11.7.1 → 11.8.1
| magic resist | 32 | → | 28 | Toughness |
| magic resist/lvl | 1.25 | → | 0.75 | Toughness |
Passive
− Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
+ Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
Q
W
E
− Rumble launches a harpoon, electrocuting his target with magic damage and slowing their Movement Speed. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
+ Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Movement Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
− Rumble launches an electrified harpoon, dealing {{ totaldamage }} magic damage and Slowing by 30/40/50/60/70% for 2 seconds. Hitting an enemy who's already Slowed by this Ability increases the Slow to 30/40/50/60/70%.This Ability has 2 charges ({{ ammorechargetime }} second refresh).Danger Zone: The harpoon deals {{ empdamage }} magic damage instead and the Slow is increased by 50%.
+ Rumble launches an electrified harpoon, dealing 60/85/110/135/160 (+0.4 AP) magic damage, Slowing by 30/40/50/60/70% for 2 seconds, and reducing the enemy's Magic Resist by 10% for 4 seconds. Hitting an enemy who's already Slowed by this Ability increases the Slow to 30/40/50/60/70% and reduces the enemy's Magic Resist by 20%.This Ability has 2 charges ({{ ammorechargetime }} second refresh).Danger Zone: The harpoon deals 90/127.5/165/202.5/240 (+0.6 AP) magic damage instead and the Slow and reduced Magic Resist are increased by 50%.
Rumble