3%53
7.11.177.3%51
7.22.177.2%51
11.23.177.2%63
6.14.176.4%51
8.3.175.9%51
8.1.175.9%51
8.4.175.8%51
8.18.175.4%53
11.19.174.8%57
11.22.174.8%57
11.12.174.7%57
11.18.174.7%57
3.8.174.5%31
11.8.173.7%57
6.5.172.0%43
6.13.172.0%43
5.1.171.2%43
5.22.271.2%43
6.4.171.2%43
7.9.171.0%47
7.10.171.0%47
4.20.168.3%35
4.5.466.7%35
4.11.366.7%35
0.151.266.1%35
0.152.5566.1%35
3.8.566.1%35
3.12.266.1%35
4.2.166.1%35

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+11.5%-15.5%S0S3S4S5S6S7S8S9S10S11S12S13S14S15
table view
patchdeltacumulativedims
0.152.550.0%0.0%65
3.8.10.0%0.0%54
3.8.50.0%0.0%54
3.12.20.0%0.0%66
4.2.10.0%0.0%66
4.5.4+0.1%+0.1%66
4.11.30.0%+0.1%66
4.20.1+1.3%+1.3%65
5.1.1-13.3%-11.9%63
5.22.20.0%-11.9%75
6.4.10.0%-11.9%75
6.5.1-0.4%-12.3%75
6.13.10.0%-12.3%75
6.14.10.0%-12.3%75
6.15.1+0.3%-12.0%81
7.3.10.0%-12.0%81
7.9.1-0.8%-12.8%69
7.10.10.0%-12.8%69
7.11.1+0.8%-12.0%69
7.22.1+1.4%-10.6%79
7.24.2+0.3%-10.3%79
8.1.1-1.3%-11.6%79
8.3.1+0.0%-11.6%79
8.4.1+0.1%-11.4%79
8.18.1+0.7%-10.7%79
8.23.1+1.2%-9.5%81
9.8.1+0.7%-8.7%81
9.9.1-1.7%-10.5%77
9.14.10.0%-10.5%77
9.24.10.0%-10.5%77
9.24.20.0%-10.5%77
10.15.10.0%-10.5%77
11.1.1+4.4%-6.1%43
11.4.10.0%-6.1%43
11.6.1+1.9%-4.2%43
11.8.10.0%-4.2%43
11.12.1-1.5%-5.7%65
11.18.10.0%-5.7%65
11.19.1+0.1%-5.6%65
11.22.10.0%-5.6%65
11.23.10.0%-5.6%65
12.9.1+1.7%-3.9%69
12.10.1+0.9%-3.0%69
12.11.10.0%-3.0%67
12.13.10.0%-3.0%67
12.14.10.0%-3.0%67
12.17.1-0.6%-3.6%67
13.10.1+8.7%+5.1%67
13.11.1-9.0%-3.9%63
13.19.1-0.2%-4.1%63
14.4.1+1.1%-3.1%63
14.10.1+9.2%+6.2%63
14.24.1-7.8%-1.6%59
15.7.10.0%-1.6%63
15.8.1+1.9%+0.3%63

0.151.2 vs 15.8.1 — by dimension

Damage55%Toughness75%Control80%Utility58%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage54.7%19
Toughness74.7%8
Control79.8%2
Utility58.3%2
Tempo100.0%4

66.1% overall · 35 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 15.8.1

armor15.235Toughness
armor/lvl3.85.2Toughness
attack damage53.1269Damage
attack damage/lvl3.14.15Damage
attack speed0.5870.665Damage
attack_speed.growth_percent2.652.75Damage
health426660Toughness
health/lvl87111Toughness
hp regen6.78Toughness
magic resist3028Toughness
magic resist/lvl1.252.050Toughness
move speed320345Mobility

Passive

description

− Renekton gains Fury for every autoattack he makes. This Fury can empower his abilities with bonus effects. Additionally, Renekton gains bonus Fury when he is low on life.

+ Renekton's attacks generate Fury, increased when he is low on life. This Fury can empower his abilities with bonus effects.

Q

cooldown 8 7 Tempo
description

− Renekton swings his blade, dealing moderate physical damage to all targets around him and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.

+ Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.

resource No Cost or <font color='#FF6633'>50 Fury</font> No Cost
damage.ad_ratio 0.80 - Damage
damage.ad_ratio_empowered 1.20 - Damage
damage.base 60/90/120/150/180 30/60/90/120/150 (+1 AD) Damage
damage.total 90/135/180/225/270 45/90/135/180/225 (+1.400 AD) Damage
utility.heal 50/75/100/125/150 - Utility
utility.heal_champion - 4/12/20/28/36 (+0.17 AD) Utility
utility.heal_champion_empowered - 12/36/60/84/108 (+0.51 AD) Utility
utility.heal_empowered 150/225/300/375/450 - Utility
utility.heal_minion - 1/2/3/4/5 (+0.020 AD) Utility
utility.heal_minion_empowered - 3/6/9/12/15 (+0.060 AD) Utility
utility.resource_generation_champion - 10 Utility
utility.resource_generation_minion - 2.5 Utility
tooltip

− Renekton swings his blade, dealing 60/90/120/150/180 (+0.80 AD) physical damage to nearby enemies and gains 5% of the damage dealt as Health (20% for champions), up to 50/75/100/125/150. Enemy champions heal for 4x as much. 50 Fury Bonus: Damage increased to 90/135/180/225/270 (+1.20 AD). Heal percent increased to 10%, up to 150/225/300/375/450.

+ Renekton swings his blade, dealing 30/60/90/120/150 (+1 AD) physical damage and restoring 1/2/3/4/5 (+0.020 AD) Health per non-champion and 4/12/20/28/36 (+0.17 AD) per champion hit. He also generates 2.5 Fury per non-champion and 10 Fury per champion.Fury Bonus: Damage is increased to 45/90/135/180/225 (+1.400 AD) physical damage and healing is increased to 3/6/9/12/15 (+0.060 AD) Health against non-champions and 12/36/60/84/108 (+0.51 AD) Health against champions. Does not generate any Fury.{{ spellmodifierdescriptionappend }}

W

cooldown 13/12/11/10/9 16/14/12/10/8 Tempo
description

− Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, dealing high physical damage and stuns them for 1.5 seconds.

+ Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds.

range 300
resource No Cost or <font color='#FF6633'>50 Fury</font> No Cost
control.stun_duration - 0.75 Control
control.stun_duration_empowered - 1.5 Control
damage.ad_ratio 150 - Damage
damage.ad_ratio_empowered 225 - Damage
damage.base 10/30/50/70/90 - Damage
damage.base_empowered 15/45/75/105/135 - Damage
damage.total 1.50 -20/10/40/70/100 (+1.5 AD) Damage
damage.total_empowered 2.25 -30/15/60/105/150 (+2.25 AD) Damage
utility.resource_generation_champion - 10 Utility
tooltip

− Renekton's next attack strikes twice, dealing 1.50 AD physical damage (10/30/50/70/90 + 150% of his Attack Damage) and stuns for 0.75 seconds. Each hit applies on-hit effects.50 Fury Bonus: Instead, Renekton attacks three times, dealing 2.25 AD physical damage (15/45/75/105/135 + 225% of his Attack Damage) and stuns his target for 1.5 seconds.

+ Renekton's next Attack strikes twice, Stunning for 0.75 seconds and dealing a total of -20/10/40/70/100 (+1.5 AD) physical damage. Hitting a champion generates an additional 10 Fury.Fury Bonus: Renekton Attacks 3 times instead, destroying Shields before dealing -30/15/60/105/150 (+2.25 AD) physical damage and Stunning for 1.5 seconds. Does not generate any Fury.{{ spellmodifierdescriptionappend }}

E

cooldown 18/17/16/15/14 16/14.5/13/11.5/10 Tempo
description

− Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the armor of units hit.

+ Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit.

resource No Cost or <font color='#FF6633'>50 Fury</font> No Cost
control.armor_shred_duration - 4 Control
control.armor_shred_percent 15/20/25/30/35 22.5/25/27.5/30/32.5 Control
damage.ad_ratio 0.90 - Damage
damage.ad_ratio_empowered 1.35 - Damage
damage.base 30/60/90/120/150 10/40/70/100/130 (+0.900 AD) Damage
damage.total 45/90/135/180/225 25/70/115/160/205 (+1.35 AD) Damage
misc.duration - 4
utility.resource_generation_champion - 10 Utility
utility.resource_generation_minion - 2 Utility
tooltip

− Slice: Renekton dashes, dealing 30/60/90/120/150 (+0.90 AD) physical damage. Hitting an enemy grants the ability to use Dice for 4 seconds.Dice: Renekton dashes, dealing 30/60/90/120/150 (+0.90 AD) physical damage. Dice - 50 Fury Bonus: Damage increased to 45/90/135/180/225 (+1.35 AD). Enemies hit have 15/20/25/30/35% reduced Armor for 4 seconds.

+ Renekton dashes, dealing 10/40/70/100/130 (+0.900 AD) physical damage. He generates 2 Fury per non-champion and 10 Fury per champion hit. Hitting at least one enemy allows Renekton to Recast this Ability once for 4 seconds. Fury Bonus: The Recast dash deals 25/70/115/160/205 (+1.35 AD) physical damage instead and removes 22.5/25/27.5/30/32.5% Armor Armor for 4 seconds. Does not generate Fury.{{ spellmodifierdescriptionappend }}

R

cooldown 120 120/100/80 Tempo
range 20
damage.ap_ratio 0.10 - Damage
damage.per_second 40/70/100 -30/60/150 (+0.1 AP) (+0.1 AD) Damage
misc.duration - 15
utility.health_gain 300/450/600 100/300/500 Utility
utility.resource_generation_on_cast - 20 Utility
utility.resource_generation_per_second - 5 Utility
tooltip

− Renekton surrounds himself with dark energies for 15 seconds, gaining 300/450/600 Health. While active, he deals 40/70/100 (+0.10 AP) magic damage to nearby enemies and gains 5 Fury per second.

+ Renekton surrounds himself with dark energies for 15 seconds, gaining 100/300/500 max Health and 20 Fury. While active, he deals -30/60/150 (+0.1 AP) (+0.1 AD) magic damage and gains 5 Fury per second.{{ spellmodifierdescriptionappend }}