11.8.1 → 11.9.1
E
− Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Movement Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
+ Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
− Rumble launches an electrified harpoon, dealing 60/85/110/135/160 (+0.4 AP) magic damage, Slowing by 30/40/50/60/70% for 2 seconds, and reducing the enemy's Magic Resist by 10% for 4 seconds. Hitting an enemy who's already Slowed by this Ability increases the Slow to 30/40/50/60/70% and reduces the enemy's Magic Resist by 20%.This Ability has 2 charges ({{ ammorechargetime }} second refresh).Danger Zone: The harpoon deals 90/127.5/165/202.5/240 (+0.6 AP) magic damage instead and the Slow and reduced Magic Resist are increased by 50%.
+ Rumble launches an electrified harpoon, dealing 35/60/85/110/135 (+0.4 AP) magic damage, Slowing by 10/15/20/25/30% for 2 seconds, and reducing the enemy's Magic Resist by 10% for 4 seconds. Hitting an enemy who's already Slowed by this Ability increases the Slow to 20/30/40/50/60% and reduces the enemy's Magic Resist by 20%.This Ability has 2 charges ({{ ammorechargetime }} second refresh).Danger Zone: The harpoon deals 52.5/90/127.5/165/202.5 (+0.6 AP) magic damage instead and the Slow and reduced Magic Resist are increased by 50%.
Rumble