0.151.2 → 16.3.1
| armor | 16 | → | 36 | Toughness |
| armor/lvl | 3.5 | → | 4.7 | Toughness |
| attack damage | 55.66 | → | 64 | Damage |
| attack speed | 0.606 | → | 0.644 | Damage |
| health | 450 | → | 655 | Toughness |
| health/lvl | 80 | → | 105 | Toughness |
| magic resist | 30 | → | 28 | Toughness |
| magic resist/lvl | 1.25 | → | 1.55 | Toughness |
| mana | 100 | → | 150 | Tempo |
| move speed | 320 | → | 345 | Mobility |
Passive
− Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
+ Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
Q
− Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
+ Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
− Rumble torches his opponents, dealing 90/160/230/300/370 (+1.35 AP) magic damage in a cone over 3 seconds. This spell deals half damage to minions.Danger Zone Bonus: Deals 25% bonus damage.
+ Rumble ignites his flamethrower, dealing 35/60/85/110/135 (+1 AP) plus 5/6/6/7/8% max Health magic damage over 3 seconds, reduced to 70% against minions.Danger Zone: Damage is increased to 52.5/90/127.5/165/202.5 (+1.5 AP) plus 0.055/0.060/0.065/0.07/0.075 max Health.Percent damage is limited to {{ monstercap }} damage on Monsters. {{ spellmodifierdescriptionappend }}
W
− Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
+ Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
− Rumble tosses up a shield for 2 seconds that absorbs 50/80/110/140/170 (+0.40 AP) damage. Rumble also gains an additional 10/15/20/25/30% Movement Speed for 1 second. Danger Zone Bonus: 25% increase in shield health and Movement Speed.
+ Rumble tosses up a barrier, gaining -5/25/55/85/115 (+0.3 AP) (+0.040 Max HP) Shield for 1.5 seconds and 5/10/15/20/25% Move Speed for 1 second.Danger Zone: The barrier grants -7.5/37.5/82.5/127.5/172.5 (+0.45 AP) (+0.060 Max HP) Shield and 0.05/0.1/0.15/0.2/0.25 Move Speed instead.{{ spellmodifierdescriptionappend }}
E
− Rumble launches a taser, electrocuting his target with magic damage and slowing their Movement Speed. A second shot can be fired within 3 seconds. While in Danger Zone the damage and slow percentage is increased.
+ Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
− Rumble shoots his opponent with up to 2 tasers, dealing 55/85/115/145/175 (+0.50 AP) magic damage and applying a stacking slow of 15/20/25/30/35% for 3 seconds.Danger Zone Bonus: Damage and slow percentage increased by 25%.After using this ability you may cast it a second time at no cost within 3 seconds. AP
+ Rumble launches an electrified harpoon, dealing 30/55/80/105/130 (+0.5 AP) magic damage, Slowing by 10/15/20/25/30% for 2 seconds, and reducing the enemy's Magic Resist by 8/10/12/14/16% for 4 seconds.Hitting an enemy who's already Slowed by this Ability increases the Slow to 20/30/40/50/60% and reduces the enemy's Magic Resist by 16/20/24/28/32%Danger Zone: The harpoon deals 45/82.5/120/157.5/195 (+0.75 AP) magic damage instead and the Slow and reduced Magic Resist are increased by 50%.{{ spellmodifierdescriptionappend }}
R
− Rumble fires off a group of rockets, dealing magic damage in a line and creating a wall of flames that damage and slow enemies.
+ Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
− Rumble launches a line of rockets at the targeted area dealing 150/225/300 (+0.50 AP) magic damage and leaving a burning trail for 5 seconds dealing 100/140/180 (+0.20 AP) magic damage per second and slowing opponents by 35% while inside the area of effect.You can control the placement of this attack by clicking and dragging your mouse in a line.
+ Rumble launches a line of rockets, creating a burning trail that lasts 4.5 seconds, Slowing by 35% and dealing 70/140/210 (+0.350 AP) magic damage per second.Rumble can control the direction of the trail by clicking and dragging while casting this Ability.{{ spellmodifierdescriptionappend }}
Rumble