Rumble

since 0.151.2 63 changes 2 reworks

Changed in

Click any two patches to compare them; the current range is shaded.

How similar is each past state to ?

Kit-state similarity (stats, cooldowns, costs, spell values). Click a point to see the full diff against the target.

70.0%85.0%100.0%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S1616.4.1now
table view
patchsimilarityshared dims
16.13.1 (now)100.0%65
16.4.198.9%65
15.13.198.3%63
15.16.198.2%65
15.17.198.1%65
15.18.198.1%65
15.22.198.1%65
14.22.198.0%63
14.24.198.0%63
15.7.198.0%63
14.18.198.0%63
15.12.197.5%63
14.14.196.1%63
14.2.195.2%63
14.10.194.7%63
14.11.194.7%63
13.12.194.3%61
13.18.194.1%63
11.1.187.5%31
11.2.187.5%31
13.5.183.7%53
13.10.183.7%53
13.11.183.7%53
10.3.183.0%41
10.5.183.0%41
10.18.182.9%41
7.22.182.7%43
12.10.182.7%53
12.13.182.7%53
9.15.182.6%41
9.18.182.6%41
9.20.182.6%41
9.24.182.6%41
9.24.282.6%41
9.7.182.5%41
9.14.182.5%41
7.12.182.3%43
8.23.182.0%43
7.7.181.8%41
12.4.180.7%53
8.3.180.6%43
8.1.180.6%43
11.13.180.4%53
11.14.180.4%53
11.18.180.4%53
8.7.180.1%43
11.9.179.8%53
8.12.179.7%43
8.19.179.7%43
8.20.179.7%43
4.20.179.5%33
5.16.179.5%33
5.24.179.5%33
6.4.179.5%33
6.8.179.5%33
7.3.179.5%33
4.5.478.6%33
4.6.378.6%33
4.12.178.6%33
3.7.178.3%33
3.11.278.3%33
0.151.277.6%33
0.152.5577.6%33
11.8.173.6%49

Strength timeline (kit numbers only)

Bars: each patch's net buff/nerf to this champion's own numbers. Gold line: cumulative drift — back to zero means the kit's numbers returned to where they started. Items and meta shifts are not counted. Click a bar for that patch's diff.

0+12.4%-14.4%S0S3S4S5S6S7S8S9S10S11S12S13S14S15S16
table view
patchdeltacumulativedims
0.152.550.0%0.0%51
3.7.1-0.9%-0.9%48
3.11.20.0%-0.9%48
4.5.4+0.4%-0.5%48
4.6.30.0%-0.5%48
4.12.10.0%-0.5%48
4.20.1+1.6%+1.1%47
5.16.10.0%+1.1%45
5.24.10.0%+1.1%45
6.4.10.0%+1.1%45
6.8.10.0%+1.1%45
7.3.1+0.0%+1.1%47
7.7.10.0%+1.1%47
7.12.1+3.1%+4.1%49
7.22.1+0.4%+4.6%51
8.1.1-2.0%+2.6%51
8.3.1-0.0%+2.6%51
8.7.1+0.2%+2.8%51
8.12.1+2.3%+5.1%51
8.19.10.0%+5.1%51
8.20.10.0%+5.1%51
8.23.1+2.0%+7.1%51
9.7.1+1.6%+8.7%47
9.14.10.0%+8.7%47
9.15.1-0.6%+8.1%47
9.18.10.0%+8.1%47
9.20.10.0%+8.1%47
9.24.10.0%+8.1%47
9.24.20.0%+8.1%47
10.3.1-1.3%+6.7%47
10.5.10.0%+6.7%47
10.18.1+0.2%+6.9%47
11.1.1+3.2%+10.2%31
11.2.10.0%+10.2%31
11.8.1-1.7%+8.5%31
11.9.1-4.7%+3.8%51
11.13.1-1.8%+2.0%53
11.14.10.0%+2.0%53
11.18.10.0%+2.0%53
12.4.1+0.3%+2.3%53
12.10.1+1.5%+3.8%53
12.13.10.0%+3.8%53
13.5.1+1.7%+5.5%53
13.10.10.0%+5.5%53
13.11.10.0%+5.5%53
13.12.1-11.4%-5.9%51
13.18.10.0%-5.9%57
14.2.1-1.4%-7.3%59
14.10.1+1.1%-6.2%59
14.11.10.0%-6.2%59
14.14.1-1.5%-7.7%59
14.18.1-2.3%-10.0%59
14.22.1+0.1%-9.9%59
14.24.10.0%-9.9%59
15.7.10.0%-9.9%59
15.12.1-1.4%-11.3%59
15.13.1+1.2%-10.1%59
15.16.1-0.1%-10.2%57
15.17.1+0.1%-10.1%59
15.18.10.0%-10.1%59
15.22.10.0%-10.1%59
16.4.1-0.8%-10.9%59
16.13.1-1.2%-12.1%59

11.2.1 vs 11.8.1 — by dimension

Damage100%Toughness93%Control100%Mobility100%Tempo100%

Click an axis point to see which values moved it.

table view
dimensionsimilarityshared dims
Damage100.0%5
Toughness93.4%8
Control100.0%4
Mobility100.0%4
Tempo100.0%10

98.5% overall · 35 shared dims

Shorter spokes mark where the kit changed most between the two selected patches. Pick a different pair with the timeline above or the from/to controls below.

Diff

last change last 5 last 10 all history

11.7.1 11.8.1

magic resist3228Toughness
magic resist/lvl1.250.75Toughness

Passive

description

− Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

+ Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Q

damage.base - 180/220/260/300/340 (+1.1 AP) Damage
damage.minion_damage - 180/220/260/300/340 (+1.1 AP) Damage

W

mobility.move_speed_percent_danger_zone - 15/20/25/30/35 Mobility
utility.shield - 60/95/130/165/200 (+0.5 AP) Utility
utility.shield_danger_zone - 90/142.5/195/247.5/300 (+0.75 AP) Utility

E

description

− Rumble launches a harpoon, electrocuting his target with magic damage and slowing their Movement Speed. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

+ Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Movement Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

control.magic_pen_reduction_duration - 4 Control
control.magic_pen_reduction_percent - 10 Control
control.magic_pen_reduction_percent_danger_zone - 20 Control
damage.base - 60/85/110/135/160 (+0.4 AP) Damage
damage.danger_zone_damage - 90/127.5/165/202.5/240 (+0.6 AP) Damage
tooltip

− Rumble launches an electrified harpoon, dealing {{ totaldamage }} magic damage and Slowing by 30/40/50/60/70% for 2 seconds. Hitting an enemy who's already Slowed by this Ability increases the Slow to 30/40/50/60/70%.This Ability has 2 charges ({{ ammorechargetime }} second refresh).Danger Zone: The harpoon deals {{ empdamage }} magic damage instead and the Slow is increased by 50%.

+ Rumble launches an electrified harpoon, dealing 60/85/110/135/160 (+0.4 AP) magic damage, Slowing by 30/40/50/60/70% for 2 seconds, and reducing the enemy's Magic Resist by 10% for 4 seconds. Hitting an enemy who's already Slowed by this Ability increases the Slow to 30/40/50/60/70% and reduces the enemy's Magic Resist by 20%.This Ability has 2 charges ({{ ammorechargetime }} second refresh).Danger Zone: The harpoon deals 90/127.5/165/202.5/240 (+0.6 AP) magic damage instead and the Slow and reduced Magic Resist are increased by 50%.

R

damage.total_over_duration - 350/700/1050 (+1.750 AP) Damage