Renekton

since 0.151.2 55 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

60.0%80.0%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S1514.24.1now
table view
patchsimilarityshared dims
15.8.1 (now)100.0%67
14.24.198.2%67
15.7.198.2%67
11.6.195.5%35
11.1.193.3%35
11.4.193.3%35
14.10.190.8%63
13.10.188.5%63
14.4.181.4%63
13.19.181.1%63
13.11.180.9%63
12.17.180.7%63
12.10.180.3%63
12.11.180.3%63
12.13.180.3%63
12.14.180.3%63
12.9.178.9%63
9.9.178.8%51
9.14.178.8%51
9.24.178.8%51
9.24.278.8%51
10.15.178.8%51
7.24.277.6%51
9.8.177.5%53
8.23.177.3%53
6.15.177.3%53
7.3.177.3%53
7.11.177.3%51
7.22.177.2%51
11.23.177.2%63
6.14.176.4%51
8.3.175.9%51
8.1.175.9%51
8.4.175.8%51
8.18.175.4%53
11.19.174.8%57
11.22.174.8%57
11.12.174.7%57
11.18.174.7%57
3.8.174.5%31
11.8.173.7%57
6.5.172.0%43
6.13.172.0%43
5.1.171.2%43
5.22.271.2%43
6.4.171.2%43
7.9.171.0%47
7.10.171.0%47
4.20.168.3%35
4.5.466.7%35
4.11.366.7%35
0.151.266.1%35
0.152.5566.1%35
3.8.566.1%35
3.12.266.1%35
4.2.166.1%35

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+11.5%-15.5%S0S3S4S5S6S7S8S9S10S11S12S13S14S15
table view
patchdeltacumulativedims
0.152.550.0%0.0%65
3.8.10.0%0.0%54
3.8.50.0%0.0%54
3.12.20.0%0.0%66
4.2.10.0%0.0%66
4.5.4+0.1%+0.1%66
4.11.30.0%+0.1%66
4.20.1+1.3%+1.3%65
5.1.1-13.3%-11.9%63
5.22.20.0%-11.9%75
6.4.10.0%-11.9%75
6.5.1-0.4%-12.3%75
6.13.10.0%-12.3%75
6.14.10.0%-12.3%75
6.15.1+0.3%-12.0%81
7.3.10.0%-12.0%81
7.9.1-0.8%-12.8%69
7.10.10.0%-12.8%69
7.11.1+0.8%-12.0%69
7.22.1+1.4%-10.6%79
7.24.2+0.3%-10.3%79
8.1.1-1.3%-11.6%79
8.3.1+0.0%-11.6%79
8.4.1+0.1%-11.4%79
8.18.1+0.7%-10.7%79
8.23.1+1.2%-9.5%81
9.8.1+0.7%-8.7%81
9.9.1-1.7%-10.5%77
9.14.10.0%-10.5%77
9.24.10.0%-10.5%77
9.24.20.0%-10.5%77
10.15.10.0%-10.5%77
11.1.1+4.4%-6.1%43
11.4.10.0%-6.1%43
11.6.1+1.9%-4.2%43
11.8.10.0%-4.2%43
11.12.1-1.5%-5.7%65
11.18.10.0%-5.7%65
11.19.1+0.1%-5.6%65
11.22.10.0%-5.6%65
11.23.10.0%-5.6%65
12.9.1+1.7%-3.9%69
12.10.1+0.9%-3.0%69
12.11.10.0%-3.0%67
12.13.10.0%-3.0%67
12.14.10.0%-3.0%67
12.17.1-0.6%-3.6%67
13.10.1+8.7%+5.1%67
13.11.1-9.0%-3.9%63
13.19.1-0.2%-4.1%63
14.4.1+1.1%-3.1%63
14.10.1+9.2%+6.2%63
14.24.1-7.8%-1.6%59
15.7.10.0%-1.6%63
15.8.1+1.9%+0.3%63

11.6.1 vs 11.8.1 — by dimension

Damage100%Toughness100%Control100%Utility100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage100.0%5
Toughness100.0%8
Control100.0%4
Utility100.0%14
Tempo100.0%12

100.0% overall · 47 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

11.7.1 11.8.1

Q

damage.base - 65/100/135/170/205 (+0.8 AD) Damage
damage.total - 100/150/200/250/300 (+1.2 AD) Damage
utility.heal_champion - 0.160 AD Utility
utility.heal_champion_empowered - 0.480 AD Utility
utility.heal_minion - 3/4/5/6/7 (+0.040 AD) Utility
utility.heal_minion_empowered - 9/12/15/18/21 (+0.120 AD) Utility

W

damage.total - -10/10/30/50/70 (+1.5 AD) Damage
damage.total_empowered - 2.25 AD Damage

E

damage.base - 40/70/100/130/160 (+0.900 AD) Damage
damage.total - 70/115/160/205/250 (+1.35 AD) Damage

R

damage.per_second - 0/40/80 (+0.1 AP) Damage