Renekton

since 0.151.2 55 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

60.0%80.0%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S1514.24.1now
table view
patchsimilarityshared dims
15.8.1 (now)100.0%67
14.24.198.2%67
15.7.198.2%67
11.6.195.5%35
11.1.193.3%35
11.4.193.3%35
14.10.190.8%63
13.10.188.5%63
14.4.181.4%63
13.19.181.1%63
13.11.180.9%63
12.17.180.7%63
12.10.180.3%63
12.11.180.3%63
12.13.180.3%63
12.14.180.3%63
12.9.178.9%63
9.9.178.8%51
9.14.178.8%51
9.24.178.8%51
9.24.278.8%51
10.15.178.8%51
7.24.277.6%51
9.8.177.5%53
8.23.177.3%53
6.15.177.3%53
7.3.177.3%53
7.11.177.3%51
7.22.177.2%51
11.23.177.2%63
6.14.176.4%51
8.3.175.9%51
8.1.175.9%51
8.4.175.8%51
8.18.175.4%53
11.19.174.8%57
11.22.174.8%57
11.12.174.7%57
11.18.174.7%57
3.8.174.5%31
11.8.173.7%57
6.5.172.0%43
6.13.172.0%43
5.1.171.2%43
5.22.271.2%43
6.4.171.2%43
7.9.171.0%47
7.10.171.0%47
4.20.168.3%35
4.5.466.7%35
4.11.366.7%35
0.151.266.1%35
0.152.5566.1%35
3.8.566.1%35
3.12.266.1%35
4.2.166.1%35

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+11.5%-15.5%S0S3S4S5S6S7S8S9S10S11S12S13S14S15
table view
patchdeltacumulativedims
0.152.550.0%0.0%65
3.8.10.0%0.0%54
3.8.50.0%0.0%54
3.12.20.0%0.0%66
4.2.10.0%0.0%66
4.5.4+0.1%+0.1%66
4.11.30.0%+0.1%66
4.20.1+1.3%+1.3%65
5.1.1-13.3%-11.9%63
5.22.20.0%-11.9%75
6.4.10.0%-11.9%75
6.5.1-0.4%-12.3%75
6.13.10.0%-12.3%75
6.14.10.0%-12.3%75
6.15.1+0.3%-12.0%81
7.3.10.0%-12.0%81
7.9.1-0.8%-12.8%69
7.10.10.0%-12.8%69
7.11.1+0.8%-12.0%69
7.22.1+1.4%-10.6%79
7.24.2+0.3%-10.3%79
8.1.1-1.3%-11.6%79
8.3.1+0.0%-11.6%79
8.4.1+0.1%-11.4%79
8.18.1+0.7%-10.7%79
8.23.1+1.2%-9.5%81
9.8.1+0.7%-8.7%81
9.9.1-1.7%-10.5%77
9.14.10.0%-10.5%77
9.24.10.0%-10.5%77
9.24.20.0%-10.5%77
10.15.10.0%-10.5%77
11.1.1+4.4%-6.1%43
11.4.10.0%-6.1%43
11.6.1+1.9%-4.2%43
11.8.10.0%-4.2%43
11.12.1-1.5%-5.7%65
11.18.10.0%-5.7%65
11.19.1+0.1%-5.6%65
11.22.10.0%-5.6%65
11.23.10.0%-5.6%65
12.9.1+1.7%-3.9%69
12.10.1+0.9%-3.0%69
12.11.10.0%-3.0%67
12.13.10.0%-3.0%67
12.14.10.0%-3.0%67
12.17.1-0.6%-3.6%67
13.10.1+8.7%+5.1%67
13.11.1-9.0%-3.9%63
13.19.1-0.2%-4.1%63
14.4.1+1.1%-3.1%63
14.10.1+9.2%+6.2%63
14.24.1-7.8%-1.6%59
15.7.10.0%-1.6%63
15.8.1+1.9%+0.3%63

4.20.1 vs 5.1.1 — by dimension

Damage82%Toughness100%Control100%Utility69%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage81.5%35
Toughness100.0%8
Control100.0%2
Utility68.7%6
Tempo100.0%12

86.7% overall · 63 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

4.21.5 5.1.1

Q

damage.ad_ratio - 0.80 Damage
damage.ad_ratio_empowered - 1.20 Damage
damage.total 90/135/180/225/270 50/75/100/125/150 Damage
utility.heal 50/75/100/125/150 3/4.5/6/7.5/9 Utility
utility.heal_empowered - 150/225/300/375/450 Utility
utility.heal_minion_empowered - 9/13.5/18/22.5/27 Utility
tooltip

− Renekton swings his blade, dealing 60/90/120/150/180 (+0.80 AD) physical damage to nearby enemies and gains 5% of the damage dealt as Health (20% for champions), up to 50/75/100/125/150. 50 Fury Bonus: Damage increased to 90/135/180/225/270 (+1.20 AD). Heal percent increased to 10%, up to 150/225/300/375/450.

+ Renekton swings his blade, dealing 60/90/120/150/180 (+0.80 AD) physical damage to nearby enemies and healing himself for 3/4.5/6/7.5/9 (+0.80 AD) Health for each non-champion hit and 1.20 (+{{ f3 }} AD) Health for each champion hit, up to 50/75/100/125/150 Health.2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.50 Fury Bonus: Damage increased to 90/135/180/225/270 (+1.20 AD). Heal increased to 9/13.5/18/22.5/27 (+{{ f4 }} AD) per non-champion and {{ f5 }} (+{{ f6 }} AD) per champion, up to 150/225/300/375/450. No longer generates Fury.

W

damage.ad_ratio_empowered 225 5/15/25/35/45 Damage
damage.base 10/30/50/70/90 0.75 Damage
damage.base_empowered 15/45/75/105/135 1.5 Damage
damage.total_threehit - 15/45/75/105/135 Damage
damage.total_twohit - 10/30/50/70/90 Damage
utility.resource_generation_champion - 10 Utility
tooltip

− Renekton's next attack strikes twice, dealing 1.50 AD physical damage (10/30/50/70/90 + 150% of his Attack Damage) and stuns for 0.75 seconds. Each hit applies on-hit effects.50 Fury Bonus: Renekton attacks three times, dealing 2.25 AD physical damage (15/45/75/105/135 + 225% of his Attack Damage) and stuns his target for 1.5 seconds.

+ Renekton's next attack strikes twice, stunning his target for 0.75 second and dealing 5/15/25/35/45 (+1.50 AD) physical damage per hit (10/30/50/70/90 (+2.25 AD) total damage).Fury. Renekton generates an additional 10 Fury for hitting a champion.50 Fury Bonus: Renekton attacks three times, stunning his target for 1.5 seconds and dealing a total of 15/45/75/105/135 (+{{ f3 }} AD) damage. No longer generates Fury.

E

utility.resource_generation_champion - 10 Utility
utility.resource_generation_minion - 2.5 Utility
tooltip

− Slice: Renekton dashes, dealing 30/60/90/120/150 (+0.90 AD) physical damage. Hitting an enemy grants the ability to use Dice for 4 seconds.Dice: Renekton dashes, dealing 30/60/90/120/150 (+0.90 AD) physical damage. Dice - 50 Fury Bonus: Damage increased to 45/90/135/180/225 (+1.35 AD). Enemies hit have 15/20/25/30/35% reduced Armor for 4 seconds.

+ Slice: Renekton dashes, dealing 30/60/90/120/150 (+0.90 AD) physical damage. Hitting an enemy grants the ability to use Dice for 4 seconds.Dice: Renekton dashes, dealing 30/60/90/120/150 (+0.90 AD) physical damage. In addition, he generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.Dice - 50 Fury Bonus: Damage increased to 45/90/135/180/225 (+1.35 AD). Enemies hit have 15/20/25/30/35% reduced Armor for 4 seconds. No longer generates Fury.

R

tooltip

− Renekton surrounds himself with dark energies for 15 seconds, gaining 200/400/800 Health. While active, he deals 30/60/120 (+0.10 AP) magic damage to nearby enemies and gains 5 Fury per second.

+ Renekton surrounds himself with dark energies for 15 seconds, gaining 200/400/800 Health. While active, he deals 30/60/120 (+0.10 AP) magic damage to nearby enemies and gains 5 Fury per second.