6.13.1 → 6.14.1
| hp regen | 5.27 | → | 7 | Toughness |
| mana | 392.4 | → | 400 | Tempo |
| mana/lvl | 52 | → | 50 | Tempo |
| mp regen | 5 | → | 6 | Tempo |
| mp regen/lvl | 1 | → | 0.8 | Tempo |
Passive
− <scaleMana>Mana</scaleMana>.
+ <unknown>Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.</unknown>
Q
− Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. Additionally, Arcane Mastery's supercharged duration is passively increased.
+ Passively, Ryze's other damaging spells reset Overload and begin to charge a Rune that can be used to empower Overload.On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If a Rune is fully charged, Ryze also gains a shield and Movement Speed.
− Passive: Arcane Mastery's supercharged duration is increased to 3/3.5/4/4.5/5 seconds.Active: Fires an orb, dealing 60/90/120/150/180 (+0.55 AP) (+{{ f1 }} Mana) magic damage to the first target hit.
+ Passive: Rune Prison and Spell Flux reset Overload's cooldown and charge a Rune for 4 seconds, up to 2 Runes.Active: Unleash a runic blast, dealing 60/85/110/135/160/185 (+0.45 AP) (+{{ f1 }} Mana) magic damage to the first enemy struck. Any active Runes are discharged.Runes are discharged, they Overload, shielding Ryze from {{ f3 }} (+0.60 AP) (+{{ f2 }} Mana) damage and increasing his Movement Speed by 25/30/35/40/45/50% for 2 seconds.
W
− Instantly roots a target for 1/1.1/1.2/1.3/1.4 second(s), dealing 80/100/120/140/160 (+0.40 AP) (+{{ f1 }} Mana) magic damage.
+ Instantly root an enemy for 1 second and deal 80/100/120/140/160 (+0.20 AP) (+{{ f1 }} Mana) magic damage.
E
− Ryze releases an orb of pure magical power that bounces from the initial target to nearby enemies and Ryze before bouncing back to the initial target. Enemies hit are damaged and have their Magic Resist reduced.
+ Ryze releases an orb of pure magical power that damages an enemy and debuffs them. Ryze's spells have additional effects against the debuffed enemy.
− Unleashes an orb that deals 36/52/68/84/100 (+0.20 AP) (+{{ f1 }} Mana) magic damage and reduces the Magic Resist of its target by 8/9/10/11/12% for 5 seconds, stacking up to 3 times.(+0.10 AP) (+{{ f2 }} Mana) damage.
+ Apply Flux to an enemy, dealing 50/75/100/125/150 (+0.30 AP) (+{{ f1 }} Mana) magic damage. Spells consume Flux for bonus effects:Overload: Deals 40/55/70/85/100% more damage and spreads to nearby enemies with Flux.Rune Prison: Root duration is doubled to 2 seconds.Spell Flux: Spreads Spell Flux to nearby enemies.Spells that kill enemies affected by Flux spread Spell Flux to nearby enemies.
R
− Ryze channels immense arcane power to gain Movement Speed, Spell Vamp, and area of effect damage on his spells. He also passively gains Cooldown Reduction and increases the duration of Arcane Mastery's supercharged effect.
+ Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.
− Passive: Ryze gains 10/20/30% Cooldown Reduction.Active: Ryze gains 80 Movement Speed and 15/20/25% Spell Vamp for 6 seconds. During this time, Ryze's spells deal 50% additional damage to enemies near his targets.
+ Ryze opens a portal to a location up to 1500/3000 range away. After 2 seconds, all allies near the portal are teleported to that location.If Ryze becomes unable to cast or move, Realm Warp is cancelled.
Ryze