Rumble

since 0.151.2 63 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1616.4.1now
table view
patchsimilarityshared dims
16.13.1 (now)100.0%65
16.4.198.9%65
15.13.198.3%63
15.16.198.2%65
15.17.198.1%65
15.18.198.1%65
15.22.198.1%65
14.22.198.0%63
14.24.198.0%63
15.7.198.0%63
14.18.198.0%63
15.12.197.5%63
14.14.196.1%63
14.2.195.2%63
14.10.194.7%63
14.11.194.7%63
13.12.194.3%61
13.18.194.1%63
11.1.187.5%31
11.2.187.5%31
13.5.183.7%53
13.10.183.7%53
13.11.183.7%53
10.3.183.0%41
10.5.183.0%41
10.18.182.9%41
7.22.182.7%43
12.10.182.7%53
12.13.182.7%53
9.15.182.6%41
9.18.182.6%41
9.20.182.6%41
9.24.182.6%41
9.24.282.6%41
9.7.182.5%41
9.14.182.5%41
7.12.182.3%43
8.23.182.0%43
7.7.181.8%41
12.4.180.7%53
8.3.180.6%43
8.1.180.6%43
11.13.180.4%53
11.14.180.4%53
11.18.180.4%53
8.7.180.1%43
11.9.179.8%53
8.12.179.7%43
8.19.179.7%43
8.20.179.7%43
4.20.179.5%33
5.16.179.5%33
5.24.179.5%33
6.4.179.5%33
6.8.179.5%33
7.3.179.5%33
4.5.478.6%33
4.6.378.6%33
4.12.178.6%33
3.7.178.3%33
3.11.278.3%33
0.151.277.6%33
0.152.5577.6%33
11.8.173.6%49

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+12.4%-14.4%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%51
3.7.1-0.9%-0.9%48
3.11.20.0%-0.9%48
4.5.4+0.4%-0.5%48
4.6.30.0%-0.5%48
4.12.10.0%-0.5%48
4.20.1+1.6%+1.1%47
5.16.10.0%+1.1%45
5.24.10.0%+1.1%45
6.4.10.0%+1.1%45
6.8.10.0%+1.1%45
7.3.1+0.0%+1.1%47
7.7.10.0%+1.1%47
7.12.1+3.1%+4.1%49
7.22.1+0.4%+4.6%51
8.1.1-2.0%+2.6%51
8.3.1-0.0%+2.6%51
8.7.1+0.2%+2.8%51
8.12.1+2.3%+5.1%51
8.19.10.0%+5.1%51
8.20.10.0%+5.1%51
8.23.1+2.0%+7.1%51
9.7.1+1.6%+8.7%47
9.14.10.0%+8.7%47
9.15.1-0.6%+8.1%47
9.18.10.0%+8.1%47
9.20.10.0%+8.1%47
9.24.10.0%+8.1%47
9.24.20.0%+8.1%47
10.3.1-1.3%+6.7%47
10.5.10.0%+6.7%47
10.18.1+0.2%+6.9%47
11.1.1+3.2%+10.2%31
11.2.10.0%+10.2%31
11.8.1-1.7%+8.5%31
11.9.1-4.7%+3.8%51
11.13.1-1.8%+2.0%53
11.14.10.0%+2.0%53
11.18.10.0%+2.0%53
12.4.1+0.3%+2.3%53
12.10.1+1.5%+3.8%53
12.13.10.0%+3.8%53
13.5.1+1.7%+5.5%53
13.10.10.0%+5.5%53
13.11.10.0%+5.5%53
13.12.1-11.4%-5.9%51
13.18.10.0%-5.9%57
14.2.1-1.4%-7.3%59
14.10.1+1.1%-6.2%59
14.11.10.0%-6.2%59
14.14.1-1.5%-7.7%59
14.18.1-2.3%-10.0%59
14.22.1+0.1%-9.9%59
14.24.10.0%-9.9%59
15.7.10.0%-9.9%59
15.12.1-1.4%-11.3%59
15.13.1+1.2%-10.1%59
15.16.1-0.1%-10.2%57
15.17.1+0.1%-10.1%59
15.18.10.0%-10.1%59
15.22.10.0%-10.1%59
16.4.1-0.8%-10.9%59
16.13.1-1.2%-12.1%59

0.151.2 vs 16.13.1 — by dimension

Damage73%Toughness80%Control88%Mobility67%Utility34%Tempo94%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage72.9%11
Toughness79.9%8
Control88.1%4
Mobility66.7%2
Utility33.8%2
Tempo94.4%6

77.6% overall · 33 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

0.151.2 16.13.1

armor1636Toughness
armor/lvl3.54.7Toughness
attack damage55.6664Damage
attack speed0.6060.644Damage
health450640Toughness
health/lvl80105Toughness
magic resist3028Toughness
magic resist/lvl1.251.55Toughness
mana100150Tempo
move speed320345Mobility

Passive

description

− Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

+ Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Q

cooldown 6 10/9/8/7/6 Tempo
description

− Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

+ Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

damage.ap_ratio 1.35 - Damage
damage.base 90/160/230/300/370 25/50/75/100/125 (+1.050 AP) Damage
damage.danger_zone_damage - 37.5/75/112.5/150/187.5 (+1.575 AP) Damage
damage.danger_zone_max_hp_percent - 0.055/0.060/0.065/0.07/0.075 Damage
damage.max_hp_percent - 5/6/6/7/8 Damage
damage.minion_percent - 70 Damage
misc.duration - 3
tooltip

− Rumble torches his opponents, dealing 90/160/230/300/370 (+1.35 AP) magic damage in a cone over 3 seconds. This spell deals half damage to minions.Danger Zone Bonus: Deals 25% bonus damage.

+ Rumble ignites his flamethrower, dealing 25/50/75/100/125 (+1.050 AP) plus 5/6/6/7/8% max Health magic damage over 3 seconds, reduced to 70% against minions.Danger Zone: Damage is increased to 37.5/75/112.5/150/187.5 (+1.575 AP) plus 0.055/0.060/0.065/0.07/0.075 max Health.Percent damage is limited to {{ monstercap }} damage on Monsters. {{ spellmodifierdescriptionappend }}

W

description

− Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

+ Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

range 20
misc.duration - 1.5
mobility.move_speed_duration - 1 Mobility
mobility.move_speed_percent 10/15/20/25/30 5/10/15/20/25 Mobility
mobility.move_speed_percent_danger_zone - 0.05/0.1/0.15/0.2/0.25 Mobility
utility.shield 50/80/110/140/170 -5/25/55/85/115 (+0.3 AP) (+0.040 Max HP) Utility
utility.shield_ap_ratio 0.40 - Utility
utility.shield_danger_zone - -7.5/37.5/82.5/127.5/172.5 (+0.45 AP) (+0.060 Max HP) Utility
tooltip

− Rumble tosses up a shield for 2 seconds that absorbs 50/80/110/140/170 (+0.40 AP) damage. Rumble also gains an additional 10/15/20/25/30% Movement Speed for 1 second. Danger Zone Bonus: 25% increase in shield health and Movement Speed.

+ Rumble tosses up a barrier, gaining -5/25/55/85/115 (+0.3 AP) (+0.040 Max HP) Shield for 1.5 seconds and 5/10/15/20/25% Move Speed for 1 second.Danger Zone: The barrier grants -7.5/37.5/82.5/127.5/172.5 (+0.45 AP) (+0.060 Max HP) Shield and 0.05/0.1/0.15/0.2/0.25 Move Speed instead.{{ spellmodifierdescriptionappend }}

E

description

− Rumble launches a taser, electrocuting his target with magic damage and slowing their Movement Speed. A second shot can be fired within 3 seconds. While in Danger Zone the damage and slow percentage is increased.

+ Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

control.magic_pen_reduction_duration - 4 Control
control.magic_pen_reduction_percent - 8/10/12/14/16 Control
control.magic_pen_reduction_percent_danger_zone - 16/20/24/28/32 Control
control.slow_duration - 2 Control
control.slow_percent 15/20/25/30/35 10/15/20/25/30 Control
control.slow_percent_danger_zone - 20/30/40/50/60 Control
damage.ap_ratio 0.50 - Damage
damage.base 55/85/115/145/175 30/55/80/105/130 (+0.5 AP) Damage
damage.danger_zone_damage - 45/82.5/120/157.5/195 (+0.75 AP) Damage
tooltip

− Rumble shoots his opponent with up to 2 tasers, dealing 55/85/115/145/175 (+0.50 AP) magic damage and applying a stacking slow of 15/20/25/30/35% for 3 seconds.Danger Zone Bonus: Damage and slow percentage increased by 25%.After using this ability you may cast it a second time at no cost within 3 seconds. AP

+ Rumble launches an electrified harpoon, dealing 30/55/80/105/130 (+0.5 AP) magic damage, Slowing by 10/15/20/25/30% for 2 seconds, and reducing the enemy's Magic Resist by 8/10/12/14/16% for 4 seconds.Hitting an enemy who's already Slowed by this Ability increases the Slow to 20/30/40/50/60% and reduces the enemy's Magic Resist by 16/20/24/28/32%Danger Zone: The harpoon deals 45/82.5/120/157.5/195 (+0.75 AP) magic damage instead and the Slow and reduced Magic Resist are increased by 50%.{{ spellmodifierdescriptionappend }}

R

cooldown 105/90/75 130/105/80 Tempo
description

− Rumble fires off a group of rockets, dealing magic damage in a line and creating a wall of flames that damage and slow enemies.

+ Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

damage.impact_damage 150/225/300 - Damage
damage.impact_damage_ratio 0.50 - Damage
damage.per_second 100/140/180 40/120/200 (+0.350 AP) Damage
damage.per_second_ratio 0.20 - Damage
misc.duration - 4.5
tooltip

− Rumble launches a line of rockets at the targeted area dealing 150/225/300 (+0.50 AP) magic damage and leaving a burning trail for 5 seconds dealing 100/140/180 (+0.20 AP) magic damage per second and slowing opponents by 35% while inside the area of effect.You can control the placement of this attack by clicking and dragging your mouse in a line.

+ Rumble launches a line of rockets, creating a burning trail that lasts 4.5 seconds, Slowing by 35% and dealing 40/120/200 (+0.350 AP) magic damage per second.Rumble can control the direction of the trail by clicking and dragging while casting this Ability.{{ spellmodifierdescriptionappend }}