9.17.1 → 9.18.1
E
− Rumble launches a taser, electrocuting his target with magic damage and slowing their Movement Speed. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
+ Rumble launches a harpoon, electrocuting his target with magic damage and slowing their Movement Speed. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
− Rumble shoots his opponent with up to 2 tasers, dealing 60/85/110/135/160 (+0.40 AP) magic damage and applying a stacking slow of 15/20/25/30/35% for 2 seconds.Danger Zone Bonus: Damage and slow percentage increased by 50%.
+ Rumble launches an electrified harpoon, dealing 60/85/110/135/160 (+0.40 AP) magic damage and applying a stacking slow of 15/20/25/30/35% for 2 seconds. Rumble can store up to two harpoons at a time, which recharge once every 6 seconds.Danger Zone Bonus: Damage and slow percentage increased by 50%.
Rumble