9.11.1 → 9.12.1
| mana | 400 | → | 300 | Tempo |
| mp regen | 6 | → | 8 | Tempo |
Q
− Passively, Ryze's other damaging spells reset Overload and begin to charge a Rune that can be used to empower Overload.On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If a Rune is fully charged, Ryze also gains a shield and Movement Speed.
+ Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Movement Speed.On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.
− Passive: Rune Prison and Spell Flux reset Overload's cooldown and charge a Rune for 4 seconds, up to 2 Runes.Active: Unleash a runic blast, dealing 60/85/110/135/160/185 (+0.45 AP) (+{{ f1 }} Mana) magic damage to the first enemy struck. Any active Runes are discharged.If 2 Runes are discharged, they Overload, shielding Ryze from {{ f3 }} per level (+0.60 AP) (+{{ f2 }} Mana) damage and increasing his Movement Speed by 25/28/31/34/37/40% for 2 seconds.
+ Passive: Rune Prison and Spell Flux reset Overload's cooldown and charge a rune (up to 2) for 4 seconds. Overload discharges all runes, granting 15/20/25/30/35% Movement Speed for 2 seconds if 2 runes are charged.Active: Unleash a blast that deals {{ qdamagecalc }} magic damage to the first enemy struck. If the target has Flux on it, Overload consumes it, dealing {{ spell.ryzer:overloaddamagebonus }}% increased damage and bouncing to nearby enemies with Flux.
W
− Ryze traps a target enemy unit in a cage of runes, damaging them and preventing them from moving.
+ Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.
− Instantly root an enemy for 0.75 second and deal 80/100/120/140/160 (+0.60 AP) (+{{ f1 }} Mana) magic damage.
+ Instantly deal {{ wdamagecalc }} magic damage and slow an enemy by 35% for 1.5 seconds. If the the target has Flux on it, it is rooted instead, consuming Flux in the process.
E
− Ryze releases an orb of pure magical power that damages an enemy and debuffs them. Ryze's spells have additional effects against the debuffed enemy.
+ Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.
− Apply Flux to an enemy, dealing 70/90/110/130/150 (+0.30 AP) (+{{ f1 }} Mana) magic damage. Spells consume Flux for bonus effects:Overload: Deals 40/50/60/70/80% more damage and spreads to nearby enemies with Flux.Rune Prison: Root duration is increased to 1.5 seconds.Spell Flux: Spreads Spell Flux to nearby enemies, dealing 50% damage.Spells that kill enemies affected by Flux spread Spell Flux to nearby enemies.
+ Fire an orb that deals {{ edamagecalc }} magic damage, spreading Flux to the target and all nearby enemies for 4 seconds.If attempting to apply Flux to an enemy that already has it, it further spreads.
R
− Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.
+ Passively, Overload deals even more damage against targets with Flux.On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.
− Ryze opens a portal to a location up to {{ castrange }} range away. After 2 seconds, all allies near the portal are teleported to that location.If Ryze becomes unable to cast or move, Realm Warp is cancelled.
+ Passive: Overload damage bonus against targets with Flux increased to 10/40/70%.Active: Ryze opens a portal to another location. After 2 seconds, all allies near the portal are teleported to that location.If Ryze becomes unable to cast or move, Realm Warp is cancelled.
Ryze